Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Talking the Talk
Black Spine, Red Blood: A Dark Sun 3.5 Campaign
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guest 11456" data-source="post: 1459338"><p>Here is my Pterran Druid with the start of a background that includes some of the other characters:</p><p></p><p></p><p>Character Name: Lifehearth Ristu</p><p>Character Race: Pterran</p><p>Character Class: Druid</p><p>Alignment: NG</p><p></p><p>Gender: Female</p><p>Age: 18</p><p>Height: 4’ 9”</p><p>Weight: 115#</p><p>Eyes: Black</p><p></p><p>Character Level: 12</p><p></p><p>Language: Pterran, Common</p><p></p><p>Str: 8 (-1) [0 points=8]</p><p>Dex: 10 (+0) [4 points=12 – 2 race]</p><p>Con: 10 (+0) [2 points=10]</p><p>Int: 12 (+1) [4 points=12]</p><p>Wis: 28 (+9) [20 points=19 + 2 race + 3 level + 4 item]</p><p>Cha: 16 (+3) [6 points=14 + 2 race]</p><p></p><p>AC: 12; Flat-footed: 12; Touch: 10</p><p>HP: 12d8</p><p></p><p>Saves:</p><p>Fort: +9 (+8 base, +0 con, +1 wastelander feat)</p><p>Ref: +4 (+4 base, +0 dex)</p><p>Will: +17 (+8 base, +9 wis)</p><p></p><p>Init: +0</p><p>BAB: +9</p><p>MAB: +8</p><p>RAB: +9</p><p></p><p>Weapons:</p><p>Steel Scimitar (1-H, 1d6-1, 18/x2, Slashing, 4#)</p><p>Steel Dagger (Light, 1d4-1, 19/x2, Piercing, 10’, 1#)</p><p></p><p>Skills:</p><p>Handle Animal +18 (15 ranks, +3 cha)</p><p>Heal +14 (3 ranks, +9 wis, +2 self-sufficient feat)</p><p>Knowledge: nature +7 (2 ranks, +1 int, +2 nature sense, +2 survival synergy)</p><p>Listen +13 (6 ranks, +9 wis, -2 race)</p><p>Ride +17 (15 ranks, +0 dex, +2 handle animal synergy)</p><p>Spellcraft +16 (15 ranks, +1 int)</p><p>Spot +13 (4 ranks, +9 wis)</p><p>Survival +30 (15 ranks, +9 wis, +2 wastelander feat, +2 self-sufficient feat, +2 nature sense)</p><p></p><p>Feats:</p><p>Talented (beacon)</p><p>Wastelander</p><p>Self-Sufficient</p><p>Track</p><p>Eschew Materials</p><p>Natural Spell</p><p></p><p>Spells/day: 6/8/6/6/5/5/3</p><p>Spell DC: 19+spell level</p><p></p><p>Racial Features:</p><p>+2 wis, +2 cha, -2 dex</p><p>medium size</p><p>base speed 30’</p><p>-2 Listen</p><p>natural weaponry (2 claws +8 melee (1d3-1) and bite +3 melee (1d4-1))</p><p>wild telepathy (missive)</p><p>weapon familiarity (thanak)</p><p>automatic languages: pterran</p><p>bonus languages: common, dwarven, elven, Halfling, giant, gith, ssurran, thri-kreen, yuan-ti</p><p>life path (path of the druid)</p><p>favored class: druid</p><p></p><p>Class Features:</p><p>Animal Companion (Erdlu)</p><p>Nature Sense</p><p>Wild Empathy +23 (+12 level, +9 wisdom, +2 handle animal synergy)</p><p>Woodland Stride</p><p>Trackless Step</p><p>Nature’s Speech</p><p>Wild Shape (4/day; tiny, small, medium, large; plant)</p><p>Venom Immunity</p><p></p><p>Equipment & Gear (cost, weight, location):</p><p>Iron Scimitar (1,500 cp, 4#, backpack)</p><p>Periapt of Wisdom +4 (16,000 cp, 0.1#, worn)</p><p>Agafari Wand of Cure Serious Wounds (11,250 cp, 0.1#, backpack)</p><p>Bone Wand of Cure Light Wounds (750 cp, 0.1#, backpack)</p><p>Obsidian Wand of Light (375 cp, 0.1#, backpack)</p><p>Leather Armor (10 cp, 15#, backpack)</p><p>Backpack (2 cp, 2#, worn)</p><p>Waterskin (1 cp, 4#, backpack)</p><p>1 gp; 1 sp; 2 cp (112 cp, 0.1#, backpack)</p><p></p><p>Total: 30,000 cp, 25.5#</p><p></p><p>Light Load: 26#</p><p>Medium Load: 53#</p><p>Heavy Load: 80#</p><p></p><p>Base Speed: 30’</p><p>Normal Speed: 30’</p><p>Maximum Dex Bonus: +6</p><p>Armor Check Penalty: +0</p><p></p><p>Animal Companion: Gree-lok</p><p>Erdlu, Medium-Size Animal</p><p>Hit Dice: 10d8+10</p><p>Initiative: +4</p><p>Speed: 40’</p><p>AC: 24 (+4 dex, +10 natural), touch 14, flat-footed 20</p><p>Base Attack/Grapple: +7/+10</p><p>Attack: Claw +10 melee (1d6+3)</p><p>Full Attack: 2 claws +10 melee (1d6+3) and bite +8 melee (1d8+1)</p><p>Face/Reach: 5’/5’</p><p>Saves: