Zardnaar
Legend
Currently addicted to BG3. My wife an myself both started playing around 27th December and used holiday pay to play it way to much (4 weeks minimum here). Camping was inconvenient January is always quiet.
First week we played to near the end of act 2, she hit start of act 3. We restarted as we missed key things and bumped the difficulty up to tactician.
We have used the game to testbed some 5E theories and abuse some concepts we've been working on for a while. Very broadly speaking she's a bigger powergamer than I am and is better at dedicated builds while I'm better at spotting combos and putting those builds togather. Or designing a build from scratch. I went in blind with an eldritch knight she went in blind with a light cleric but was googling things like tavern brawler builds while I figured out alchemy first she beat me on illithid powers.
So I'm ignoring big changes BG made to some classes eg monk and things like tavern brawler and rogue: thief as they got buffed.
Assumptions going in.
The -5/+10 feats will be good along with the existing OP archetypes eg light clerics and gloomstalkers.
Races. Elves will be good as always Dragonborn probably still suck. Gith, Humans, Half elves were "new" in game.
Theory 1. The short rest party. Confirmed (partly).
For a while I have been wanting to see a short rest party. Players play what they want IRL. Fighters, Monks, Warlocks cleric abilities and bards from level 5. Song of rest works differently in BG3 vs TT. This worked better than I thought and is transferable to the ttrpg. Short rest after every fight. In ttrpg same idea or every 2 fights imho. Really good at low level.
2. 5MWD
We don't do this so much relative to the net. It seems Paladins are very well regarded online die to nova. I prefer fighters ymmv. On tactician it costs double supplies so low level endurance is better early on. 3 or 4 encounters are more typical both personal preference and in game design. Clearing the Gith Creche level 5 ir 6 in one long rest is interesting.
3. Crowd Control.
Early on in 5E I pointed out how good the -5/+10 feats were. This was in 2014 and early 2015. AC is just a number. Crowd control is really good in BG 3 BUT. Death is still the best debuff. My parties lean towards 3 strikers and a support PC wife leans towards 2 strikers, support, control. Control is better early, striker better latter on. I found Cazador fight reasonably easy. Raphael slightly harder.
5. Boss fights dont work that well in 5E or BG3. Either a cakewalk or a very fine line between hard fight and TPK.
6. Hardest encounters so far the devil in Shars Gauntlet and phase spiders below level 5. Terrain and special abilities are harder than buckets of hit points and spells. This tracks with table top.
7. Replicating BG fights in tabletop woul9d be harder. The maps are generally bigger requiring dash to get anywhere and are in 3D. Conditions like high ground bonus would be comparative easy to replicate.
8. Sword and board and dual wielding still kinda suck. Much like tabletop you need to funnel better magic weapons their way. Lathanders Blood is really only decent due to ACT 2 vs being a +3 weapon at level 5 or 6. This is why magical polearms, hand crossbows and bows are rare in my games. You get a +1, longsword user finds a sunblade or frostbrand.
9. Encumbrance and crafting are fun BG3 and other games. BUT the computer does the work for you. Tabletop not so much.
10. Races. No big surprises here outside the Gith and Half Elf. Generally I like the floating ability scores the rest of the post Tashas stuff I xan take it or leave it. Dragonborn should probably be banned unless you're using Fizbans. Game uses older tweaked Gith than the newer version. I've been eying up the old Gith for a while. Half elves and humans make great Warlocks, Wizard, Sorcerers. Gith are good at everything, outclassed in certain builds, great skill monkeys.
Main takeaways anyway as it related to the tabletop game. Magic items, tavern brawler and things like Monks don't translate very well. Monks are awesome in BG3. Wife didn't believe me initial game, restart Asterions a Monk both games very similar build.
Tav Builds.
Initial.
Hers. Light cleric.
His Eldritch Knight.
Restart.
Hers. Gith Bard respecced into Cleric2/Bard xyz. Support/control.
