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<blockquote data-quote="Guest 11456" data-source="post: 1468322"><p><strong>Lifehearth Ristu : Female Pterran Druid 11</strong></p><p></p><p>Character Name: Lifehearth Ristu</p><p>Character Race: Pterran</p><p>Character Class: Druid</p><p>Alignment: NG</p><p></p><p>Gender: Female</p><p>Age: 18</p><p>Height: 4’ 9”</p><p>Weight: 115#</p><p>Eyes: Black</p><p></p><p>Character Level: 11</p><p>Experience: 63727</p><p></p><p>Language: Pterran, Common</p><p></p><p>Str: 8 (-1) [0 points=8]</p><p>Dex: 10 (+0) [4 points=12 – 2 race]</p><p>Con: 10 (+0) [2 points=10]</p><p>Int: 12 (+1) [4 points=12]</p><p>Wis: 29 (+9) [20 points=19 + 2 race + 2 level + 6 item]</p><p>Cha: 16 (+3) [6 points=14 + 2 race]</p><p></p><p>AC: 17; Flat-footed: 17; Touch: 10</p><p>HP: 68 (8+10d8)</p><p></p><p>Saves:</p><p>Fort: +11 (+7 base, +0 con, +1 wastelander feat, +3 item)</p><p>Ref: +6 (+3 base, +0 dex, +3 item)</p><p>Will: +19 (+7 base, +9 wis, +3 item)</p><p></p><p>Init: +0</p><p>BAB: +8</p><p>MAB: +7</p><p>RAB: +8</p><p></p><p>Weapons:</p><p>Agafari Scimitar +1 (1-H, 1d6-1, 18/x2, Slashing, 2#)</p><p></p><p>Armor:</p><p>Leather Armor +2 (+4, +0, 15#)</p><p>Large Agafari Shield +1 (+3, +0, 5#)</p><p></p><p>Skills:</p><p>Craft: armorsmithing +2 (1 rank, +1 int)</p><p>Craft: weaponsimithing +2 (1 rank, +1 int)</p><p>Handle Animal +18 (15 ranks, +3 cha)</p><p>Heal +12 (1 ranks, +9 wis, +2 self-sufficient feat)</p><p>Knowledge: nature +7 (2 ranks, +1 int, +2 nature sense, +2 survival synergy)</p><p>Listen +13 (6 ranks, +9 wis, -2 race)</p><p>Ride +17 (15 ranks, +0 dex, +2 handle animal synergy)</p><p>Spellcraft +16 (15 ranks, +1 int)</p><p>Spot +13 (4 ranks, +9 wis)</p><p>Survival +30 (15 ranks, +9 wis, +2 wastelander feat, +2 self-sufficient feat, +2 nature sense)</p><p></p><p>Feats:</p><p>Talented (beacon)</p><p>Wastelander</p><p>Self-Sufficient</p><p>Craft Magic Arms and Armor</p><p>Craft Wondrous Item</p><p></p><p>Spells/day: 6/8/6/6/5/4/2</p><p>Spell DC: 19+spell level</p><p>Prepared Spells:</p><p>0: Create Water, Cure Minor Wounds, Defiler Scent, Detect Poison, Nurturing Seeds, Purify Food and Drink</p><p>1: Cooling Canopy, Cure Light Wounds, Endure Elements, Entangle, Magic Stone, Pass without Trace, Plant Renewal, Sting of the Gold Scorpion</p><p>2: Altruism, Barkskin, Clear Water, Echo of the Lirr, Flaming Sphere, Resist Energy</p><p>3: Boneclaw’s Cut, Cure Moderate Wounds, Eye of the Storm, Protection from Energy, Searing Light, Surface Walk</p><p>4: Cure Serious Wounds, Elemental Strike, Klar’s Heart, Nondetection, Thorns of Binding</p><p>5: Braxatskin, Coat of Mists, Cure Critical Wounds, Righteous Might</p><p>6: Allegiance of the Land, Mass Cure Light Wounds</p><p></p><p>Racial Features:</p><p>+2 wis, +2 cha, -2 dex</p><p>medium size</p><p>base speed 30’</p><p>-2 Listen</p><p>natural weaponry (2 claws +7 melee (1d3-1) and bite +2 melee (1d4-1))</p><p>wild telepathy (missive)</p><p>weapon familiarity (thanak)</p><p>automatic languages: pterran</p><p>bonus languages: common, dwarven, elven, Halfling, giant, gith, ssurran, thri-kreen, yuan-ti</p><p>life path (path of the druid)</p><p>favored class: druid</p><p></p><p>Class Features:</p><p>Animal Companion (Erdlu)</p><p>Nature Sense</p><p>Wild Empathy +22 (+11 level, +9 wisdom, +2 handle animal synergy)</p><p>Woodland Stride</p><p>Trackless Step</p><p>Nature’s Speech</p><p>Wild Shape (4/day; tiny, small, medium, large)</p><p>Venom Immunity</p><p></p><p>Equipment & Gear (cost, weight, location):</p><p>Agafari Scimitar +1 (Crafted, 1177.5 cp, 95 xp, 2#, scabbard/worn)</p><p>Leather Armor +2 (Crafted, 2080 cp, 167 xp, 15#, worn)</p><p>Large Agafari Shield +1 (Crafted, 628.5 cp, 51 xp, 5#, carried)</p><p>Bone Ring of Sustenance (Purchased, 2500 cp, 0#, worn)</p><p>Periapt of Wisdom +6 (Crafted, 18000 cp, 1440 xp, 0.1#, worn)</p><p>Cloak of Resistance +3 (Crafted, 4500 cp, 360 xp, 1#, worn)</p><p>Ring (Gift from Garak, 0#, worn)</p><p>Belt Pouch (Purchased, 