Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
"Birds of a Feather" DnD 5E OOC (Closed)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Steve Gorak" data-source="post: 7444111" data-attributes="member: 15132"><p>Hey folks,</p><p></p><p>Here is my character: a swashbuckler, with eventually levels in wizard for a bladesinger.</p><p>I appreciate feedback and comments.</p><p>[sblock=Thael]</p><p>[ATTACH]98476[/ATTACH]</p><p></p><p><strong>Name:</strong> Thael</p><p><strong>Sex:</strong> Currently Male</p><p><strong>Race:</strong> Eladrin (autumn)</p><p><strong>Class/Level:</strong> Rogue 3 (swashbuckler)</p><p><strong>Alignment:</strong> Chaotic good</p><p><strong>Size:</strong> Medium</p><p><strong>Type (Subtype):</strong> Humanoid (elf)</p><p><strong>Init:</strong> +6 (+4 dex, +2 swashbuckler)</p><p><strong>Senses:</strong> Darkvision (60 ft.)</p><p><strong>Passive Perception:</strong> 13</p><p></p><p><strong>DEFENSE </strong></p><p><strong>AC:</strong> 15 (+1 leather, +4 dex)</p><p><strong>HP:</strong> 21</p><p><strong>Saves:</strong> Dexterity & intelligence</p><p><strong>Special Defenses:</strong> </p><p>- Fey Ancestry: advantage on saving throws against being charmed, and magic can't put you to sleep.</p><p></p><p><strong>OFFENSE</strong></p><p><strong>Speed:</strong> 30ft</p><p><strong>Melee:</strong> </p><p>1 handed: shortsword: +6 Attack, 1d6+4 Piercing</p><p>2 handed (2 shortswords): +6/+6 Attack, 1d6+4/1d6 Piercing</p><p>short bow +6 attack; 1d6+4 damage Piercing (range 80/320)</p><p><strong>Special Attacks:</strong></p><p>-</p><p></p><p><strong>feats</strong></p><p>None</p><p></p><p><strong>STATISTICS</strong></p><p><strong>Str</strong> 8 (-1), <strong>Dex</strong> 18 (+4)* , <strong>Con</strong> 12 (+1), <strong>Int</strong> 13 (+1)*, <strong>Wis</strong> 12 (+1), <strong>Cha</strong> 14 (+2)</p><p>*Proficient</p><p></p><p><strong>SKILLS</strong> Proficiencies in bold: perception (elf) 4 rogue, 2 background</p><p>* denotes expertise</p><p></p><p><strong>+6 (dex) Acrobatics</strong> from rogue</p><p>+1 (wis) Animal Handling</p><p>+1 (int) Arcana</p><p>-1 (str) Athletics</p><p><strong>+4 (cha) Deception</strong> from rogue</p><p>+1 (int) History</p><p><strong>+3 (wis) Insight</strong> from background</p><p>+2 (cha) Intimidation</p><p>+1 (int) Investigation</p><p>+1 (wis) Medicine</p><p>+1 (int) Nature</p><p><strong>+5 (wis) Perception*</strong> from elf/background - redudancy</p><p>+2 (cha) Performance</p><p><strong>+4 (cha) Persuasion</strong> from rogue</p><p>+1 (int) Religion</p><p><strong>+6 (dex) Sleight of Hand</strong> from rogue</p><p><strong>+8 (dex) Stealth*</strong> from background</p><p>+1 (wis) Survival</p><p></p><p>Tools: Thieve's tools</p><p></p><p><strong>Languages:</strong>Common, Elvish(elf), sylvan(background)</p><p></p><p><strong>RACE FEATURES</strong> </p><p><strong>Darkvision:</strong> Can see in dim light within 60' as if it were bright light, and in darkness as if it was dim light</p><p><strong>Fey Ancestry:</strong> Advantage on saving throws against being charmed, and magic can't put you to sleep</p><p><strong>Keen senses:</strong> proficient in perception</p><p><strong>Trance:</strong> Long rests take 4h</p><p><strong>Languages:</strong> Common & Elvish</p><p><strong>The Blessed of Corellon</strong> [sblock] </p><p>Ever changing, mirthful, and beautiful, the primal elves </p><p>could assume whatever sex they liked. When they bowed </p><p>to Lolth's influence and chose to fix their physical forms, </p><p>elves lost the ability to transform in this way. Yet occasionally elves are born who are so androgynous that they are </p><p>proclaimed to be among the blessed of Corellon-living </p><p>symbols of the god's love and of the primal elves' original </p><p>fluid state of being. Many of Corellon's chief priests bear </p><p>this blessing. </p><p></p><p>The rarest of these blessed elves can change their sex </p><p>whenever they finish a long rest-a miracle celebrated by </p><p>elves of all sorts except drow. (The DM decides whether an </p><p>elf can manifest this miracle.) Dark elves find this ability </p><p>to be terrifying and characterize it as a curse, for it could </p><p>destabilize their entire society. lfCorellon's blessing manifests in a drow, that elf usually flees to the surface world to </p><p>seek shelter among those dedicated to Corellon. [/sblock]</p><p><strong>Fey step:</strong> bonus action teleport 