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Blackdirge's Suped Up Monster Thread: Monster Column Updated 06/26/06!
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<blockquote data-quote="BLACKDIRGE" data-source="post: 1047267" data-attributes="member: 1953"><p>Ok, let me just say that I love the new lycanthrope rules. So here is another lycanthrope for you guys to chew on. </p><p></p><p>I think this critter highlights how easy it is to create a lycanthrope from nearly any animal as Hagnash is a bugbear were-wolverine. I normally don't apply character classes to my creations, but I think ol' Hagnash would not have been complete without a couple of levels of barbarian. </p><p></p><p>Dirge</p><p></p><p>**************************************************</p><p></p><p><strong><u>Hagnash (bugbear form)</u></strong></p><p></p><p><strong>Bugbear Were-Wolverine Barbarian 2</strong></p><p><strong>Medium Humanoid (shapechanger)</strong></p><p><strong>Hit Dice:</strong> 3d8+9 plus 2d12+6 plus 3d8+21 (86 hp)</p><p><strong>Initiative:</strong> +7 (+3 Dex, +4 Improved Initiative)</p><p><strong>Speed:</strong> 40 ft. (8 squares)</p><p><strong>AC:</strong> 18 (+3 Dex, +5 natural), touch 13, flatfooted 18</p><p><strong>Base Attack/Grapple:</strong> +6/+11</p><p><strong>Attack:</strong> <em>+1 greataxe</em> +13 melee (1d12+8)</p><p><strong>Full Attack:</strong> <em>+1 greataxe</em> +13/+8 melee (1d12+8)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Rage 1/day</p><p><strong>Special Qualities:</strong> Alternate form, damage reduction 10/silver, lycanthropic empathy, darkvision 60 ft, lowlight vision 60 ft, scent, uncanny dodge</p><p><strong>Saves:</strong> Fort +9 Ref +9, Will +4</p><p><strong>Abilities:</strong> Str 20, Dex 16, Con 16, Int 12, Wis 14, Cha 08</p><p><strong>Skills:</strong> Climb +11, Hide +7, Listen +11, Move Silently +11, Search +6, Spot +10, Survival +10</p><p><strong>Feats:</strong> Alertness, Improved Initiative, Power Attack, Toughness, Track*, Weapon Focus (greataxe)</p><p><strong>Environment:</strong> Northern Forests</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 7</p><p><strong>Alignment:</strong> Chaotic Neutral</p><p></p><p><strong>Alternate Form (Su):</strong> As a standard action Hagnash can shift between two other forms, that of an overly large, savage wolverine or a terrifying hybrid of both bugbear and beast. </p><p></p><p><strong>Lycanthropic Empathy (Ex):</strong> In any of his three forms Hagnash can communicate and empathize with normal and dire wolverines. He gains a +4 bonus on any checks to influence the action of wolverines or to convey simple concepts such as, “friend”, “foe”, “flee” and “attack”.</p><p></p><p><strong>Rage (Ex):</strong> Once per day Hagnash can enter a state of fierce rage that lasts a total of 8 rounds. The following changes are in effect as long as he rages: AC 16 (touch 11, flatfooted 16); hp 102; Atk +15/+10 melee (1d12+11, <em>+1 greataxe</em>); SV Fort +11, Will +6; Str 24, Con 20; Climb +13. At the end of this rage Hagnash is fatigued for the duration of the encounter. </p><p>Uncanny Dodge (Ex): Hagnash retains his Dex bonus to AC regardless of being caught flatfooted of attacked by invisible opponents.