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<blockquote data-quote="Keia" data-source="post: 1461952" data-attributes="member: 98"><p><strong><span style="font-size: 15px">Arriha</span></strong></p><p><strong>Female Aarakocra Cleric of Air 1 / Psion Nomad 9</strong></p><p><strong>Alignment:</strong> ‘Neutral Good’</p><p><strong>Experience:</strong> 64,640 xps</p><p><strong>Height:</strong> 6' 10''</p><p><strong>Weight:</strong> 68 lbs</p><p><strong>Hair:</strong> Pale Blue</p><p><strong>Plumage:</strong> Pale Blue to White</p><p><strong>Eyes:</strong> Blue-Black</p><p><strong>Age:</strong> 27</p><p></p><p><strong>Str:</strong> 12 (+1) [6 points, -2 racial] </p><p><strong>Dex:</strong> 26 (+8) [10 points, +4 racial, +2 level +4 enhancement]</p><p><strong>Con:</strong> 12 (+1) [6 point, -2 racial] </p><p><strong>Int:</strong> 12 (+1) [4 points] </p><p><strong>Wis:</strong> 14 (+2) [6 points] </p><p><strong>Cha:</strong> 12 (+1) [4 points] </p><p></p><p><strong>Class and Racial Abilities:</strong></p><p>-2 Str, +4 Dex, -2 Con, Low-light vision, Natural Armor +1, Bite (1d2 - secondary), Claw (1d3 - primary), Flight 90’ Base, +6 Spot, -2 Morale on all rolls indoors, Turn Undead, Domains (Blossom of the Sky, Clarity of Light), Light Armor, Medium Armor (Clarity Domain), Simple weapons, Ranged Martial Weapons (Blossom Domain), War hammer (Clarity Domain) .</p><p></p><p><strong>Hit Dice:</strong> 8 + 9d4 + 10</p><p><strong>HP:</strong> 46</p><p><strong>AC:</strong> 23 (10 Base +4 Inertial Armor +8 Dex, +1 Natural)</p><p><strong>Init:</strong> +8 (+8 Dex)</p><p><strong>Speed:</strong> 20’ ground, 90’ Flight</p><p></p><p><strong>Saves:</strong></p><p>Fortitude +8 [+5 base, +1 Con, +2 from cloak]</p><p>Reflex +13 [+3 base, +8 Dex, +2 from cloak]</p><p>Will +12 [+8 base, +2 Wis, +2 from cloak]</p><p></p><p><strong>Save Conditionals:</strong> Automatically succeed at Fortitude saves due to weather (Blossom Domain).</p><p></p><p><strong>BAB:</strong> +4</p><p><strong>Claws:</strong> +5 (1d3 +1 (20 x2)) </p><p><strong>Bite:</strong> +0 (1d2 +1 (20 x2)) [-5 as not primary attack] </p><p><strong>Mighty +1 Composite Longbow +1:</strong> +14 (1d8 + 1d6 cold + 1 (20 x3).</p><p></p><p><strong>Skills:</strong></p><p>Concentration +5 [4 ranks, +1 Con]</p><p>Craft Bowyer +3 [2 ranks, +1 Int]</p><p>Climb +8 [2 ranks +7 Str, -1 ap]</p><p>Diplomacy +5 [4 ranks, +1 Cha]</p><p>Heal +6 [4 ranks, +2 Wis]</p><p>Knowledge:</p><p> - Arcana +2 [+1 ranks, +1 Int]</p><p> - History +4 [+3 ranks, +1 Int]</p><p> - Nature +4 [+3 ranks, +1 Int]</p><p> - Planes +3 [+2 ranks, +1 Int]</p><p> - Psionics +13 [+12 ranks, +1 Int]</p><p> - Religion +4 [+3 ranks, +1 Int]</p><p>Psicraft +13 [12 ranks, +1 Int]</p><p>Search +11 [0 ranks, +1 Int, +10 Circumstance]</p><p>Sense Motive +6 [4 ranks, +2 Wis]</p><p>Spot +22 [4 ranks, +2 Wis, +6 Racial, +10 Circumstance]</p><p></p><p><strong>Feats:</strong></p><p>Wild Talent [Free],</p><p>Inertial Armor [no display] [Psion 1st],</p><p>Hover [Character 1st ],</p><p>Point Blank Shot [Character 3rd]</p><p>Psionic Shot, [Psion 5th]</p><p>Rapid Shot, [Character 6th]</p><p>Precise Shot, [Character 9th]</p><p>Craft Universal Item [Psicrystal trade-out], </p><p></p><p><strong>Languages:</strong> Common, Aarakocra, Draconic</p><p></p><p><strong>Powers Known</strong></p><p>Save DC +6</p><p>0th - <em>Bolt, Burst, Catfall, Comfort [DS], Detect Psionics, Float, Inkling, Missive.