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Biggest 4E PHB complaint...
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<blockquote data-quote="Miyaa" data-source="post: 4326484" data-attributes="member: 7016"><p>I have two biggest complains about the Player's Handbook:</p><p></p><p>1) Never tells you how to make your own magic item, or what does the enhance magical item ritual means in terms of what can the item actually do. (Neither in the DMG. Probably will need a supplement to get that actual info.)</p><p></p><p>And similarly, what if you want to make a better flying carpet, one that can handle more weight (even at a lower flying speed). Can the magic items be tweaked to your liking or are they just stuck like that? (And to that end, will there be any chaotic magic items, like the Deck of Many Things. If you're going to have a chaotic alignment, you'll probably need something like the Deck of Many Things. I really wish there were a 4e version of the Deck of Many Things, but given how 4e is set up, I really doubt we'll see few tables that will require a d% roll, other than the DMG table for loot...which seems too formulaic.)</p><p></p><p>2) I don't like how the classes have a set number for HP. You roll up your character's stats randomly, and you don't leave your HP (at the very least the higher level HP) to random chance? It shows how cookie-cutter the classes are in detail!</p></blockquote><p></p>
[QUOTE="Miyaa, post: 4326484, member: 7016"] I have two biggest complains about the Player's Handbook: 1) Never tells you how to make your own magic item, or what does the enhance magical item ritual means in terms of what can the item actually do. (Neither in the DMG. Probably will need a supplement to get that actual info.) And similarly, what if you want to make a better flying carpet, one that can handle more weight (even at a lower flying speed). Can the magic items be tweaked to your liking or are they just stuck like that? (And to that end, will there be any chaotic magic items, like the Deck of Many Things. If you're going to have a chaotic alignment, you'll probably need something like the Deck of Many Things. I really wish there were a 4e version of the Deck of Many Things, but given how 4e is set up, I really doubt we'll see few tables that will require a d% roll, other than the DMG table for loot...which seems too formulaic.) 2) I don't like how the classes have a set number for HP. You roll up your character's stats randomly, and you don't leave your HP (at the very least the higher level HP) to random chance? It shows how cookie-cutter the classes are in detail! [/QUOTE]
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