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Black Spine, Red Blood: A Dark Sun 3.5 Campaign
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<blockquote data-quote="evileeyore" data-source="post: 1553176" data-attributes="member: 1768"><p>Sorry to hear that Tailspinner. I hope it isn't catching. [/humor]</p><p></p><p></p><p>Seriously now.</p><p></p><p>Paxus: I am continuing on the topic of OOC DC conversation started in the game thread.</p><p></p><p>My thoughts. Wizards, clerics, druids, etc that cast spells have set DCs. If the enemy resists them casting a spell time and again, they'll get the idea that perhaps that enemy has a better save or is very lucky. This allows them to change tactics. The characters IMO have every reason to make such judgement calls themselves. The caster generally knows the 'DC' by how easily the spell affects 'joe average guy' (In theory).</p><p></p><p>Just as a warrior should have a rough estimate of his skill with weapons, and whether they are being supremely lucky, average, or if prehaps they are lucky to not stick themselves. If a fighter can never judge the relative 'level' of his hits, he can not choose certian tactics with any reliability.</p><p></p><p>For instance: A fighter will never Power Attack if they can not determine that the foe is ludicrisly easy to hit. Also if they keep missing, but have been making very good rolls, they will know to fight defensively and pray for luck or back up. Inversely a fighter may flee a very weak foe, simply because when luck is not on his side, he can't hit, but doesn't know its just bad luck and not a vastly superior foe.</p><p></p><p>In the case of Grykee. Her Greater Dominate has a DC range of 17-36. IMO she should know how much 'grab' she gets on the victim's mind (IE the DC) before they shake it off. There is a tremendous difference between the same victim shaking off a DC of 16-20, and shaking off a DC 30-35...</p><p></p><p>Should she try to GD Ursus, and fail, I the player would know its due to a really crappy roll on 'my part' and a really good roll on his part. However as it stands Grykee would never realize how pathetic Ursus' Will save is...</p><p></p><p>Whereas a comparable Wizzie cast GD with the same 'base' save DC (a flat 26 in this case), well... Ursus wouldn't stand much of a chance. If he succeeded, the Wizard might switch to another save type spell, figuring that as 20's don't come too often, Ursus <em>must</em> be a Willpower machine... The Wizard would be wrong, but he could still make that judgement call. Grykee <em>can't</em>.</p><p></p><p>Now don't get me wrong. I don't think this should be applied to rolls players shouldn't normally know about (Spot, Search, etc). But somethings should be obvious. If Ursus is sneaking and you roll a 1 for him, the character should be alerted by his own lack of stealth. It won't help him (if he is already spotted), but he could stop after that action. I've gone through stealth training, when you step on a twig and make a loud crackily noise, you can tell. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>Anyway, just my two cents. I don't mind DMs making the rolls (its speeds it up), however it makes it a bit more difficult tactically if we aren't clued to the rolls themselves.</p><p></p><p>I'll go with your call.</p><p></p><p>--EvilE</p></blockquote><p></p>
[QUOTE="evileeyore, post: 1553176, member: 1768"] Sorry to hear that Tailspinner. I hope it isn't catching. [/humor] Seriously now. Paxus: I am continuing on the topic of OOC DC conversation started in the game thread. My thoughts. Wizards, clerics, druids, etc that cast spells have set DCs. If the enemy resists them casting a spell time and again, they'll get the idea that perhaps that enemy has a better save or is very lucky. This allows them to change tactics. The characters IMO have every reason to make such judgement calls themselves. The caster generally knows the 'DC' by how easily the spell affects 'joe average guy' (In theory). Just as a warrior should have a rough estimate of his skill with weapons, and whether they are being supremely lucky, average, or if prehaps they are lucky to not stick themselves. If a fighter can never judge the relative 'level' of his hits, he can not choose certian tactics with any reliability. For instance: A fighter will never Power Attack if they can not determine that the foe is ludicrisly easy to hit. Also if they keep missing, but have been making very good rolls, they will know to fight defensively and pray for luck or back up. Inversely a fighter may flee a very weak foe, simply because when luck is not on his side, he can't hit, but doesn't know its just bad luck and not a vastly superior foe. In the case of Grykee. Her Greater Dominate has a DC range of 17-36. IMO she should know how much 'grab' she gets on the victim's mind (IE the DC) before they shake it off. There is a tremendous difference between the same victim shaking off a DC of 16-20, and shaking off a DC 30-35... Should she try to GD Ursus, and fail, I the player would know its due to a really crappy roll on 'my part' and a really good roll on his part. However as it stands Grykee would never realize how pathetic Ursus' Will save is... Whereas a comparable Wizzie cast GD with the same 'base' save DC (a flat 26 in this case), well... Ursus wouldn't stand much of a chance. If he succeeded, the Wizard might switch to another save type spell, figuring that as 20's don't come too often, Ursus [i]must[/i] be a Willpower machine... The Wizard would be wrong, but he could still make that judgement call. Grykee [i]can't[/i]. Now don't get me wrong. I don't think this should be applied to rolls players shouldn't normally know about (Spot, Search, etc). But somethings should be obvious. If Ursus is sneaking and you roll a 1 for him, the character should be alerted by his own lack of stealth. It won't help him (if he is already spotted), but he could stop after that action. I've gone through stealth training, when you step on a twig and make a loud crackily noise, you can tell. ;) Anyway, just my two cents. I don't mind DMs making the rolls (its speeds it up), however it makes it a bit more difficult tactically if we aren't clued to the rolls themselves. I'll go with your call. --EvilE [/QUOTE]
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