</em></p><p>1st - <em>Call Item, Call Weaponry, Deflect Attack, Empathic Transfer, Lesser Body Adjustment.</em></p><p>2nd - <em> Alter Features [DS], Animal Affinity, Combat Prescience, Temporal Blur[Mind’s Eye].</em></p><p>3rd - <em> Acceleration [DS], Metaphysical Weapon, Time Hop.</em></p><p>4th - <em>Fate of One, Freedom of Movement.</em></p><p>5th - <em>.</em></p><p></p><p><strong>Power Points [Uses] Available</strong></p><p>Total Power Points: 65 per day</p><p><em>Note: Torc reduces cost of powers by 1</em></p><p></p><p><strong>Psionic Combat:</strong></p><p>Resting Mode: Reflex Catechesis +2</p><p>Mode Check: +6 [+6 Base]</p><p></p><p><strong>Displays:</strong></p><p><em>Auditory (Au):</em> A rustle of leaves, barely audible</p><p><em>Material (Ma):</em> Excited molecules of water steam from item, looking like a dish fresh from the oven.</p><p><em>Mental (Me):</em> A feeling of deja vu in those around him</p><p><em>Olfactory (Ol):</em> The smell of a spring breeze</p><p><em>Visual (Vi):</em> Feathers and clothes rustle as though from a strong breeze.</p><p></p><p><u><strong>Spells Per Day, Divine [DC 12 + Level]:</strong></u></p><p>0th: 3 / 1st: 2+1 </p><p></p><p><strong>0th:</strong> Detect Magic, Light, Purify Food and Drink</p><p><strong>1st:</strong> Domain: Detect Secret Doors; Cooling Canopy [DS], Shield of Faith</p><p></p><p><strong>Equipment:</strong></p><p><em>Wearing or carrying</em></p><p>Circlet of Psionic Might <span style="font-size: 9px">(Crafted 5,000cps, 400xps - as the torc)</span></p><p>Third Eye Aware <span style="font-size: 9px"> (Crafted 2,000 cps, 160 xps) </span></p><p>Cloak of Resistance +2<span style="font-size: 9px"> (Crafted 2,000cps, 160xps) </span></p><p>Mighty +1 Composite Longbow of Ice<span style="font-size: 9px"> (8,200cps) </span></p><p>Quivers - 60 Arrows <span style="font-size: 9px"> (2cps) </span></p><p>Belt of Dexterity +4<span style="font-size: 9px"> (Crafted 8000cps, 640 xps) </span></p><p>Dorje of Psychic Tracking [DS]<span style="font-size: 9px"> (Purchased 750cps)</span></p><p>Tattoo of Darkvision (x2) <span style="font-size: 9px"> (600cps) </span></p><p>Tattoo of Displacement (x2) <span style="font-size: 9px"> (1,500cps) </span></p><p>Tattoo of Know Location, Steadfast gaze<span style="font-size: 9px"> (100cps) </span></p><p>Stone of See Invisibility (x2)<span style="font-size: 9px"> (300cps) </span></p><p>Stone of Darkvision<span style="font-size: 9px"> (150cps)</span></p><p>Stone of Clairvoyance/clairaudience (x2)<span style="font-size: 9px"> (300cps)</span></p><p>[/size]</p><p></p><p><em><strong>Aarakocra Backpack</strong></em><span style="font-size: 9px"> 2cp</span></p><p>-<strong>Bedroll</strong> 5cb</p><p>-<strong>Acid (5 flasks)</strong> 50cp</p><p>-<strong>Alchemist's fire (3 flasks)</strong> 60cp</p><p>-<strong>Wine (3 bottles)</strong> 30cp</p><p>-<strong>50 ft. silk rope</strong> 10cp</p><p>-<strong>Paper (10 sheets)</strong> 4cp</p><p>-<strong>Ink (two vials)</strong> 16cp</p><p>-<strong>Ink pen</strong> 1cp</p><p>-<strong>Trail rations (8 days worth)</strong> 4cp</p><p>-<strong>Cold weather outfit</strong> 8cp</p><p>-<strong>Quivers - 90 Arrows</strong>(3cps) [/size]</p><p></p><p>Total Spent thus far: 29,940 cps</p><p></p><p><strong>Money</strong></p><p>60cp, 5cb</p><p></p><p><strong>Permanent Spells:</strong> None.