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Biggest 4E PHB complaint...
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<blockquote data-quote="GoodKingJayIII" data-source="post: 4328389" data-attributes="member: 13804"><p>But with the current format, you don't really need indices. If you're playing a Cleric, you focus on Cleric powers. I agree it's a huge chunk of the book, but I think it's the best place for those powers to be. Especially for new players, whom I like to include. Once we figure out what they want to play, I point them to their class, help them build a character, and they pretty much live there from then on. They can explore the rules in detail as we play and on their own time, but if they're only interested in <em>just one class</em>, there is an absolutel minimum of searching, flipping, and referencing. It's very convenient.</p><p></p><p></p><p></p><p>It's still a hurdle, just in a different place. If I want to play a Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, or Wizard, it's a hurdle that I'll have to jump eventually.</p><p></p><p>You also seem to imply that, in order to read a particular chapter, you have to read all that comes before. I have not found that necessary in my experience. The Combat chapter is perfectly easy to understand without having read Race and Class chapters, for instance.</p><p></p><p>So under the current format, there are some hurdles, but I think by grouping the powers with classes they've been severely reduced. Find the class you want to play, and focus on that class and its powers. Done!</p></blockquote><p></p>
[QUOTE="GoodKingJayIII, post: 4328389, member: 13804"] But with the current format, you don't really need indices. If you're playing a Cleric, you focus on Cleric powers. I agree it's a huge chunk of the book, but I think it's the best place for those powers to be. Especially for new players, whom I like to include. Once we figure out what they want to play, I point them to their class, help them build a character, and they pretty much live there from then on. They can explore the rules in detail as we play and on their own time, but if they're only interested in [I]just one class[/I], there is an absolutel minimum of searching, flipping, and referencing. It's very convenient. It's still a hurdle, just in a different place. If I want to play a Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, or Wizard, it's a hurdle that I'll have to jump eventually. You also seem to imply that, in order to read a particular chapter, you have to read all that comes before. I have not found that necessary in my experience. The Combat chapter is perfectly easy to understand without having read Race and Class chapters, for instance. So under the current format, there are some hurdles, but I think by grouping the powers with classes they've been severely reduced. Find the class you want to play, and focus on that class and its powers. Done! [/QUOTE]
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