</p><p></p><p><strong><u>Hagnash (wolverine form)</u></strong></p><p></p><p><strong>Bugbear Were-Wolverine Barbarian 2</strong></p><p><strong>Medium Humanoid (shapechanger)</strong></p><p><strong>Hit Dice:</strong> 3d8+9 plus 2d12+6 plus 3d8+21 (86 hp)</p><p><strong>Initiative:</strong> +7 (+3 Dex, +4 Improved Initiative)</p><p><strong>Speed:</strong> 40 ft. (8 squares); climb 10 ft. (2 squares); burrow 10 ft. (2 squares) </p><p><strong>AC:</strong> 20 (+5 Dex, +5 natural), touch 15, flatfooted 20</p><p><strong>Base Attack/Grapple:</strong> +6/+13</p><p><strong>Attack:</strong> claw +13 melee (1d4+7)</p><p><strong>Full Attack:</strong> 2 claws +13 melee (1d4+7) and bite +8 melee (1d6+3)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Curse of Lycanthropy, rage 1/day</p><p><strong>Special Qualities:</strong> Alternate form, damage reduction 10/silver, lycanthropic empathy, darkvision 60 ft, lowlight vision 60 ft, scent, uncanny dodge</p><p><strong>Saves:</strong> Fort +13 Ref +11, Will +4</p><p><strong>Abilities:</strong> Str 24, Dex 20, Con 24, Int 12, Wis 14, Cha 08</p><p><strong>Skills:</strong> Climb +21 , Hide +9, Listen +11, Move Silently +13, Search +6, Spot +10, Survival +10</p><p><strong>Feats:</strong> Alertness, Improved Initiative, Power Attack, Toughness, Track*, Weapon Focus (greataxe)</p><p><strong>Environment:</strong> Cold Forests</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 7</p><p><strong>Alignment:</strong> Chaotic Neutral</p><p></p><p><strong>Curse of Lycanthropy (Su):</strong> Any humanoid or giant hit by Hagnash’s bite attack in animal or hybrid form must succeed at a fortitude save (DC 15) or contract lycanthropy. </p><p></p><p><strong>Alternate Form (Su):</strong> As a standard action Hagnash can shift between two other forms, that of an overly large, savage wolverine or a terrifying hybrid of both bugbear and beast. </p><p></p><p><strong>Lycanthropic Empathy (Ex):</strong> In any of his three forms Hagnash can communicate and empathize with normal and dire wolverines. He gains a +4 bonus on any checks to influence the action of wolverines or to convey simple concepts such as, “friend”, “foe”, “flee” and “attack”.</p><p></p><p><strong>Rage (Ex):</strong> Once per day Hagnash can enter a state of fierce rage that lasts a total of 8 rounds. The following changes are in effect as long as he rages: AC 18 (touch 13, flatfooted 18); hp 118; Atk +15 melee (1d4+13, 2 claws) and +10 melee (1d6+4, bite); SV Fort +15, Will +6; Str 28, Con 28; Climb +23. At the end of this rage Hagnash is fatigued for the duration of the encounter. </p><p></p><p><strong>Uncanny Dodge (Ex):</strong> Hagnash retains his Dex bonus to AC regardless of being caught flatfooted of attacked by invisible opponents.</p><p></p><p><strong><u>Hagnash (hybrid form)</u></strong></p><p></p><p><strong>Bugbear Were-Wolverine Barbarian 2</strong></p><p><strong>Medium Humanoid (shapechanger)</strong></p><p><strong>Hit Dice:</strong> 3d8+9 plus 2d12+6 plus 3d8+21 (86 hp)</p><p><strong>Initiative:</strong> +7 (+3 Dex, +4 Improved Initiative)</p><p><strong>Speed:</strong> 40 ft. (8 squares) climb 10 ft. (2 squares) </p><p><strong>AC:</strong> 20 (+5 Dex, +5 natural), touch 15, flatfooted 20</p><p><strong>Base Attack/Grapple:</strong> +6/+13</p><p><strong>Attack:</strong> <em>+1 greataxe</em> +15 melee (1d12+11); or claw +13 melee (1d4+7)</p><p><strong>Full Attack:</strong> <em>+1 greataxe</em> +15/+10 melee (1d12+11) and bite +8 melee (1d6+3); or 2 claws +13 melee (1d4+7) and bite +8 melee (1d6+3)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Curse of Lycanthropy, rage 1/day</p><p><strong>Special Qualities:</strong> Alternate form, damage reduction 10/silver, lycanthropic empathy, darkvision 60 ft, lowlight vision 60 ft, scent, uncanny dodge</p><p><strong>Saves:</strong> Fort +13 Ref +11, Will +4</p><p><strong>Abilities:</strong> Str 24, Dex 20, Con 24, Int 12, Wis 14, Cha 08</p><p><strong>Skills:</strong> Climb +21, Hide +9, Listen +11, Move Silently +13, Search +6, Spot +10, Survival +10</p><p><strong>Feats:</strong> Alertness, Improved