</p><p></p><p><strong>Appearance:</strong> Arriha was actually somehow short for her clutch, growing to only 6’10”. Her brothers and sister towered over her. Her hair and plumage way different also from her siblings, being a white to pale blue in color. The grey beak and talons give Arriha the appearance of a pale shadow. In a white clouded sky, she is very difficult to make out – though that happens rarely on Athas. Arriha carries her trusted bow as her only weapon and wears colors that complement her plumage.</p><p></p><p><strong>Personality:</strong> Arriha has a sweet, melodic voice (part of the reason she was names Arriha – a derivation of the human word Aria) though she learned early in life she actually had no talent in that direction. </p><p></p><p>Her parents thought her coloration and natural talent in the air meant she was destined to be a cleric of air. Although Arriha tried to do as her parents wished, again her talents seemed to lean in other directions.</p><p></p><p>Finally as a psion and an archer, Arriha found her true calling. Her affinity for air seemed to guide her powers as she developed them, the very air helping her along her path. She is quite comfortable in the air and often shifts into another race when required to be within enclosed spaces for any length of time.</p><p></p><p>Arriha is friendly, helpful and concerned for the general welfare of others. She has no illusions about the evil on Athas and her ability to affect change, but tries to work subtly and in small ways. Arriha has a tendency for be somewhat flighty in personality, but when driven can be relentless as the storm winds. Arriha prefers that people (including her friends) not touch her or invade her space. If they do, she becomes first uncomfortable, then irritable, and finally quite angry.</p><p></p><p><strong>Background:</strong> After several failed attempts and various vocations, Arriha discovered her calling as a nomad and archer. She has stayed close to her family’s home in the mountains until recent years, when she had been venturing out more and more on her own. It was during one of these solo flights that she spotted an unusual group on the ground: a pterran, a half-giant, a mul, a human, and an erdlu. Figuring there had to be some story there, she greeted them and began to actually enjoy their company. Her ability as an aerial scout and missile support proved invaluable on many of their adventures.</p></blockquote><p></p>
[QUOTE="Keia, post: 1461952, member: 98"] [b][size=4]Arriha[/size] Female Aarakocra Cleric of Air 1 / Psion Nomad 9[/b] [b]Alignment:[/b] ‘Neutral Good’ [b]Experience:[/b] 64,640 xps [b]Height:[/b] 6' 10'' [b]Weight:[/b] 68 lbs [b]Hair:[/b] Pale Blue [b]Plumage:[/b] Pale Blue to White [b]Eyes:[/b] Blue-Black [b]Age:[/b] 27 [b]Str:[/b] 12 (+1) [6 points, -2 racial] [b]Dex:[/b] 26 (+8) [10 points, +4 racial, +2 level +4 enhancement] [b]Con:[/b] 12 (+1) [6 point, -2 racial] [b]Int:[/b] 12 (+1) [4 points] [b]Wis:[/b] 14 (+2) [6 points] [b]Cha:[/b] 12 (+1) [4 points] [b]Class and Racial Abilities:[/b] -2 Str, +4 Dex, -2 Con, Low-light vision, Natural Armor +1, Bite (1d2 - secondary), Claw (1d3 - primary), Flight 