1 cp, 0.5#, worn)</p><p>1 gp; 1 sp; 3 cp (113 cp, 0.1#, belt pouch)</p><p></p><p>Periapt of Wisdom +2 for Garak (Crafted, 160 xp)</p><p>Donation to Raise Dead fund to Garak (1000 cp)</p><p></p><p>Total: 30,000 cp, 2273 xp, 23.7#</p><p></p><p>Light Load: 26#</p><p>Medium Load: 53#</p><p>Heavy Load: 80#</p><p></p><p>Base Speed: 30’</p><p>Normal Speed: 30’</p><p>Maximum Dex Bonus: +6</p><p>Armor Check Penalty: +0</p><p></p><p>Animal Companion: Gree-lok</p><p>Erdlu, Medium-Size Animal</p><p>Hit Dice: 56 (8d6+8)</p><p>Initiative: +3</p><p>Speed: 40’</p><p>AC: 21 (+3 dex, +8 natural), touch 13, flat-footed 18</p><p>Base Attack/Grapple: +6/+8</p><p>Attack: Claw +8 melee (1d6+2)</p><p>Full Attack: 2 claws +8 melee (1d6+2) and bite +6 melee (1d6+1)</p><p>Face/Reach: 5’/5’</p><p>Saves: Fort +7, Ref +9, Will +3</p><p>Abilities: Str 15, Dex 17, Con 13, Int 2, Wis 12, Cha 3</p><p>Skills: Jump +15, Listen +6, Spot +7</p><p>Feats: Alertness, Improved Natural Armor, Improved Natural Attack (claw)</p><p>Special: Link, Share Spells, Evasion, Devotion, Multiattack</p><p>Tricks: Attack, Come, Defend, Down, Fetch, Guard, Heel, Seek, Stay, Track</p><p></p><p>Character background:</p><p>After choosing her life path, Ristu chose to leave her home of Lost Scale so that she could better serve the Earth Mother. As she began traveling in the Tablelands she called her animal companion, Gree-lok, an erdlu. Together they traveled and she learned of the many cultures in the Tablelands. She was amazed at the number of different races. Her lone existence had become a pair. Then there were two.</p><p></p><p>When traveling one day she came upon a human near death. In fact she had thought the man dead until Gree-lok called her attention to her mistake. She was amazed that the man yet survived. With Ristu’s extraordinary survival skills she helped revive that man who called himself Garak. The three decided that there was safety in numbers and Garak seemed genuinely interested in repaying the help. So they chose to travel together. Garak seemed to want to leave the area as quickly as possible so they moved on. Although Ristu hoped that Garak would follow the path of the druid, it was quickly obvious that his destiny was in a different direction. Then there were three.</p><p></p><p>One day they were attacked by a large beast. Things were not going well until a large half-giant came from out of nowhere and interposed himself between them and the beast. The large man fought ferociously and felled the beast, but not without taking quite a beating himself. As the beast fell, so the giant man did as well. When he awoke he found an erdlu, a pterran, and a human looking him over. The giant man called himself Uden Askaar. Garak and Ristu had healed his wounds. While Uden was indeed a fearsome fighter, he realized that he was still vulnerable. He agreed that traveling with such healers would be beneficial to him. Garak and Ristu seemed to think that a half-giant companion was very good for their health as well. Then there were four.</p><p></p><p>As they were traveling one particularly hot day, Ristu spotted what appeared to be the sight of a great battle. Uden wanted to move on, but Garak and Ristu explained that as healers they had to see if anyone had survived. Picking through the bodies only one was found to be alive. The lone survivor of the battle was a Mul. While Uden and Gree-lok kept watch, Garak and Ristu gave aid. After they healed his wounds and he was revived, the Mul revealed his story and his name, Ursus. Then there were five.</p><p></p><p>While traveling through unknown territory Ristu spotted something approaching from the sky above. Sure that it must be an enemy Uden, Ursus, and Gree-lok prepared for battle while Garak and Ristu prepared to use their divine powers. But as the creature landed nearby it was clear that she was no threat. The Aarakocra called herself Arriha. Over the next several days the group found it quite beneficial to have air support. So they all decided that the Aarakocra would be an excellent addition. Then there were six.</p><p></p><p>One night Uden announced that he had something to do and would be back in the morning. When the dawn arrived Uden had returned like he had said. However he had failed to mention that he was bringing an elven maiden back with him. The elf called herself Grykee. Uden seemed quite fond of her so it was decided that yet another would join their band. Then there were seven.</p></blockquote><p></p>