Initiative, Power Attack, Toughness, Track*, Weapon Focus (greataxe)</p><p><strong>Environment:</strong> Northern Forests</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 7</p><p><strong>Alignment:</strong> Chaotic Neutral</p><p></p><p><strong>Curse of Lycanthropy (Su):</strong> Any humanoid or giant hit by Hagnash’s bite attack in animal or hybrid form must succeed at a fortitude save (DC 15) or contract lycanthropy. </p><p></p><p><strong>Alternate Form (Su):</strong> As a standard action Hagnash can shift between two other forms, that of an overly large, savage wolverine or a terrifying hybrid of both bugbear and beast. </p><p></p><p><strong>Lycanthropic Empathy (Ex):</strong> In any of his three forms Hagnash can communicate and empathize with normal and dire wolverines. He gains a +4 bonus on any checks to influence the action of wolverines or to convey simple concepts such as, “friend”, “foe”, “flee” and “attack”.</p><p></p><p><strong>Rage (Ex):</strong> Once per day Hagnash can enter a state of fierce rage that lasts a total of 8 rounds. The following changes are in effect as long as he rages: AC 18 (touch 13, flatfooted 18); hp 118; Atk +17/+12 melee (1d12+13, <em>+1 greataxe</em>) and +10 melee (1d6+4, bite); SV Fort +15, Will +6; Str 28, Con 28; Climb +23. At the end of this rage Hagnash is fatigued for the duration of the encounter. </p><p></p><p><strong>Uncanny Dodge (Ex):</strong> Hagnash retains his Dex bonus to AC regardless of being caught flatfooted of attacked by invisible opponents.</p><p></p><p>It is hard to imagine an animal more vicious than the wolverine; there are few creatures as misanthropic or simply as mean as the ill-tempered little beast. And when that nasty wolverine disposition is crossed with the cruel and rapacious nature of a bugbear, then a truly terrifying and utterly ruthless monster is created. Such is the case with Hagnash a were–wolverine with a temper matched only be his singular desire for solitude.</p><p></p><p>Hagnash is an afflicted lycanthrope, having been attacked by a lycanthropic beast when he unwittingly intruded upon its territory. The formidable bugbear warrior was able to drive away the creature but not before he suffered terrible wounds from its teeth and claws. Hagnash recovered from his ordeal but the curse of the lycanthrope had long since taken root in his soul. Hagnash’s first change occurred on the next full moon, he and his tribe sat around the council fire while their shaman regaled them with the might of the bugbear god Hruggek. A strange sensation came over Hagnash as he watched the bugbear holy man’s impassioned exultation. Overhead the eye of Selune shone brightly in the night sky and as the first pale ray of moonlight lanced down among the gathered bugbears a sudden terrible pain coursed through Hagnash’s body. Stricken, Hagnash fell to the ground convulsing in the most exquisite agony he had ever experienced and his tribe looked on awe-struck as flesh and bone was rearranged in a most horrible transmogrification.</p><p></p><p>What arose from the shredded remains of Hagnash’s clothing and armor was a beast from a nightmare and it fell upon the stunned bugbears with a feral howl. Although fierce combatants, Hagnash’s tribe was unable to do any lasting harm to their former clan mate as Hagnash fell into a rage unlike any he had never known and slew every member of his clan in a single fit of lycanthropic ferocity.