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Black Spine, Red Blood: A Dark Sun 3.5 Campaign
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<blockquote data-quote="humble minion" data-source="post: 1570979" data-attributes="member: 5948"><p>Recon spells: I have Scrying on the list, and since I have one memorised I was going to use it to take a look at the main gith camp after we've got the rundown from Tenpug later on. Other than that, I have the various divinations - Augury, Divination and Commune - but they're a bit more focused on the questions you ask, and take a pretty nasty hit of material components or XP, so I'm saving them till later.</p><p> </p><p> Fortification I'm a bit limited on. All the best ones (Symbol of Sleep, Symbol of Fear, Hallow) require ridiculously expensive (1000cp+) material components that I don't have. Weather Control and Earthquake are too high level for me at this stage, and Wall of Stone isn't on the cleric list in DS. Best I can do is Spike Stones - though that is pretty damn good. A lot depends on how big the perimeter of the village is. But Garak and Ristu can probably scrounge up three or four of these between us, and that should be enough to create a damn good barrier.</p><p> </p><p> Helping villagers - most of the mass buffing spells only affect 1 creature/level - not too useful really. Prayer is the exception, but duration is short.</p><p> </p><p> Other tactics I've been toying with:</p><p> - Sneaking invisibly and Silenced in to the gith camp ASAP, using Contagion and Infestation as widely as possible, then escape using Word of Recall. Allow the infections to spread through the army.</p><p> - calling in a carefully chosen Planar Ally with a good mass attack. I was leaning towards an Earthen Medusa of Legend (and seeing how many gith I could get her to turn to stone with a DC 20+ save vs petrification, while protecting her with braxatskin/barkskin/shield of faith/entropic shield) but there are no medusa on Athas according to ToA, and basilisks aren't nearly as good. I'll have to keep this idea in reserve.</p><p> - Summoning an Earthern Feylaar into the ground beneath the main concentration of gith - hopefully when they're clustered around a fortification or something. Inaccessible and invulnerable - Death Field for 20hp, Body Adjustment, repeat to fade.</p><p> - And the obvious one - set the tribes against each other, either by using Grykee's puppets as provocateurs, or by roasting the tribal leaders with Elemental Strikes and letting chaos take its course.</p><p> </p><p> Any other nasty ideas?</p></blockquote><p></p>
[QUOTE="humble minion, post: 1570979, member: 5948"] Recon spells: I have Scrying on the list, and since I have one memorised I was going to use it to take a look at the main gith camp after we've got the rundown from Tenpug later on. Other than that, I have the various divinations - Augury, Divination and Commune - but they're a bit more focused on the questions you ask, and take a pretty nasty hit of material components or XP, so I'm saving them till later. Fortification I'm a bit limited on. All the best ones (Symbol of Sleep, Symbol of Fear, Hallow) require ridiculously expensive (1000cp+) material components that I don't have. Weather Control and Earthquake are too high level for me at this stage, and Wall of Stone isn't on the cleric list in DS. Best I can do is Spike Stones - though that is pretty damn good. A lot depends on how big the perimeter of the village is. But Garak and Ristu can probably scrounge up three or four of these between us, and that should be enough to create a damn good barrier. Helping villagers - most of the mass buffing spells only affect 1 creature/level - not too useful really. Prayer is the exception, but duration is short. Other tactics I've been toying with: - Sneaking invisibly and Silenced in to the gith camp ASAP, using Contagion and Infestation as widely as possible, then escape using Word of Recall. Allow the infections to spread through the army. - calling in a carefully chosen Planar Ally with a good mass attack. I was leaning towards an Earthen Medusa of Legend (and seeing how many gith I could get her to turn to stone with a DC 20+ save vs petrification, while protecting her with braxatskin/barkskin/shield of faith/entropic shield) but there are no medusa on Athas according to ToA, and basilisks aren't nearly as good. I'll have to keep this idea in reserve. - Summoning an Earthern Feylaar into the ground beneath the main concentration of gith - hopefully when they're clustered around a fortification or something. Inaccessible and invulnerable - Death Field for 20hp, Body Adjustment, repeat to fade. - And the obvious one - set the tribes against each other, either by using Grykee's puppets as provocateurs, or by roasting the tribal leaders with Elemental Strikes and letting chaos take its course. Any other nasty ideas? [/QUOTE]
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