[QUOTE="Guest 11456, post: 1468322"] [b]Lifehearth Ristu : Female Pterran Druid 11[/b] Character Name: Lifehearth Ristu Character Race: Pterran Character Class: Druid Alignment: NG Gender: Female Age: 18 Height: 4’ 9” Weight: 115# Eyes: Black Character Level: 11 Experience: 63727 Language: Pterran, Common Str: 8 (-1) [0 points=8] Dex: 10 (+0) [4 points=12 – 2 race] Con: 10 (+0) [2 points=10] Int: 12 (+1) [4 points=12] Wis: 29 (+9) [20 points=19 + 2 race + 2 level + 6 item] Cha: 16 (+3) [6 points=14 + 2 race] AC: 17; Flat-footed: 17; Touch: 10 HP: 68 (8+10d8) Saves: Fort: +11 (+7 base, +0 con, +1 wastelander feat, +3 item) Ref: +6 (+3 base, +0 dex, +3 item) Will: +19 (+7 base, +9 wis, +3 item) Init: +0 BAB: +8 MAB: +7 RAB: +8 Weapons: Agafari Scimitar +1 (1-H, 1d6-1, 18/x2, Slashing, 2#) Armor: Leather Armor +2 (+4, +0, 15#) Large Agafari Shield +1 (+3, +0, 5#) Skills: Craft: armorsmithing +2 (1 rank, +1 int) Craft: weaponsimithing +2 (1 rank, +1 int) Handle Animal +18 (15 ranks, +3 cha) Heal +12 (1 ranks, +9 wis, +2 self-sufficient feat) Knowledge: nature +7 (2 ranks, +1 int, +2 nature sense, +2 survival synergy) Listen +13 (6 ranks, +9 wis, -2 race) Ride +17 (15 ranks, +0 dex, +2 handle animal synergy) Spellcraft +16 (15 ranks, +1 int) Spot +13 (4 ranks, +9 wis) Survival +30 (15 ranks, +9 wis, +2 wastelander feat, +2 self-sufficient feat, +2 nature sense) Feats: Talented (beacon) Wastelander Self-Sufficient Craft Magic Arms and Armor Craft Wondrous Item Spells/day: 6/8/6/6/5/4/2 Spell DC: 19+spell level Prepared Spells: 0: Create Water, Cure Minor Wounds, Defiler Scent, Detect Poison, Nurturing Seeds, Purify Food and Drink 1: Cooling Canopy, Cure Light Wounds, Endure Elements, Entangle, Magic Stone, Pass without Trace, Plant Renewal, Sting of the Gold Scorpion 2: Altruism, Barkskin, Clear Water, Echo of the Lirr, Flaming Sphere, Resist Energy 3: Boneclaw’s Cut, Cure Moderate Wounds, Eye of the Storm, Protection from Energy, Searing Light, Surface Walk 4: Cure Serious Wounds, Elemental Strike, Klar’s Heart, Nondetection, Thorns of Binding 5: Braxatskin, Coat of Mists, Cure Critical Wounds, Righteous Might 6: Allegiance of the Land, Mass Cure Light Wounds Racial Features: +2 wis, +2 cha, -2 dex medium size base speed 30’ -2 Listen natural weaponry (2 claws +7 melee (1d3-1) and bite +2 melee (1d4-1)) wild telepathy (missive) weapon familiarity (thanak) automatic languages: pterran bonus languages: common, dwarven, elven, Halfling, giant, gith, ssurran, thri-kreen, yuan-ti life path (path of the druid) favored class: druid Class Features: Animal Companion (Erdlu) Nature Sense Wild Empathy +22 (+11 level, +9 wisdom, +2 handle animal synergy) Woodland Stride Trackless Step Nature’s Speech Wild Shape (4/day; tiny, small, medium, large) Venom Immunity Equipment & Gear (cost, weight, location): Agafari Scimitar +1 (Crafted, 1177.5 cp, 95 xp, 2#, scabbard/worn) Leather Armor +2 (Crafted, 2080 cp, 167 xp, 15#, worn) Large Agafari Shield +1 (Crafted, 628.5 cp, 51 xp, 5#, carried) Bone Ring of Sustenance (Purchased, 2500 cp, 0#, worn) Periapt of Wisdom +6 (Crafted, 18000 cp, 1440 xp, 0.1#, worn) Cloak of Resistance +3 (Crafted, 4500 cp, 360 xp, 1#, worn) Ring (Gift from Garak, 0#, worn) Belt Pouch (Purchased, 1 cp, 0.5#, worn) 1 gp; 1 sp; 3 cp (113 cp, 0.1#, belt pouch) Periapt of Wisdom +2 for Garak (Crafted, 160 xp) Donation to Raise Dead fund to Garak (1000 cp) Total: 30,000 cp, 2273 xp, 23.7# Light Load: 26# Medium Load: 53# Heavy Load: 80# Base Speed: 