Kheti sa-Menik
First Post
Biggest battle was on the top desk of a ship:
3 PCs (4th level) + one PC's animal companion
1 NPC ranger
1 NPC ship captain (expert/fighter)
1 NPC master at arms (expert/warrior)
3 NPC chief bosuns (experts)
27 NPC sailors (mostly experts with some commoners)
1 NPC ship's doctor (expert)
8 NPC passengers (experts, commoners, aristocrat)
vs
3 vampire spawn
1 master vampire
(vampires/vampire spawn were my on templates, less flashy powers than standard D&D, little more concentation on brute force, like Buffy/Angel-style vampires)
Three vampire were dispatched without much casualty, although a desperate grapple in the sickbay between the NPC doctor and one PC almost ended in tragedy.
When the master vampire entered the fray, things changed...the NPC crew grew cocky at their defeat of the spawn so charged the weapon-less master vampire.....who had levels in fighter, concentrating on unarmed combat.
As each NPC passenger/sailor charged him and fail to hit, he easily fell three opponents on his turn with his bare hands.
The PCs were...nervous as the NPC bodies stacked up like cordwood.
Finally, the NPCs failed their morale check and ceased attacking, taking up defensive positions.
I can it fairly straightforwardly. PCs, NPC ranger, NPC ship captain, NPC master at arms, and master vampire all had their own inits. Everyone else I grouped initiatives: bosuns and doctor went at the same time, passengers at another count, sailors at another initiative count, and the vampire spawn at another.
11 initiative scores weren't hard to manage, especially with the Combat Pad-magnet thing Paizo sells. Some turns, like the 27 sailors, took longer than others, but it seemed like a fast paced battle.
3 PCs (4th level) + one PC's animal companion
1 NPC ranger
1 NPC ship captain (expert/fighter)
1 NPC master at arms (expert/warrior)
3 NPC chief bosuns (experts)
27 NPC sailors (mostly experts with some commoners)
1 NPC ship's doctor (expert)
8 NPC passengers (experts, commoners, aristocrat)
vs
3 vampire spawn
1 master vampire
(vampires/vampire spawn were my on templates, less flashy powers than standard D&D, little more concentation on brute force, like Buffy/Angel-style vampires)
Three vampire were dispatched without much casualty, although a desperate grapple in the sickbay between the NPC doctor and one PC almost ended in tragedy.
When the master vampire entered the fray, things changed...the NPC crew grew cocky at their defeat of the spawn so charged the weapon-less master vampire.....who had levels in fighter, concentrating on unarmed combat.
As each NPC passenger/sailor charged him and fail to hit, he easily fell three opponents on his turn with his bare hands.
The PCs were...nervous as the NPC bodies stacked up like cordwood.
Finally, the NPCs failed their morale check and ceased attacking, taking up defensive positions.
I can it fairly straightforwardly. PCs, NPC ranger, NPC ship captain, NPC master at arms, and master vampire all had their own inits. Everyone else I grouped initiatives: bosuns and doctor went at the same time, passengers at another count, sailors at another initiative count, and the vampire spawn at another.
11 initiative scores weren't hard to manage, especially with the Combat Pad-magnet thing Paizo sells. Some turns, like the 27 sailors, took longer than others, but it seemed like a fast paced battle.