Was there a specific reason you changed these around, or just design flavor? (Your version of the bite, by the way, should probably say "hits with both attacks from Twin Claws," or something.)
The thing about the bless vulnerability is that it was really a challenge for the players. And blessed melee attacks, while not exactly rare in D&D, were a lot less common than sources of radiant damage in 4E. I don't really like "trick" monsters in 4E, but I also don't want clerics and paladins to automatically just mow through these guys.
This, on the other hand, I like. I don't think I'd make it instant death, but definitely pile on some extra damage.
I also have some revisions to my original creature that I'll post a bit later. (Stats and defenses, and another power to make them more skirmisher-y.)
while I am a huge fan of the recharge ability for monsters, I see it more as time spent building up to some power.
But recharge powers start out "up", as far as I know. They're basically encounter + some chance of coming back sooner. So, yes, a player could be surprised by a more powerful attack out of the blue, but lots of thing in 4E (players and monsters) have encounter powers. That's not really a trick in the way I meant it.You say you don't like trick monsters, how about a monster that runs around using their basic attack, basic attack, basic attack, then BAM! a bite that dazes and weakens the character (save ends both). If I was a player I would be like WTF?!
I'll take another look. But a double attack as an at-will is much stronger than having a second at-will attack power.I would say roughly 90% of the non-minon monsters in the MM has at least one other standard at-will attack besides their basic melee attack. A lot of times it is just a double basic attack, kind of what I was doing before.
Yeah, there isn't really a good analog in 4E for the numbing that the X4 bhut had, but maybe dazed + weakened is too strong. How about if the dazed is only for one round, rather than save ends both?Speaking of dazed and weakened, in my research I have only found one monster that had a single attack that both dazed and weakened their foes. ... According to the version of the bhut that I have a bite will numb the target. I think either dazed or weaken is a fine substitute for numbing, but not both.
Yeah, I've been thinking of maybe revising my original power to be:Personally I think that daze and weaken might be a bit strong (this is why I gave a +2 bomus to the save), but this is an 8th level monster.
Bite (standard; recharge )
(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.