30' + rider[sblock]</p><p></p><p>As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. </p><p>Once you use this trait, you can't do so again until you </p><p>finish a short or long rest. </p><p></p><p>When you reach 3rd level, your Fey Step gains an </p><p>additional effect based on your season; if the effect </p><p>requires a saving throw, the DC equals 8 +your profi· </p><p>ciency bonus+ your Charisma modifier: </p><p></p><p>Autumn. Immediately after you use your Fey Step, up to </p><p>two creatures of your choice that you can see within </p><p>10 feet of you must succeed on a Wisdom saving </p><p>throw or be charmed by you for 1 minute, or until you </p><p>or your companions deal any damage to it. </p><p></p><p>Winter. When you use your Fey Step, one creature of </p><p>your choice that you can see within 5 feet of you before you teleport must succeed on a Wisdom saving </p><p>throw or be frightened of you until the end of your </p><p>next turn. </p><p></p><p>Spring. When you use your Fey Step, you can touch one </p><p>willing creature within 5 feet of you. That creature </p><p>then teleports instead of you, appearing in an unoccupied space of your choice that you can see within 30 </p><p>feet of you. </p><p></p><p>Summer. Immediately after you use your Fey Step, each </p><p>creature of your choice that you can see within 5 feet </p><p>of you takes fire damage equal to your Charisma modifier (minimum of 1 damage).[/sblock]</p><p></p><p></p><p><strong>BACKGROUND</strong> Far Traveler</p><p><strong>Feature:</strong></p><p><strong>All eyes on you</strong>[sblock] </p><p>Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. </p><p>Curious glances are directed your way wherever you go, </p><p>which can be a nuisance, but you also gain the friendly </p><p>interest of scholars and others intrigued by far-off lands, </p><p>to say nothing of everyday folk who are eager to hear </p><p>stories of your homeland. </p><p>You can parley this attention into access to people </p><p>and places you might not otherwise have, for you and </p><p>your traveling companions. Noble lords, scholars, and </p><p>merchant princes, to name a few, might be interested in </p><p>hearing about your distant homeland and people.[/sblock]</p><p><strong>Skill Proficiencies:</strong> insight, perception</p><p><strong>Tool Proficiencies:</strong> musical instrument</p><p><strong>Language</strong>: 1 extra language: sylvan</p><p></p><p><strong>CLASS FEATURES</strong> Rogue</p><p><strong>Expertise:</strong> stealth and perception</p><p><strong>Sneak attack:</strong> 2d6, need advantage or enemy of target within 5' of it and don't have disadvantage</p><p><strong>Thieve's cant</strong></p><p><strong>cunning action[/b bonus action to take the Dash, Disengage, or Hide actions</strong></p><p><strong><strong>fancy footwork</strong>[sblock]When you choose this archetype at 3rd level, you learn</strong></p><p><strong>how to land a strike and then slip away without reprisal.</strong></p><p><strong>During your turn, if you make a melee attack against a</strong></p><p><strong>creature, that creature can’t make opportunity attacks</strong></p><p><strong>against you for the rest ofyour turn. [/sblock]</strong></p><p><strong><strong>Rakish audacity</strong> [sblock]Starting at 3rd level, your confidence propels you into</strong></p><p><strong>battle. You can give yourself a bonus to your initiative</strong></p><p><strong>rolls equal to your Charisma modifier.</strong></p><p><strong>You also gain an additional way to use your Sneak At—</strong></p><p><strong>tack; you don’t need advantage on the attack roll to use</strong></p><p><strong>your Sneak Attack against a creature if you are within 5</strong></p><p><strong>feet of it, no other creatures are within 5 feet of you, and</strong></p><p><strong>you don’t have disadvantage on the attack roll. All the</strong></p><p><strong>other rules for Sneak Attack still apply to you. [/sblock]</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong><strong>Proficiencies</strong> Simple weapons, hand crossbows, longswords, rapiers, shortswords </strong></p><p><strong></strong></p><p><strong><strong>Gear: </strong></strong></p><p><strong>• a shortsword</strong></p><p><strong>• a shortbow and quiver of 20 arrows</strong></p><p><strong>• a burglar’s pack: backpack, a bag of 1,000, ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.