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Black Spine, Red Blood: A Dark Sun 3.5 Campaign
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<blockquote data-quote="evileeyore" data-source="post: 1460384" data-attributes="member: 1768"><p>These are the powers and a rough description of them from the SRD and DSPDF. With Talented Feat you get <strong>one</strong> power and 3 uses per day. Wild Talent Feat gives <strong>two</strong> powers useable once per day each. both feats taken together give <strong>three</strong> powers with five uses per day combined. In order to use a power you must have the coresponding ability score at a 10 or higher.</p><p></p><p>0-LEVEL PSION POWERS (Talents)</p><p></p><p><strong>Clairsentience</strong> (WIS)--Esp, divination, etc</p><p>Detect Psionics-----Detects the presence of psionic activity.</p><p>Inkling-----50% likely to know if an intended action is good or bad.</p><p>Know Direction-----Know which way is north.</p><p>Lesser Object Reading----- You obtian information from an item</p><p></p><p><strong>Metacreation </strong>(INT)--making stuff out of nothing</p><p>Bolt-----Creates a short-lived bolt, arrow, or bullet.</p><p>Finger of Fire-----Deals 1d3 fire damage to one foe.</p><p>Trinket-----Creates a short-lived trinket.</p><p>Beacon-----You create bright colored light</p><p>Ghost Writting-----You can make writting appear on a surface</p><p>Tattoo Animation-----You can move your tattoos.</p><p>Resistance-----Subject gains +1 on saving throws</p><p></p><p><strong>Psychokinetics </strong> (STR)--movement of the mind (Telekinetics, etc)</p><p>Control Shadow-----Controls a normal shadow like a puppet.</p><p>Far Hand-----Minor telekinesis.</p><p>Far Punch-----Telekinetic punch deals 1 damage.</p><p>My Light-----Eyes emit a 20-ft. cone of light.</p><p>Psionic Draw-----Quick Draw any weapon on your body</p><p>Lesser Deflection-----+1 deflection bonus</p><p></p><p><strong>Psychometabolism </strong>(CON)--Body Control</p><p>Elfsight-----The manifester has low-light vision.</p><p>Lesser Natural Armor-----Gain +1 natural armor bonus.</p><p>Talons-----Unarmed attacks deal +1 damage.</p><p>Verve-----Gain 1 temporary hit point.</p><p>Bioflexibility-----+1 competence bonus on DEX-based checks</p><p>Comfort-----You mitigate effects of extreme temperature for 1 hour</p><p>Lesser Legs of Thri-kreen-----+8 jump bonus, legs look like kreen</p><p>Wild Tumbling-----may tumble while running</p><p></p><p><strong>Psychoportation </strong>(DEX)--Teleporting and mental movement of self</p><p>Burst-----Subject’s speed improves by 10 ft. for 1 round.</p><p>Catfall-----Recover well from a fall.</p><p>Float-----Buoys a subject in water or other liquid.</p><p>Wild Leap-----may leap from non-existent foothold</p><p></p><p><strong>Telepathy </strong>(CHA)--I think bad thought at you >_<</p><p>Daze-----Creature loses next action.</p><p>Distract-----Subject’s mind wanders, imparting a -1 penalty on some actions.</p><p>Missive-----Sends a one-way telepathic message to subject.</p><p>Telempathic Projection-----Modifies subject’s emotions.</p><p>Friendly-----+1 insight bonus to CHA-based checks</p><p>Hush-----make others be quiet for 1 round</p><p></p><p></p><p>So if you have the Wild Talent Feat, you could say have Verve and Burst as your two powers (or anyother you choose). Burst allows a 1 round speed boost, and verve grants 1 temp hit point. Each would be usable once per day.</p><p></p><p>With Talented feat you could choose one power, and use it 3 times per day.</p><p></p><p></p><p>If you can't decide post your character and we can give suggestions. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>--EvilE--</p></blockquote><p></p>
[QUOTE="evileeyore, post: 1460384, member: 1768"] These are the powers and a rough description of them from the SRD and DSPDF. With Talented Feat you get [b]one[/b] power and 3 uses per day. Wild Talent Feat gives [b]two[/b] powers useable once per day each. both feats taken together give [b]three[/b] powers with five uses per day combined. In order to use a power you must have the coresponding ability score at a 10 or higher. 0-LEVEL PSION POWERS (Talents) [B]Clairsentience[/b] (WIS)--Esp, divination, etc Detect Psionics-----Detects the presence of psionic activity. Inkling-----50% likely to know if an intended action is good or bad. Know Direction-----Know which way is north. Lesser Object Reading----- You obtian information from an item [B]Metacreation [/b](INT)--making stuff out of nothing Bolt-----Creates a short-lived bolt, arrow, or bullet. Finger of Fire-----Deals 1d3 fire damage to one foe. Trinket-----Creates a short-lived trinket. Beacon-----You create bright colored light Ghost Writting-----You can make writting appear on a surface Tattoo Animation-----You can move your tattoos. Resistance-----Subject gains +1 on saving throws [B]Psychokinetics [/b] (STR)--movement of the mind (Telekinetics, etc) Control Shadow-----Controls a normal shadow like a puppet. Far Hand-----Minor telekinesis. Far Punch-----Telekinetic punch deals 1 damage. My Light-----Eyes emit a 20-ft. cone of light. Psionic Draw-----Quick Draw any weapon on your body Lesser Deflection-----+1 deflection bonus [B]Psychometabolism [/b](CON)--Body Control Elfsight-----The manifester has low-light vision. Lesser Natural Armor-----Gain +1 natural armor bonus. Talons-----Unarmed attacks deal +1 damage. Verve-----Gain 1 temporary hit point. Bioflexibility-----+1 competence bonus on DEX-based checks Comfort-----You mitigate effects of extreme temperature for 1 hour Lesser Legs of Thri-kreen-----+8 jump bonus, legs look like kreen Wild Tumbling-----may tumble while running [B]Psychoportation [/b](DEX)--Teleporting and mental movement of self Burst-----Subject’s speed improves by 10 ft. for 1 round. Catfall-----Recover well from a fall. Float-----Buoys a subject in water or other liquid. Wild Leap-----may leap from non-existent foothold [B]Telepathy [/b](CHA)--I think bad thought at you >_< Daze-----Creature loses next action. Distract-----Subject’s mind wanders, imparting a -1 penalty on some actions. Missive-----Sends a one-way telepathic message to subject. Telempathic Projection-----Modifies subject’s emotions. Friendly-----+1 insight bonus to CHA-based checks Hush-----make others be quiet for 1 round So if you have the Wild Talent Feat, you could say have Verve and Burst as your two powers (or anyother you choose). Burst allows a 1 round speed boost, and verve grants 1 temp hit point. Each would be usable once per day. With Talented feat you could choose one power, and use it 3 times per day. If you can't decide post your character and we can give suggestions. :) --EvilE-- [/QUOTE]
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