90’ Base, +6 Spot, -2 Morale on all rolls indoors, Turn Undead, Domains (Blossom of the Sky, Clarity of Light), Light Armor, Medium Armor (Clarity Domain), Simple weapons, Ranged Martial Weapons (Blossom Domain), War hammer (Clarity Domain) . [b]Hit Dice:[/b] 8 + 9d4 + 10 [b]HP:[/b] 46 [b]AC:[/b] 23 (10 Base +4 Inertial Armor +8 Dex, +1 Natural) [b]Init:[/b] +8 (+8 Dex) [b]Speed:[/b] 20’ ground, 90’ Flight [b]Saves:[/b] Fortitude +8 [+5 base, +1 Con, +2 from cloak] Reflex +13 [+3 base, +8 Dex, +2 from cloak] Will +12 [+8 base, +2 Wis, +2 from cloak] [b]Save Conditionals:[/b] Automatically succeed at Fortitude saves due to weather (Blossom Domain). [b]BAB:[/b] +4 [b]Claws:[/b] +5 (1d3 +1 (20 x2)) [b]Bite:[/b] +0 (1d2 +1 (20 x2)) [-5 as not primary attack] [b]Mighty +1 Composite Longbow +1:[/b] +14 (1d8 + 1d6 cold + 1 (20 x3). [b]Skills:[/b] Concentration +5 [4 ranks, +1 Con] Craft Bowyer +3 [2 ranks, +1 Int] Climb +8 [2 ranks +7 Str, -1 ap] Diplomacy +5 [4 ranks, +1 Cha] Heal +6 [4 ranks, +2 Wis] Knowledge: - Arcana +2 [+1 ranks, +1 Int] - History +4 [+3 ranks, +1 Int] - Nature +4 [+3 ranks, +1 Int] - Planes +3 [+2 ranks, +1 Int] - Psionics +13 [+12 ranks, +1 Int] - Religion +4 [+3 ranks, +1 Int] Psicraft +13 [12 ranks, +1 Int] Search +11 [0 ranks, +1 Int, +10 Circumstance] Sense Motive +6 [4 ranks, +2 Wis] Spot +22 [4 ranks, +2 Wis, +6 Racial, +10 Circumstance] [b]Feats:[/b] Wild Talent [Free], Inertial Armor [no display] [Psion 1st], Hover [Character 1st ], Point Blank Shot [Character 3rd] Psionic Shot, [Psion 5th] Rapid Shot, [Character 6th] Precise Shot, [Character 9th] Craft Universal Item [Psicrystal trade-out], [b]Languages:[/b] Common, Aarakocra, Draconic [b]Powers Known[/b] Save DC +6 0th - [i]Bolt, Burst, Catfall, Comfort [DS], Detect Psionics, Float, Inkling, Missive.[/i] 1st - [I]Call Item, Call Weaponry, Deflect Attack, Empathic Transfer, Lesser Body Adjustment.[/I] 2nd - [I] Alter Features [DS], Animal Affinity, Combat Prescience, Temporal Blur[Mind’s Eye].[/I] 3rd - [I] Acceleration [DS], Metaphysical Weapon, Time Hop.[/I] 4th - [I]Fate of One, Freedom of Movement.[/I] 5th - [I].[/I] [b]Power Points [Uses] Available[/b] Total Power Points: 65 per day [i]Note: Torc reduces cost of powers by 1[/i] [b]Psionic Combat:[/b] Resting Mode: Reflex Catechesis +2 Mode Check: +6 [+6 Base] [b]Displays:[/b] [I]Auditory (Au):[/I] A rustle of leaves, barely audible [I]Material (Ma):[/I] Excited molecules of water steam from item, looking like a dish fresh from the oven. [I]Mental (Me):[/I] A feeling of deja vu in those around him [I]Olfactory (Ol):[/I] The smell of a spring breeze [I]Visual (Vi):[/I] Feathers and clothes rustle as though from a strong breeze. [U][B]Spells Per Day, Divine [DC 12 + Level]:[/B][/U] 0th: 3 / 1st: 2+1 [b]0th:[/b] Detect Magic, Light, Purify Food and Drink [b]1st:[/b] Domain: Detect Secret Doors; Cooling Canopy [DS], Shield of Faith [b]Equipment:[/b] [i]Wearing or carrying[/i] Circlet of Psionic Might [size=1](Crafted 5,000cps, 400xps - as the torc)[/size] Third Eye Aware [size=1] (Crafted 2,000 cps, 160 xps) [/size] Cloak of Resistance +2[size=1] (Crafted 2,000cps, 160xps) [/size] Mighty +1 Composite Longbow of Ice[size=1] (8,200cps) [/size] Quivers - 60 Arrows [size=1] (2cps) [/size] Belt of Dexterity +4[size=1] (Crafted 