</p><p></p><p>Hagnash awoke the following morning, naked and surrounded by the shredded corpses of his former tribe. Their bodies were horribly gouged and maimed displaying both the grievous wounds caused by Hagnash’s axe and the ripping and shredding of what appeared to be a large beast’s teeth and claws. Not fully understanding what had happened, Hagnash fled deep into the forest surrounding his clan’s small settlement. </p><p></p><p>Over the next year Hagnash experienced the change each and every month, eventually coming to terms with his affliction and learning to exert some control over it. Hagnash has now carved out a small domain for himself, enjoying the solitude he now cherishes. The bugbear barbarian avoids contact with other sentient creatures and resents any intrusion upon his solitude. His lycanthropy has actually shifted his alignment away from evil, but has made him even more wild and unpredictable. On the few occasions in which loggers or hunters have found his modest cabin in the deep forest Hagnash has warned them off with threats and harsh words instead of attacking and to date this tactic has worked well. Most of all Hagnash wishes only to be left to his own devices, but rumors of a crazed bugbear in the deep forest are beginning to spread and it is likely only a matter of time before a band of adventurers seek him out and provoke the terrible rage of the powerful lycanthrope.</p><p></p><p><strong>Appearance & Tactics</strong></p><p></p><p>In his natural form, Hagnash is an overly large bugbear, heavily muscled and towering nearly seven feet in height. His hybrid body is a terrifying blend of bugbear and wolverine featuring a wide shouldered body covered in coarse gray fur and a short-muzzled snout. The hybrid’s long arms end in wicked dagger like claws but even in this form Hagnash prefers his axe made all the more deadly by the increased strength and ferocity of his lycanthropic affliction. Hagnash’s third from is that of a large wolverine, red eyed and feral. He rarely assumes his animal shape finding the confines of the wolverine body strange to his humanoid mind.</p><p></p><p>Hagnash uses very simple and direct tactics relying on his strength and rage to overcome opponents. He will not attack unless provoked but because he is a bugbear he is rarely given time to parlay before being attacked himself. Hagnash relies heavily on his rage and will berserk immediately when confronted with a combat situation. He will attack the nearest foe focusing on each enemy individually until it drops before moving on to the next adversary. So far Hagnash has managed to avoid anything more serious that a run-ins with bands of orcs or gnolls, but his reputation is growing and it will certainly not be long before adventurers come calling.</p></blockquote><p></p>
[QUOTE="BLACKDIRGE, post: 1047267, member: 1953"] Ok, let me just say that I love the new lycanthrope rules. So here is another lycanthrope for you guys to chew on. I think this critter highlights how easy it is to create a lycanthrope from nearly any animal as Hagnash is a bugbear were-wolverine. I normally don't apply character classes to my creations, but I think ol' Hagnash would not have been complete without a couple of levels of barbarian. Dirge ************************************************** [b][u]Hagnash (bugbear form)[/u][/b][u][/u] [b]Bugbear Were-Wolverine Barbarian 2[/b] [b]Medium Humanoid (shapechanger)[/b] [b]Hit Dice:[/b] 3d8+9 plus 2d12+6 plus 3d8+21 (86 hp) [b]Initiative:[/b] +7 (+3 Dex, +4 Improved Initiative) [b]Speed:[/b] 40 ft. (8 squares) [b]AC:[/b] 18 (+3 Dex, +5 natural), touch 13, flatfooted 18 [b]Base Attack/Grapple:[/b] +6/+11 [b]Attack:[/b] [i]+1 greataxe[/i] +13 melee (1d12+8) [b]Full Attack:[/b] [i]+1 greataxe[/i] +13/+8 melee (1d12+8) [b]Space/Reach:[/b] 5 ft./5 ft. [b]Special Attacks:[/b] Rage 1/day [b]Special Qualities:[/b] Alternate