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Bind Damage But Increment Actions
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<blockquote data-quote="ren1999" data-source="post: 6037695" data-attributes="member: 85179"><p>The High Elf Wizard just did 4d4 damage to all monsters in a cone who failed their dex save versus the Wizard's DC. The spell is overpowered. </p><p></p><p>Bounded accuracy is working out very well in these play tests. I hated the idea at first but I've discovered that because higher level characters have higher hit points, that it makes lower level monsters in greater numbers relevant. </p><p></p><p>But damage needs to be bounded too. Why do first level Wizards get to do 4d4 damage? They could take out a 4HD monster easily with one strike. No. I think that the damage needs to remain at 1d4. When the Wizard increases in level, he could either do 2d4 to one target or 1d4 to 2 targets or something like that. Damage should be bounded but standard attacks should increment slowly like accuracy. About every few levels. </p><p></p><p>In 4th edition, many powers are combinations. Those combinations should be available to higher level characters by giving them an additional standard action every 5 levels. Higher level monsters should also have multiple attacks per turn. </p><p></p><p>Giving all characters only 1 reaction to spend before their next turn keeps the characters engaged in the game. Giving characters a chance to execute multiple actions at higher levels makes them more creative. And the time limit for stating multiple actions is working out well. It's fun. If your character can take 3 actions but you don't say what they are right away, you only get to take 1 action.</p></blockquote><p></p>
[QUOTE="ren1999, post: 6037695, member: 85179"] The High Elf Wizard just did 4d4 damage to all monsters in a cone who failed their dex save versus the Wizard's DC. The spell is overpowered. Bounded accuracy is working out very well in these play tests. I hated the idea at first but I've discovered that because higher level characters have higher hit points, that it makes lower level monsters in greater numbers relevant. But damage needs to be bounded too. Why do first level Wizards get to do 4d4 damage? They could take out a 4HD monster easily with one strike. No. I think that the damage needs to remain at 1d4. When the Wizard increases in level, he could either do 2d4 to one target or 1d4 to 2 targets or something like that. Damage should be bounded but standard attacks should increment slowly like accuracy. About every few levels. In 4th edition, many powers are combinations. Those combinations should be available to higher level characters by giving them an additional standard action every 5 levels. Higher level monsters should also have multiple attacks per turn. Giving all characters only 1 reaction to spend before their next turn keeps the characters engaged in the game. Giving characters a chance to execute multiple actions at higher levels makes them more creative. And the time limit for stating multiple actions is working out well. It's fun. If your character can take 3 actions but you don't say what they are right away, you only get to take 1 action. [/QUOTE]
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Bind Damage But Increment Actions
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