</strong></p><p><strong>• Leather armor, two daggers, and thieves’ tools</strong></p><p><strong></strong></p><p><strong>Backbround: One set of traveler's clothes, any one </strong></p><p><strong>musical instrument (lute), poorly wrought maps from your homeland that </strong></p><p><strong>depict where you are, a small piece of </strong></p><p><strong>jewelry worth 10 gp in the style of your homeland's craftsmanship (sold for a shortsword), and a pouch containing 5 gp </strong></p><p><strong></strong></p><p><strong><strong>Money: 5 gp</strong></strong></p><p><strong></strong></p><p><strong><strong>Physical Appearance:</strong></strong></p><p><strong>Thael is a slender androgynous elf, 5 feet tall, and weighs 140 pounds. He has pale skin, violet eyes and dark brown hair. He is 79 years old.</strong></p><p><strong></strong></p><p><strong><strong>Backstory:</strong></strong></p><p><strong>Thael is a choosen of Corellon and was born in the Feywild. There, he shifted his form regularly, between male and female, and between the various seasonal forms available to the eladrin, as his whim guided him. </strong></p><p><strong></strong></p><p><strong>His mother, a cleric of Corellon, was choosen to ascent to Arvanor when he was quite young, at age 30, and he was then raised by the clergy, hearing only rumors of whom his father could be. It didn't matter much to him, but the nobility and clergy saw auspicious signs, a marriage was arranged between him and a son of a powerful noble house. He wanted nothing of this, so he fled the feywild. He has only been on the prime material plane for a few months, travelling and exploring.</strong></p><p><strong></strong></p><p><strong>[/sblock]</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Cheers</strong></p><p><strong></strong></p><p><strong>SG</strong></p></blockquote><p></p>
[QUOTE="Steve Gorak, post: 7444111, member: 15132"] Hey folks, Here is my character: a swashbuckler, with eventually levels in wizard for a bladesinger. I appreciate feedback and comments. [sblock=Thael] [ATTACH=CONFIG]98476._xfImport[/ATTACH] [B]Name:[/B] Thael [B]Sex:[/B] Currently Male [B]Race:[/B] Eladrin (autumn) [B]Class/Level:[/B] Rogue 3 (swashbuckler) [B]Alignment:[/B] Chaotic good [B]Size:[/B] Medium [B]Type (Subtype):[/B] Humanoid (elf) [B]Init:[/B] +6 (+4 dex, +2 swashbuckler) [B]Senses:[/B] Darkvision (60 ft.) [B]Passive Perception:[/B] 13 [B]DEFENSE [/B] [B]AC:[/B] 15 (+1 leather, +4 dex) [B]HP:[/B] 21 [B]Saves:[/B] Dexterity & intelligence [B]Special Defenses:[/B] - Fey Ancestry: advantage on saving throws against being charmed, and magic can't put you to sleep. [B]OFFENSE[/B] [B]Speed:[/B] 30ft [B]Melee:[/B] 1 handed: shortsword: +6 Attack, 1d6+4 Piercing 2 handed (2 shortswords): +6/+6 Attack, 1d6+4/1d6 Piercing short bow +6 attack; 1d6+4 damage Piercing (range 80/320) [B]Special Attacks:[/B] - [b]feats[/b] None [B]STATISTICS[/B] [B]Str[/B] 8 (-1), [B]Dex[/B] 18 (+4)* , [B]Con[/B] 12 (+1), [B]Int[/B] 13 (+1)*, [B]Wis[/B] 12 (+1), [B]Cha[/B] 14 (+2) *Proficient [B]SKILLS[/B] Proficiencies in bold: perception (elf) 4 rogue, 2 background * denotes expertise [B]+6 (dex) Acrobatics[/B] from rogue +1 (wis) Animal Handling +1 (int) Arcana -1 (str) Athletics [B]+4 (cha) Deception[/B] from rogue +1 (int) History [b]+3 (wis) Insight[/b] from background +2 (cha) Intimidation +1 (int) Investigation +1 (wis) Medicine +1 (int) Nature [B]+5 (wis) Perception*[/B] from elf/background - redudancy +2 (cha) Performance [B]+4 (cha) Persuasion[/B] from rogue +1 (int) Religion [b]+6 (dex) Sleight of Hand[/b] from rogue [b]+8 (dex) Stealth*[/b] from background +1 (wis) Survival Tools: Thieve's tools [B]Languages:[/B]Common, Elvish(elf), sylvan(background) [B]RACE FEATURES[/B] [B]Darkvision:[/B] Can see in dim light within 60' as if it were bright light, and in darkness as if it was dim light [B]Fey Ancestry:[/B] Advantage on saving throws against being charmed, and magic can't put you to sleep [B]Keen senses:[/B] proficient in perception [b]Trance:[/b] Long rests take 4h [B]Languages:[/B] Common & Elvish [b]The Blessed of Corellon[/b] [sblock] Ever changing, mirthful, and beautiful, the primal elves could assume whatever sex they liked. When they bowed to Lolth's influence and chose to fix their physical forms, elves lost the ability to transform in this way. Yet occasionally elves are born who are so androgynous that they are proclaimed to be among the blessed of Corellon-living symbols of the god's love and of the primal elves' original fluid state of being. Many of Corellon's