form, damage reduction 10/silver, lycanthropic empathy, darkvision 60 ft, lowlight vision 60 ft, scent, uncanny dodge [b]Saves:[/b] Fort +9 Ref +9, Will +4 [b]Abilities:[/b] Str 20, Dex 16, Con 16, Int 12, Wis 14, Cha 08 [b]Skills:[/b] Climb +11, Hide +7, Listen +11, Move Silently +11, Search +6, Spot +10, Survival +10 [b]Feats:[/b] Alertness, Improved Initiative, Power Attack, Toughness, Track*, Weapon Focus (greataxe) [b]Environment:[/b] Northern Forests [b]Organization:[/b] Solitary [b]Challenge Rating:[/b] 7 [b]Alignment:[/b] Chaotic Neutral [b]Alternate Form (Su):[/b] As a standard action Hagnash can shift between two other forms, that of an overly large, savage wolverine or a terrifying hybrid of both bugbear and beast. [b]Lycanthropic Empathy (Ex):[/b] In any of his three forms Hagnash can communicate and empathize with normal and dire wolverines. He gains a +4 bonus on any checks to influence the action of wolverines or to convey simple concepts such as, “friend”, “foe”, “flee” and “attack”. [b]Rage (Ex):[/b] Once per day Hagnash can enter a state of fierce rage that lasts a total of 8 rounds. The following changes are in effect as long as he rages: AC 16 (touch 11, flatfooted 16); hp 102; Atk +15/+10 melee (1d12+11, [i]+1 greataxe[/i]); SV Fort +11, Will +6; Str 24, Con 20; Climb +13. At the end of this rage Hagnash is fatigued for the duration of the encounter. Uncanny Dodge (Ex): Hagnash retains his Dex bonus to AC regardless of being caught flatfooted of attacked by invisible opponents. [b][u]Hagnash (wolverine form)[/u][/b][u][/u] [b]Bugbear Were-Wolverine Barbarian 2[/b] [b]Medium Humanoid (shapechanger)[/b] [b]Hit Dice:[/b] 3d8+9 plus 2d12+6 plus 3d8+21 (86 hp) [b]Initiative:[/b] +7 (+3 Dex, +4 Improved Initiative) [b]Speed:[/b] 40 ft. (8 squares); climb 10 ft. (2 squares); burrow 10 ft. (2 squares) [b]AC:[/b] 20 (+5 Dex, +5 natural), touch 15, flatfooted 20 [b]Base Attack/Grapple:[/b] +6/+13 [b]Attack:[/b] claw +13 melee (1d4+7) [b]Full Attack:[/b] 2 claws +13 melee (1d4+7) and bite +8 melee (1d6+3) [b]Space/Reach:[/b] 5 ft./5 ft. [b]Special Attacks:[/b] Curse of Lycanthropy, rage 1/day [b]Special Qualities:[/b] Alternate form, damage reduction 10/silver, lycanthropic empathy, darkvision 60 ft, lowlight vision 60 ft, scent, uncanny dodge [b]Saves:[/b] Fort +13 Ref +11, Will +4 [b]Abilities:[/b] Str 24, Dex 20, Con 24, Int 12, Wis 14, Cha 08 [b]Skills:[/b] Climb +21 , Hide +9, Listen +11, Move Silently +13, Search +6, Spot +10, Survival +10 [b]Feats:[/b] Alertness, Improved Initiative, Power Attack, Toughness, Track*, Weapon Focus (greataxe) [b]Environment:[/b] Cold Forests [b]Organization:[/b] Solitary [b]Challenge Rating:[/b] 7 [b]Alignment:[/b] Chaotic Neutral [b]Curse of Lycanthropy (Su):[/b] Any humanoid or giant hit by Hagnash’s bite attack in animal or hybrid form must succeed at a fortitude save (DC 15) or contract lycanthropy. [b]Alternate Form (Su):[/b] As a standard action Hagnash can shift between two other forms, that of an overly large, savage wolverine or a terrifying hybrid of both bugbear and beast. [b]Lycanthropic Empathy (Ex):[/b] In any of his three forms Hagnash can communicate and empathize with normal and dire wolverines. He gains a +4 bonus on any checks to influence the action of wolverines or to convey simple concepts such as, “friend”, “foe”, “flee” and “attack”. [b]Rage (Ex):[/b] Once per day Hagnash can enter a state of fierce rage that lasts a total of 8 rounds. The following changes are in effect as long as he rages: AC 18 (touch 13, flatfooted 18); hp 118; Atk +15 melee (1d4+13, 2 claws) and +10 melee (1d6+4, bite); SV Fort +15, Will +6; Str 28, Con 28; Climb +23. At the end of this rage Hagnash is fatigued for the duration of the encounter. [b]Uncanny Dodge (Ex):[/b] Hagnash retains his Dex bonus to AC regardless of being caught flatfooted of attacked by invisible opponents. [b][u]Hagnash (hybrid form)[/u][/b][u][/u] [b]Bugbear Were-Wolverine Barbarian 2[/b] [b]Medium Humanoid (shapechanger)[/b] [b]Hit Dice:[/b] 3d8+9 plus 2d12+6 plus 3d8+21 (86 hp) [b]Initiative:[/b] +7 (+3 Dex, +4 Improved Initiative) [b]Speed:[/b] 40 ft. (8 squares) climb 10 ft. (2 squares) [b]AC:[/b] 20 (+5 Dex, +5 natural), touch 15, flatfooted 20 [b]Base Attack/Grapple:[/b] +6/+13 [b]Attack:[/b] [i]+1 greataxe[/i] +15 melee (1d12+11); or claw +13 melee (1d4+7) [b]Full Attack:[/b] [i]+1 greataxe[/i] +15/+10 melee (1d12+11) and bite +8 melee (1d6+3); or 2 claws +13 melee (1d4+7) and bite +8 melee (1d6+3) [b]Space/Reach:[/b] 5 ft./5 ft. [b]Special Attacks:[/b] Curse of Lycanthropy, rage 1/day [b]Special Qualities:[/b] Alternate form, damage reduction 10/silver, lycanthropic empathy, darkvision 60 ft, lowlight vision 60 ft, scent, uncanny dodge [b]Saves:[/b] Fort +13 Ref +11, Will +4 [b]Abilities:[/b] Str 24, Dex 20, Con 24, Int 12, Wis 14, Cha 08 [b]Skills:[/b] Climb +21, Hide +9, Listen +11, Move Silently +13, Search +6, Spot +10, Survival +10 [b]Feats:[/b] Alertness, Improved Initiative, Power Attack, Toughness, Track*, Weapon Focus (greataxe) [b]Environment:[/b] Northern Forests [b]Organization:[/b] Solitary [b]Challenge Rating:[/b] 7 [b]Alignment:[/b] Chaotic Neutral [b]Curse of Lycanthropy (Su):[/b] Any humanoid or giant hit by Hagnash’s bite attack in animal or hybrid form must succeed at a fortitude save (DC 15) or contract lycanthropy. [b]Alternate Form (Su):[/b] As a standard action Hagnash can shift between two other forms, that of an overly large, savage wolverine or a terrifying hybrid of both bugbear and beast. [b]Lycanthropic Empathy (Ex):[/b] In any of his three forms Hagnash can communicate and empathize with normal and dire wolverines. He gains a +4 bonus on any checks to influence the action of wolverines or to convey simple concepts such as, “friend”, “foe”, “flee” and “attack”. [b]Rage (Ex):[/b] Once per day Hagnash can enter a state of fierce rage that lasts a total of 8 rounds. The following changes are in effect as long as he rages: AC 18 (touch 13, flatfooted 18); hp 118; Atk +17/+12 melee (1d12+13, [i]+1 greataxe[/i]) and +10 melee (1d6+4, bite); SV Fort +15, Will +6; Str 28, Con 28; Climb +23. At the end of this rage Hagnash is fatigued for the duration of the encounter. [b]Uncanny Dodge (Ex):[/b] Hagnash retains his Dex bonus to AC regardless of being caught flatfooted of attacked by invisible opponents. It is hard to imagine an animal more vicious than the wolverine; there are few creatures as misanthropic or simply as mean as the ill-tempered little beast. And when that nasty wolverine disposition is crossed with the cruel and rapacious nature of a bugbear, then a truly terrifying and utterly ruthless monster is created. Such is the case with Hagnash a were–wolverine with a temper matched only be his singular desire for solitude. Hagnash is an afflicted lycanthrope, having been attacked by a lycanthropic beast when he unwittingly intruded upon its territory. The formidable bugbear warrior was able to drive away the creature but not before he suffered terrible wounds from its teeth and claws. Hagnash recovered from his ordeal but the curse of the lycanthrope had long since taken root in his soul. Hagnash’s first change occurred on the next full moon, he and his tribe sat around the council fire while their shaman regaled them with the might of the bugbear god Hruggek. A