8000cps, 640 xps) [/size] Dorje of Psychic Tracking [DS][size=1] (Purchased 750cps)[/size] Tattoo of Darkvision (x2) [size=1] (600cps) [/size] Tattoo of Displacement (x2) [size=1] (1,500cps) [/size] Tattoo of Know Location, Steadfast gaze[size=1] (100cps) [/size] Stone of See Invisibility (x2)[size=1] (300cps) [/size] Stone of Darkvision[size=1] (150cps)[/size] Stone of Clairvoyance/clairaudience (x2)[size=1] (300cps)[/size] [/size] [i][B]Aarakocra Backpack[/B][/I][size=1] 2cp[/size] -[b]Bedroll[/b] 5cb -[b]Acid (5 flasks)[/b] 50cp -[b]Alchemist's fire (3 flasks)[/b] 60cp -[b]Wine (3 bottles)[/b] 30cp -[b]50 ft. silk rope[/b] 10cp -[b]Paper (10 sheets)[/b] 4cp -[b]Ink (two vials)[/b] 16cp -[b]Ink pen[/b] 1cp -[b]Trail rations (8 days worth)[/b] 4cp -[b]Cold weather outfit[/b] 8cp -[b]Quivers - 90 Arrows[/b](3cps) [/size] Total Spent thus far: 29,940 cps [b]Money[/b] 60cp, 5cb [b]Permanent Spells:[/b] None. [b]Appearance:[/b] Arriha was actually somehow short for her clutch, growing to only 6’10”. Her brothers and sister towered over her. Her hair and plumage way different also from her siblings, being a white to pale blue in color. The grey beak and talons give Arriha the appearance of a pale shadow. In a white clouded sky, she is very difficult to make out – though that happens rarely on Athas. Arriha carries her trusted bow as her only weapon and wears colors that complement her plumage. [b]Personality:[/b] Arriha has a sweet, melodic voice (part of the reason she was names Arriha – a derivation of the human word Aria) though she learned early in life she actually had no talent in that direction. Her parents thought her coloration and natural talent in the air meant she was destined to be a cleric of air. Although Arriha tried to do as her parents wished, again her talents seemed to lean in other directions. Finally as a psion and an archer, Arriha found her true calling. Her affinity for air seemed to guide her powers as she developed them, the very air helping her along her path. She is quite comfortable in the air and often shifts into another race when required to be within enclosed spaces for any length of time. Arriha is friendly, helpful and concerned for the general welfare of others. She has no illusions about the evil on Athas and her ability to affect change, but tries to work subtly and in small ways. Arriha has a tendency for be somewhat flighty in personality, but when driven can be relentless as the storm winds. Arriha prefers that people (including her friends) not touch her or invade her space. If they do, she becomes first uncomfortable, then irritable, and finally quite angry. [b]Background:[/b] After several failed attempts and various vocations, Arriha discovered her calling as a nomad and archer. She has stayed close to her family’s home in the mountains until recent years, when she had been venturing out more and more on her own. It was during one of these solo flights that she spotted an unusual group on the ground: a pterran, a half-giant, a mul, a human, and an erdlu. Figuring there had to be some story there, she greeted them and began to actually enjoy their company. Her ability as an aerial scout and missile support proved invaluable on many of their adventures. [/QUOTE]
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