chief priests bear this blessing. The rarest of these blessed elves can change their sex whenever they finish a long rest-a miracle celebrated by elves of all sorts except drow. (The DM decides whether an elf can manifest this miracle.) Dark elves find this ability to be terrifying and characterize it as a curse, for it could destabilize their entire society. lfCorellon's blessing manifests in a drow, that elf usually flees to the surface world to seek shelter among those dedicated to Corellon. [/sblock] [b]Fey step:[/b] bonus action teleport 30' + rider[sblock] As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can't do so again until you finish a short or long rest. When you reach 3rd level, your Fey Step gains an additional effect based on your season; if the effect requires a saving throw, the DC equals 8 +your profi· ciency bonus+ your Charisma modifier: Autumn. Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to it. Winter. When you use your Fey Step, one creature of your choice that you can see within 5 feet of you before you teleport must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn. Spring. When you use your Fey Step, you can touch one willing creature within 5 feet of you. That creature then teleports instead of you, appearing in an unoccupied space of your choice that you can see within 30 feet of you. Summer. Immediately after you use your Fey Step, each creature of your choice that you can see within 5 feet of you takes fire damage equal to your Charisma modifier (minimum of 1 damage).[/sblock] [B]BACKGROUND[/B] Far Traveler [B]Feature:[/B] [b]All eyes on you[/b][sblock] Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland. You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people.[/sblock] [B]Skill Proficiencies:[/B] insight, perception [B]Tool Proficiencies:[/B] musical instrument [B]Language[/B]: 1 extra language: sylvan [B]CLASS FEATURES[/B] Rogue [B]Expertise:[/B] stealth and perception [B]Sneak attack:[/B] 2d6, need advantage or enemy of target within 5' of it and don't have disadvantage [B]Thieve's cant[/B] [b]cunning action[/b bonus action to take the Dash, Disengage, or Hide actions [b]fancy footwork[/b][sblock]When you choose this archetype at 3rd level, you learn how to land a strike and then slip away without reprisal. During your turn, if you make a melee attack against a creature, that creature can’t make opportunity attacks against you for the rest ofyour turn. [/sblock] [b]Rakish audacity[/b] [sblock]Starting at 3rd level, your confidence propels you into battle. You can give yourself a bonus to your initiative rolls equal to your Charisma modifier. You also gain an additional way to use your Sneak At— tack; you don’t need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don’t have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you. [/sblock] [B]Proficiencies[/B] Simple weapons, hand crossbows, longswords, rapiers, shortswords [B]Gear: [/B] • a shortsword • a shortbow and quiver of 20 arrows • a burglar’s pack: backpack, a bag of 1,000, ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it. • Leather armor, two daggers, and thieves’ tools Backbround: One set of traveler's clothes, any one musical instrument (lute), poorly wrought maps from your homeland that depict where you are, a small piece of jewelry worth 10 gp in the style of your homeland's craftsmanship (sold for a shortsword), and a pouch containing 5 gp [B]Money: 5 gp[/B] [B]Physical Appearance:[/B] Thael is a slender androgynous elf, 5 feet tall, and weighs 140 pounds. He has pale skin, violet eyes and dark brown hair. He is 79 years old. [B]Backstory:[/B] Thael is a choosen of Corellon and was born in the Feywild. There, he shifted his form regularly, between male and female, and between the various seasonal forms available to the eladrin, as his whim guided him. His mother, a cleric of Corellon, was choosen to ascent to Arvanor when he was quite young, at age 30, and he was then raised by the clergy, hearing only rumors of whom his father could be. It didn't matter much to him, but the nobility and clergy saw auspicious signs, a marriage was arranged between him and a son of a powerful noble house. He wanted nothing of this, so he fled the feywild. He has only been on the prime material plane for a few months, travelling and exploring. [/sblock] Cheers SG[/b] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
"Birds of a Feather" DnD 5E OOC (Closed)
Top