ThirdWizard
First Post
So, here’s the basic question: do you as a DM discuss your decision making process with your players. Do you explain to them why you do what you do and ask why they do what they do? If the players are making a decision, and you know that you really prefer one choice to the other, will you speak up and tell them your thoughts on the matter, or even after the fact tell them why things happened the way they did? Does the specificity of the situation change how you react?
I’ve been playing with two of my players for around seven years now, and there are still aspects of the game we haven’t explored. Thus, there are still things that we disagree on. I found a conundrum while they were discussing the creation of a stronghold (after receiving a sizable chunk of money), one player very much wanting it, one very much against it, and the other not really caring. Obviously how the DM handles strongholds can be an important part of the decision here. One DM might have a very different outlook than another, and the same decision in two games might go very very differently.
I know it’s a good idea to discuss overall campaign goals, thoughts on what makes a good game, and general stuff like that. But, do you ever, as a DM, get into the nitty gritty? This also more than verges on metagaming, whether that’s a good thing or a bad thing. However, we all have our preconceptions and in-game prejudices that another DM might consider a high point of the game, whereas someone else considers it to be avoided. Without pointing these things out, it might lead to less fun, even if player choices are being influenced by meta-game ideals.
How do you approach this? How far do you go?
I’ve been playing with two of my players for around seven years now, and there are still aspects of the game we haven’t explored. Thus, there are still things that we disagree on. I found a conundrum while they were discussing the creation of a stronghold (after receiving a sizable chunk of money), one player very much wanting it, one very much against it, and the other not really caring. Obviously how the DM handles strongholds can be an important part of the decision here. One DM might have a very different outlook than another, and the same decision in two games might go very very differently.
I know it’s a good idea to discuss overall campaign goals, thoughts on what makes a good game, and general stuff like that. But, do you ever, as a DM, get into the nitty gritty? This also more than verges on metagaming, whether that’s a good thing or a bad thing. However, we all have our preconceptions and in-game prejudices that another DM might consider a high point of the game, whereas someone else considers it to be avoided. Without pointing these things out, it might lead to less fun, even if player choices are being influenced by meta-game ideals.
How do you approach this? How far do you go?