Strangely enough your Bioknight made me think of Finn and Jake from Adventure Time, but even more so if you take in the Fusers abilities.
I like the concept of the Fuser and the Bioknight, a class that mergers with its mount/familiar to gain extra abilities is cool. Its really not that different to Wildshape
HOWEVER
What You've effectively created is a class that gives you two characters (as both can engage in combat, cast spells separately, Fuse and give each other temp HP) PLUS the ability to enhance other characters - I think thats too much.
1 Either choose to Enhance Yourself or Enhance Others but doing both while having a fully combat capable familiar is imho not balanced
2 The Chemist has nothing to do with your Hommunculus and really should not be a subclass of this Shaper
3 Decoy ability adds a sudden Illusion power to what is otherwise an ability enhancement class, I dont think it fits the theme and should be replaced.
just some thoughts
Things changed:
1) The homunculus uses the Shaper’s bonus action, but still can act independently if the Shaper is unconscious.
2) The evolution points had been changed to take an action to activate.
I will go back to the drawing board to think of something different than decoy.
Having a ton of skills that grants temporary HP does sound overpowered as you pointed out.
Does the Chemist subclass not really fit? I would like to keep it, but I would change it to fit thematically.
Thanks for your input.
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