The Flying Walrus
First Post
I'm thinking of a storyline to set my characters in. It may be a little cliched, but I'm only 13 years old and this is my first time. 
Okay, so Dwarves have hit a gold vein in the hills of a nearby village. This has caused a boom in growth and miners are moving in. Unfortunately, they've hit more than gold. The PC's are sitting around the table at the local tavern when a dwarf and a human burst in, talking about skeletons and corpses rising up to attack them right after discovering a secret stone shaft. Now they say that the Boss is looking for folks that are brave enough to go and investigate. The PC's are all looking for money and bored, so naturally, they agree to help. They are not friends, but rather, they all happen to be in the tavern at the same time. The next day the boss agrees to pay each of them 20 GP per day that they explore the shaft. So there's a dungeon crawler, and after a couple days of battling large vermin and undeadlings, they come upon a large room with a strange black sphere about 1'x1' in the middle. They approach it, and find that it is able to pick up and put in a backpack, but it is extemely cold and you get a creepy feeling when holding it. It's really an artifact that was created by a necromancer to animate the dead in his dungeon to guard the vault, which lies below the level that it was found. If it is ever removed from the dungeon, the necromancer Himself will arise and go after whoever had their hands on it. Of course, he is a Lich-type of undead and is rather smart, so he uses others to try and destroy the PC's and bring back the Orb so he can rest again. Suggestions?

Okay, so Dwarves have hit a gold vein in the hills of a nearby village. This has caused a boom in growth and miners are moving in. Unfortunately, they've hit more than gold. The PC's are sitting around the table at the local tavern when a dwarf and a human burst in, talking about skeletons and corpses rising up to attack them right after discovering a secret stone shaft. Now they say that the Boss is looking for folks that are brave enough to go and investigate. The PC's are all looking for money and bored, so naturally, they agree to help. They are not friends, but rather, they all happen to be in the tavern at the same time. The next day the boss agrees to pay each of them 20 GP per day that they explore the shaft. So there's a dungeon crawler, and after a couple days of battling large vermin and undeadlings, they come upon a large room with a strange black sphere about 1'x1' in the middle. They approach it, and find that it is able to pick up and put in a backpack, but it is extemely cold and you get a creepy feeling when holding it. It's really an artifact that was created by a necromancer to animate the dead in his dungeon to guard the vault, which lies below the level that it was found. If it is ever removed from the dungeon, the necromancer Himself will arise and go after whoever had their hands on it. Of course, he is a Lich-type of undead and is rather smart, so he uses others to try and destroy the PC's and bring back the Orb so he can rest again. Suggestions?