Fort +8, Ref +11, Will +4</p><p>Abilities: Str 16, Dex 18, Con 13, Int 2, Wis 12, Cha 3</p><p>Skills: Jump +16, Listen +7, Spot +8</p><p>Feats: Alertness, Improved Natural Armor, Improved Natural Attack (claw), Improved Natural Attack (bite)</p><p>Special: Link, Share Spells, Evasion, Devotion, Multiattack</p><p>Tricks: Attack, Come, Defend, Down, Fetch, Guard, Heel, Perform, Seek, Stay, Track</p><p></p><p>Character background:</p><p>After choosing her life path, Ristu chose to leave her home of Lost Scale so that she could better serve the Earth Mother. As she began traveling in the Tablelands she called her animal companion, Gree-lok, an erdlu. Together they traveled and she learned of the many cultures in the Tablelands.</p><p></p><p>When traveling in one day she came upon a human near death. In fact she had thought the man dead until Gree-lok called her attention to her mistake. She was amazed that the man yet survived. With Ristu’s extraordinary survival skills she helped revive that man who called himself Garak. The three decided that there was safety in numbers and Garak seemed genuinely interested in repaying the help. So they chose to travel together. Garak seemed to want to leave the area as quickly as possible so they moved on. Although Ristu hoped that Garak would follow the path of the druid, it was quickly obvious that his destiny was in a different direction. Then there were three.</p><p></p><p>One day they were attacked by a large beast. Things were not going well until a large half-giant came from out of nowhere and interposed himself between them and the beast. The large man fought ferociously and felled the beast, but not without taking quite a beating himself. As the beast fell, so the giant man did as well. When he awoke he found an erdlu, a pterran, and a human looking him over. Garak and Ristu had healed his wounds. While the half-giant was indeed a fearsome fighter, he realized that he was still vulnerable. He agreed that traveling with such healers would be beneficial to him. Garak and Ristu seemed to think that a half-giant companion was very good for their health as well. Then there was four.</p><p></p><p>Blah, blah, blah Mul. Then there were five.</p><p></p><p>Blah, blah, blah Aarakocra. Then there were six.</p><p></p><p>Blah, blah, blah Other. Then there were seven.</p></blockquote><p></p>
[QUOTE="Guest 11456, post: 1459338"] Here is my Pterran Druid with the start of a background that includes some of the other characters: Character Name: Lifehearth Ristu Character Race: Pterran Character Class: Druid Alignment: NG Gender: Female Age: 18 Height: 4’ 9” Weight: 115# Eyes: Black Character Level: 12 Language: Pterran, Common Str: 8 (-1) [0 points=8] Dex: 10 (+0) [4 points=12 – 2 race] Con: 10 (+0) [2 points=10] Int: 12 (+1) [4 points=12] Wis: 28 (+9) [20 points=19 + 2 race + 3 level + 4 item] Cha: 16 (+3) [6 points=14 + 2 race] AC: 12; Flat-footed: 12; Touch: 10 HP: 12d8 Saves: Fort: +9 (+8 base, +0 con, +1 wastelander feat) Ref: +4 (+4 base, +0 dex) Will: +17 (+8 base, +9 wis) Init: +0 BAB: +9 MAB: +8 RAB: +9 Weapons: Steel Scimitar (1-H, 1d6-1, 18/x2, Slashing, 4#) Steel Dagger (Light, 1d4-1, 19/x2, Piercing, 10’, 1#) Skills: Handle Animal +18 (15 ranks, +3 cha) Heal +14 (3 ranks, +9 wis, +2 self-sufficient feat) Knowledge: nature +7 (2 ranks, +1 int, +2 nature sense, +2 survival synergy) Listen +13 (6 ranks, +9 wis, -2 race) Ride +17 (15 ranks, +0 dex, +2 handle animal synergy) Spellcraft +16 (15 ranks, +1 int) Spot +13 (4 ranks, +9 wis) Survival +30 (15 ranks, +9 wis, +2 wastelander feat, +2 self-sufficient feat, +2 nature sense) Feats: Talented (beacon) Wastelander Self-Sufficient Track Eschew Materials Natural Spell Spells/day: 6/8/6/6/5/5/3 Spell DC: 19+spell level Racial Features: +2 