jdrakeh
Front Range Warlock
JoeGKushner said:But that's not exactly Champions vs. Mutants & Masterminds. For example, the excellent Pulp Hero just came out and it doesn't really support the Champions line, but it's a hell of a Hero book.
Well, Hero is the core book for the game line, so I think the comparison is valid. Note that Champions isn't a game, but a supplement for the Hero System as it currently exists. So, I guess I initially should have said "Hero' is held to be the best supers system by and large, which is true when it comes to actual sales numbers (note that 'supers' is still the #1 reason people buy Hero).
I hear that Silver Age didn't do as well as it might've (perhaps no small part thanks to competing with M&M instead of dual statting to it.)
Silver Age Sentinels kind of marked the downturn for GOO's Tri-Stat products, IMHO. It had a fairly complex character creation process without the payoff for complexity (such as Hero provides) and a simple die mechanic that stripped away the detail provided in character gen (unlike M&M, which mangaes to have a simple die mechancis and keep the detail intact).
I thought about it for a bit, and I actually think that, in retrospect, Cosmic Enforcers might be my favorite supers game. It had a really nifty built-in premise and setting, a simple system, and some fairly... ah... different introductory adventures. Good stuff. M&M comes in second. Superworld (WoW Edition) a close third. MEGS a fourth. And Hero Sidekick a very distant fifth.
Obviously, my list has nothing in common with the one in Game Trade