D&D 5E Bioengineer (now Shaper) Class DnD 5e 2014

Strangely enough your Bioknight made me think of Finn and Jake from Adventure Time, but even more so if you take in the Fusers abilities.

I like the concept of the Fuser and the Bioknight, a class that mergers with its mount/familiar to gain extra abilities is cool. Its really not that different to Wildshape

HOWEVER
What You've effectively created is a class that gives you two characters (as both can engage in combat, cast spells separately, Fuse and give each other temp HP) PLUS the ability to enhance other characters - I think thats too much.

1 Either choose to Enhance Yourself or Enhance Others but doing both while having a fully combat capable familiar is imho not balanced

2 The Chemist has nothing to do with your Hommunculus and really should not be a subclass of this Shaper

3 Decoy ability adds a sudden Illusion power to what is otherwise an ability enhancement class, I dont think it fits the theme and should be replaced.

just some thoughts

Things changed:

1) The homunculus uses the Shaper’s bonus action, but still can act independently if the Shaper is unconscious.

2) The evolution points had been changed to take an action to activate.

I will go back to the drawing board to think of something different than decoy.

Having a ton of skills that grants temporary HP does sound overpowered as you pointed out.

Does the Chemist subclass not really fit? I would like to keep it, but I would change it to fit thematically.

Thanks for your input.
 
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