wis, +2 cha, -2 dex medium size base speed 30’ -2 Listen natural weaponry (2 claws +8 melee (1d3-1) and bite +3 melee (1d4-1)) wild telepathy (missive) weapon familiarity (thanak) automatic languages: pterran bonus languages: common, dwarven, elven, Halfling, giant, gith, ssurran, thri-kreen, yuan-ti life path (path of the druid) favored class: druid Class Features: Animal Companion (Erdlu) Nature Sense Wild Empathy +23 (+12 level, +9 wisdom, +2 handle animal synergy) Woodland Stride Trackless Step Nature’s Speech Wild Shape (4/day; tiny, small, medium, large; plant) Venom Immunity Equipment & Gear (cost, weight, location): Iron Scimitar (1,500 cp, 4#, backpack) Periapt of Wisdom +4 (16,000 cp, 0.1#, worn) Agafari Wand of Cure Serious Wounds (11,250 cp, 0.1#, backpack) Bone Wand of Cure Light Wounds (750 cp, 0.1#, backpack) Obsidian Wand of Light (375 cp, 0.1#, backpack) Leather Armor (10 cp, 15#, backpack) Backpack (2 cp, 2#, worn) Waterskin (1 cp, 4#, backpack) 1 gp; 1 sp; 2 cp (112 cp, 0.1#, backpack) Total: 30,000 cp, 25.5# Light Load: 26# Medium Load: 53# Heavy Load: 80# Base Speed: 30’ Normal Speed: 30’ Maximum Dex Bonus: +6 Armor Check Penalty: +0 Animal Companion: Gree-lok Erdlu, Medium-Size Animal Hit Dice: 10d8+10 Initiative: +4 Speed: 40’ AC: 24 (+4 dex, +10 natural), touch 14, flat-footed 20 Base Attack/Grapple: +7/+10 Attack: Claw +10 melee (1d6+3) Full Attack: 2 claws +10 melee (1d6+3) and bite +8 melee (1d8+1) Face/Reach: 5’/5’ Saves: Fort +8, Ref +11, Will +4 Abilities: Str 16, Dex 18, Con 13, Int 2, Wis 12, Cha 3 Skills: Jump +16, Listen +7, Spot +8 Feats: Alertness, Improved Natural Armor, Improved Natural Attack (claw), Improved Natural Attack (bite) Special: Link, Share Spells, Evasion, Devotion, Multiattack Tricks: Attack, Come, Defend, Down, Fetch, Guard, Heel, Perform, Seek, Stay, Track Character background: After choosing her life path, Ristu chose to leave her home of Lost Scale so that she could better serve the Earth Mother. As she began traveling in the Tablelands she called her animal companion, Gree-lok, an erdlu. Together they traveled and she learned of the many cultures in the Tablelands. When traveling in one day she came upon a human near death. In fact she had thought the man dead until Gree-lok called her attention to her mistake. She was amazed that the man yet survived. With Ristu’s extraordinary survival skills she helped revive that man who called himself Garak. The three decided that there was safety in numbers and Garak seemed genuinely interested in repaying the help. So they chose to travel together. Garak seemed to want to leave the area as quickly as possible so they moved on. Although Ristu hoped that Garak would follow the path of the druid, it was quickly obvious that his destiny was in a different direction. Then there were three. One day they were attacked by a large beast. Things were not going well until a large half-giant came from out of nowhere and interposed himself between them and the beast. The large man fought ferociously and felled the beast, but not without taking quite a beating himself. As the beast fell, so the giant man did as well. When he awoke he found an erdlu, a pterran, and a human looking him over. Garak and Ristu had healed his wounds. While the half-giant was indeed a fearsome fighter, he realized that he was still vulnerable. He agreed that traveling with such healers would be beneficial to him. Garak and Ristu seemed to think that a half-giant companion was very good for their health as well. Then there was four. Blah, blah, blah Mul. Then there were five. Blah, blah, blah Aarakocra. Then there were six. Blah, blah, blah Other. Then there were seven. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Black Spine, Red Blood: A Dark Sun 3.5 Campaign
Top