30’ Normal Speed: 30’ Maximum Dex Bonus: +6 Armor Check Penalty: +0 Animal Companion: Gree-lok Erdlu, Medium-Size Animal Hit Dice: 56 (8d6+8) Initiative: +3 Speed: 40’ AC: 21 (+3 dex, +8 natural), touch 13, flat-footed 18 Base Attack/Grapple: +6/+8 Attack: Claw +8 melee (1d6+2) Full Attack: 2 claws +8 melee (1d6+2) and bite +6 melee (1d6+1) Face/Reach: 5’/5’ Saves: Fort +7, Ref +9, Will +3 Abilities: Str 15, Dex 17, Con 13, Int 2, Wis 12, Cha 3 Skills: Jump +15, Listen +6, Spot +7 Feats: Alertness, Improved Natural Armor, Improved Natural Attack (claw) Special: Link, Share Spells, Evasion, Devotion, Multiattack Tricks: Attack, Come, Defend, Down, Fetch, Guard, Heel, Seek, Stay, Track Character background: After choosing her life path, Ristu chose to leave her home of Lost Scale so that she could better serve the Earth Mother. As she began traveling in the Tablelands she called her animal companion, Gree-lok, an erdlu. Together they traveled and she learned of the many cultures in the Tablelands. She was amazed at the number of different races. Her lone existence had become a pair. Then there were two. When traveling one day she came upon a human near death. In fact she had thought the man dead until Gree-lok called her attention to her mistake. She was amazed that the man yet survived. With Ristu’s extraordinary survival skills she helped revive that man who called himself Garak. The three decided that there was safety in numbers and Garak seemed genuinely interested in repaying the help. So they chose to travel together. Garak seemed to want to leave the area as quickly as possible so they moved on. Although Ristu hoped that Garak would follow the path of the druid, it was quickly obvious that his destiny was in a different direction. Then there were three. One day they were attacked by a large beast. Things were not going well until a large half-giant came from out of nowhere and interposed himself between them and the beast. The large man fought ferociously and felled the beast, but not without taking quite a beating himself. As the beast fell, so the giant man did as well. When he awoke he found an erdlu, a pterran, and a human looking him over. The giant man called himself Uden Askaar. Garak and Ristu had healed his wounds. While Uden was indeed a fearsome fighter, he realized that he was still vulnerable. He agreed that traveling with such healers would be beneficial to him. Garak and Ristu seemed to think that a half-giant companion was very good for their health as well. Then there were four. As they were traveling one particularly hot day, Ristu spotted what appeared to be the sight of a great battle. Uden wanted to move on, but Garak and Ristu explained that as healers they had to see if anyone had survived. Picking through the bodies only one was found to be alive. The lone survivor of the battle was a Mul. While Uden and Gree-lok kept watch, Garak and Ristu gave aid. After they healed his wounds and he was revived, the Mul revealed his story and his name, Ursus. Then there were five. While traveling through unknown territory Ristu spotted something approaching from the sky above. Sure that it must be an enemy Uden, Ursus, and Gree-lok prepared for battle while Garak and Ristu prepared to use their divine powers. But as the creature landed nearby it was clear that she was no threat. The Aarakocra called herself Arriha. Over the next several days the group found it quite beneficial to have air support. So they all decided that the Aarakocra would be an excellent addition. Then there were six. One night Uden announced that he had something to do and would be back in the morning. When the dawn arrived Uden had returned like he had said. However he had failed to mention that he was bringing an elven maiden back with him. The elf called herself Grykee. Uden seemed quite fond of her so it was decided that yet another would join their band. Then there were seven. [/QUOTE]
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