strange sensation came over Hagnash as he watched the bugbear holy man’s impassioned exultation. Overhead the eye of Selune shone brightly in the night sky and as the first pale ray of moonlight lanced down among the gathered bugbears a sudden terrible pain coursed through Hagnash’s body. Stricken, Hagnash fell to the ground convulsing in the most exquisite agony he had ever experienced and his tribe looked on awe-struck as flesh and bone was rearranged in a most horrible transmogrification. What arose from the shredded remains of Hagnash’s clothing and armor was a beast from a nightmare and it fell upon the stunned bugbears with a feral howl. Although fierce combatants, Hagnash’s tribe was unable to do any lasting harm to their former clan mate as Hagnash fell into a rage unlike any he had never known and slew every member of his clan in a single fit of lycanthropic ferocity. Hagnash awoke the following morning, naked and surrounded by the shredded corpses of his former tribe. Their bodies were horribly gouged and maimed displaying both the grievous wounds caused by Hagnash’s axe and the ripping and shredding of what appeared to be a large beast’s teeth and claws. Not fully understanding what had happened, Hagnash fled deep into the forest surrounding his clan’s small settlement. Over the next year Hagnash experienced the change each and every month, eventually coming to terms with his affliction and learning to exert some control over it. Hagnash has now carved out a small domain for himself, enjoying the solitude he now cherishes. The bugbear barbarian avoids contact with other sentient creatures and resents any intrusion upon his solitude. His lycanthropy has actually shifted his alignment away from evil, but has made him even more wild and unpredictable. On the few occasions in which loggers or hunters have found his modest cabin in the deep forest Hagnash has warned them off with threats and harsh words instead of attacking and to date this tactic has worked well. Most of all Hagnash wishes only to be left to his own devices, but rumors of a crazed bugbear in the deep forest are beginning to spread and it is likely only a matter of time before a band of adventurers seek him out and provoke the terrible rage of the powerful lycanthrope. [b]Appearance & Tactics[/b] In his natural form, Hagnash is an overly large bugbear, heavily muscled and towering nearly seven feet in height. His hybrid body is a terrifying blend of bugbear and wolverine featuring a wide shouldered body covered in coarse gray fur and a short-muzzled snout. The hybrid’s long arms end in wicked dagger like claws but even in this form Hagnash prefers his axe made all the more deadly by the increased strength and ferocity of his lycanthropic affliction. Hagnash’s third from is that of a large wolverine, red eyed and feral. He rarely assumes his animal shape finding the confines of the wolverine body strange to his humanoid mind. Hagnash uses very simple and direct tactics relying on his strength and rage to overcome opponents. He will not attack unless provoked but because he is a bugbear he is rarely given time to parlay before being attacked himself. Hagnash relies heavily on his rage and will berserk immediately when confronted with a combat situation. He will attack the nearest foe focusing on each enemy individually until it drops before moving on to the next adversary. So far Hagnash has managed to avoid anything more serious that a run-ins with bands of orcs or gnolls, but his reputation is growing and it will certainly not be long before adventurers come calling. [/QUOTE]
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