Big Eyes, Small Mouth... Question...

Synicism said:
OTOH, BESM deals with this by having armor powers that reduce the amount of damage that a character takes, so it's possible to make a super-tank character who may take a lot of hits, but is so armored up that he doesn't take a lot of damage and then really lets his target have it.
Which is fine, if that's what you want. However, attempting to create a lightly armored but hard to strike character is where you will run into the problem

Vash the Stampede, from Trigun, for example. (Who, it should be noted, routinely is being shot at by dozens of foes at once in the series.)
 

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JDeMobray said:
Which is fine, if that's what you want. However, attempting to create a lightly armored but hard to strike character is where you will run into the problem.

Think about this. Someone who is lightly armored but hard to hit relies on mobility. Because BESM doesn't use the "all or nothing" armor system d20 seems to rely on, mobility is represented by a defense roll.

A character can have up to seven of these if he really wants to go the speed freak route. That's pretty darn impressive.

JDeMobray said:
Vash the Stampede, from Trigun, for example. (Who, it should be noted, routinely is being shot at by dozens of foes at once in the series.)

And if you notice, Vash had an awful lot of scars on him. And you can always use the Unique Character Attribute power to impose a penalty on attack rolls or something.

The system is flexible enough to handle it.
 

My only complaint with BESM is it's regressive task resolution system, but that's easy to change. It does have its quirks, but it's one hell of a fun game to play and models anime-style roleplaying perfectly.

You haven't lived 'till you've played in a High School Romance themed BESM game complete with super-powers, aliens from other dimensions, giant robots, and kung-fu masters all sprining from the mind of a GM who could very well be the Devil himself (yes, Sal, I'm talking about YOU here!).
 

JDeMobray said:
Vash the Stampede, from Trigun, for example. (Who, it should be noted, routinely is being shot at by dozens of foes at once in the series.)

If he's being attacked by dozens, they're probably low skill, so would likely miss anyway, and he only needs to make dodge rolls for the few that would hit.

Geoff.
 

BESM is one of the few RPG's besides the d20 system that I play. It has several features worth noting however.

First, the system seems to be inherently low-level. While many may not consider that a good thing, there is something about knowing your characters will never be hopelessly min-maxed that's almost freeing. You only have three stats, 2d6 each, and only one is ever allowed to be 12, for example.

I do agree that, inherently, it has no setting (unless you run the multiversal crossover adventure included in the GM's screen), but given that quite a few of their anime books are setting books (I'm not sure, but I think even the UFG's have stats in them...I think), it's not at all that hard to start a campaign in the anime of your choice.

The power system is, like the attributes, low-level, and is made to be very easy to stymie players who want to build up uber-powers. GM's have it easy here with not letting player's become too strong unless they want them too. The skill system does seem rather limited, but a lot of games I know just dispensed with it entirely.

My only major complaint with BESM to date is actually the format of the book itself. BESM 2E was a big, thick book with laminated color interiors, the artwork of which was beautiful. Furthermore, the powers were broken up into two lists, "Normal" powers, that pretty much any campaign could have (and they weren't even that off-the-wall), and "Extraordinary" powers, that a wilder campaign would have.

In contrast, BESM 2E Revised is $5 cheaper than its counterpart, but this is no compensation for how the book is smaller, on unlaminated paper, with black & white pics. Further, all the powers have been lumped into one group, making it harder to draw a distinction between where more down-to-Earth powers and wackier powers are divided.

As for the d20 version, I'm looking forward to it, though I'm looking forward to Slayers d20 more. My only concern is that it's being made without the ELH, which I think it needs because that's obviously a campaign that, if not epic in scope, at least brushes against it. Characters routinely cast the "most powerful" spell of X brand of magic (the Ra Tilt for White Magic, the Dragon Slave for Black Magic), and demon-god killing spells like the Giga Slave and the Ragna Blade seem like obvious Epic Spells. I'm hoping GoO will implement a new magic system that basically keeps a similar distinction, but we'll see.

Oh, and I for one would like to see some of those other anime made into d20 also, but that won't happen. :(
 

Synicism said:
And if you notice, Vash had an awful lot of scars on him. And you can always use the Unique Character Attribute power to impose a penalty on attack rolls or something.

The system is flexible enough to handle it.
It certainly is. My original point applied only to the system as written. I have my own solution for it, but the original poster was asking about the system presumably out of the book. Don't misunderstand me, I love the game -- the Vash problem is my one complaint of any significance.

Geoff Watson said:
If he's being attacked by dozens, they're probably low skill, so would likely miss anyway, and he only needs to make dodge rolls for the few that would hit.
In the series it's made pretty clear that the characters attacking him are, at the least, competent. But more to the game side of things, as a DM I'm loathe to include combative enemies that are simply fodder. I don't throw a 10th level party of D&D characters against 40 Kobolds in a stand-up fight, and I wouldn't put a 35 point BESM character up against some 10 pt. Flunkies.

Ignoring the fact that doing so would only make additional work for the DM ('Okay, Kobold #27 acts on 15 and Kobold #28 is on . . . etc.), the encounter would serve no purpose as the players would most likely end up bored out of their minds while wiping the floor with the scrubs.
 



Cevalic said:
What is Hellsing about? I've seen the name before, but I've never looked into it. Is it worth watching?

Oh yes it is so worth it! OMG!

If you have a high speed connection start downloading now! Either use MirC or KaZaa or WinMX or Edonkey or whatever. Each episode is about 70-80 megs and there are 13 of them. Almost everyone I know who's watched a couple of episodes have become instant fans. I only heard about it a week ago and I'm addicted! It's important that you watch the episodes in order. And don't get put off by the intro music, nobody understands it anyway!

Anyways, the series is about the Hellsing agency, which is an agency in England who is working to rid the world of the undead threat, especially vampires. But here's the great thing: The agency's main weapon, it's main power, is a vampire itself, Alucard (or Arucard, or Arkard -- there are several translations, but "Alucard" is coolest, because it's "Dracula" backwards!), a vampire who is quite literally the coolest being in existence. He is also the definition of Badass, something that is very hard to describe, you just have too see it for yourself! I won't give away the story as I found it quite exciting, and I don't want to ruin anything, but It's quite an original take on traditional vampire stories. Well, just go out and get it, it's great, and sorry for the blabbering!

Here is a wallpaper of the coolest being in existence (and his gun the Casull): http://amen.sivan.nu/omake/hellsing_01_1024.jpg
 

I'll be sure to watch it, Arthur. Sounds very intresting. The only anime that I've watched lately is Beserk. Well other than rewatching Record of the Lodoss Wars and Vampire Hunter D. I keep meaning to see Ninja Scroll, but I never seem to get the chance to ever sit down and watch it.

Another question about the BESM game: Do they have levels like in d20 or something completely different?
 

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