His. Sorlock. Watlock into Sorcerer respecced sorcerer/warlock/fighter (endgame Sorcerer8/Warlock 2/Fighter 2).
First week we played to near the end of act 2, she hit start of act 3. We restarted as we missed key things and bumped the difficulty up to tactician.
We have used the game to testbed some 5E theories and abuse some concepts we've been working on for a while. Very broadly speaking she's a bigger powergamer than I am and is better at dedicated builds while I'm better at spotting combos and putting those builds togather. Or designing a build from scratch. I went in blind with an eldritch knight she went in blind with a light cleric but was googling things like tavern brawler builds while I figured out alchemy first she beat me on illithid powers.
So I'm ignoring big changes BG made to some classes eg monk and things like tavern brawler and rogue: thief as they got buffed.
Assumptions going in.
The -5/+10 feats will be good along with the existing OP archetypes eg light clerics and gloomstalkers.
Races. Elves will be good as always Dragonborn probably still suck. Gith, Humans, Half elves were "new" in game.
Theory 1. The short rest party. Confirmed (partly).
For a while I have been wanting to see a short rest party. Players play what they want IRL. Fighters, Monks, Warlocks cleric abilities and bards from level 5. Song of rest works differently in BG3 vs TT. This worked better than I thought and is transferable to the ttrpg. Short rest after every fight. In ttrpg same idea or every 2 fights imho. Really good at low level.
2. 5MWD
We don't do this so much relative to the net. It seems Paladins are very well regarded online die to nova. I prefer fighters ymmv. On tactician it costs double supplies so low level endurance is better early on. 3 or 4 encounters are more typical both personal preference and in game design. Clearing the Gith Creche level 5 ir 6 in one long rest is interesting.
3. Crowd Control.
Early on in 5E I pointed out how good the -5/+10 feats were. This was in 2014 and early 2015. AC is just a number. Crowd control is really good in BG 3 BUT. Death is still the best debuff. My parties lean towards 3 strikers and a support PC wife leans towards 2 strikers, support, control. Control is better early, striker better latter on. I found Cazador fight reasonably easy. Raphael slightly harder.
5. Boss fights dont work that well in 5E or BG3. Either a cakewalk or a very fine line between hard fight and TPK.
6. Hardest encounters so far the devil in Shars Gauntlet and phase spiders below level 5. Terrain and special abilities are harder than buckets of hit points and spells. This tracks with table top.
7. Replicating BG fights in tabletop woul9d be harder. The maps are generally bigger requiring dash to get anywhere and are in 3D. Conditions like high ground bonus would be comparative easy to replicate.
8. Sword and board and dual wielding still kinda suck. Much like tabletop you need to funnel better magic weapons their way. Lathanders Blood is really only decent due to ACT 2 vs being a +3 weapon at level 5 or 6. This is why magical polearms, hand crossbows and bows are rare in my games. You get a +1, longsword user finds a sunblade or frostbrand.
9. Encumbrance and crafting are fun BG3 and other games. BUT the computer does the work for you. Tabletop not so much.
10. Races. No big surprises here outside the Gith and Half Elf. Generally I like the floating ability scores the rest of the post Tashas stuff I xan take it or leave it. Dragonborn should probably be banned unless you're using Fizbans. Game uses older tweaked Gith than the newer version. I've been eying up the old Gith for a while. Half elves and humans make great Warlocks, Wizard, Sorcerers. Gith are good at everything, outclassed in certain builds, great skill monkeys.
Main takeaways anyway as it related to the tabletop game. Magic items, tavern brawler and things like Monks don't translate very well. Monks are awesome in BG3. Wife didn't believe me initial game, restart Asterions a Monk both games very similar build.
Tav Builds.
Initial.
Hers. Light cleric.
His Eldritch Knight.
Restart.
Hers. Gith Bard respecced into Cleric2/Bard xyz. Support/control.
His. Sorlock. Watlock into Sorcerer respecced sorcerer/warlock/fighter (endgame Sorcerer8/Warlock 2/Fighter 2).