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Blackdirge's Suped Up Monster Thread: Monster Column Updated 06/26/06!
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<blockquote data-quote="BLACKDIRGE" data-source="post: 1188183" data-attributes="member: 1953"><p>Howdy All,</p><p></p><p>This update is dedicated to WizarDru who invited me to stat up a baddie from his campiagn. So here is what I came up with.</p><p></p><p>Seltan the Fellsoul is a Corrupted Deathknight Blackguard. I used the BoVD quite a bit with this one so some of his feats and spells may be new to you. He was designed to give a group of 21st level characters a run for their money, which I think he will do nicely. </p><p></p><p>WizarDru, let me know if you have any questions or need clarification on any of his abilities.</p><p></p><p>Enjoy.</p><p></p><p>*********************************************************</p><p></p><p><strong><u>Seltan the FellSoul</u></strong> </p><p></p><p><strong>Corrupted Death Knight Fighter 10/Blackguard 10</strong></p><p><strong>Medium Undead (Extraplanar)</strong></p><p><strong>Hit Dice:</strong> 20d12+80 (260 hp)</p><p><strong>Initiative:</strong> +0</p><p><strong>Speed:</strong> 30 ft. (6 squares),</p><p><strong>AC:</strong> 42 (+9 natural, +13 armor, +6, shield, +4 ring), touch 14, flatfooted 42</p><p><strong>Base Attack/Grapple:</strong> +20/+31</p><p><strong>Attack:</strong> <em>+4 vile unholy impact mortal bane light flail[/] +36 melee (1d8+17 plus 2d6 unholy plus 2d6 bane plus 1 vile/17-20 x2) or claw +31 melee (1d8+11 plus 10 vile)</em></p><p><em><strong>Full Attack:</strong> <em>+4 vile unholy impact mortal bane light flail</em> +36/+31/+26/+21 melee (1d8+17 plus 2d6 unholy plus 2d6 bane plus 1 vile/17-20 x2) or 2 claws +31 melee (1d8+11 plus 10 vile)</em></p><p><em><strong>Space/Reach:</strong> 5 ft./5 ft.</em></p><p><em><strong>Special Attacks:</strong> Abyssal blast, constitution damage, disruptive attack, fear aura 15 ft., command undead, smite good 3/day, sneak attack +3d6</em></p><p><em><strong>Special Qualities:</strong> Aura of despair, damage reduction 15/good, dark blessing, detect good, darkvision 60 ft., enhanced power, fast healing 10, immunity to acid, electricity, poison and polymorph, low light vision, SR 30, turn immunity, undead followers, undead traits</em></p><p><em><strong>Saves:</strong> Fort +18 Ref +10, Will +13</em></p><p><em><strong>Abilities:</strong> Str 32, Dex 10, Con --, Int 16, Wis 16, Cha 18</em></p><p><em><strong>Skills:</strong> Climb +26, Concentration +10, Diplomacy +16, Jump +26, Hide +6, Intimidate +27, Knowledge (religion) +19, Ride +23, </em></p><p><em><strong>Feats:</strong> Cleave, Deformity (clawed hands), Expertise, Improved Sunder, Improved Trip, Mounted Combat, Power Attack, Ride by Attack, Spirited Charge, Thrall to Demon (Frazz-Urb’Luu), Weapon Focus (light flail), Weapon Specialization (light flail), Willing Deformity, Violate Spell-like Ability (abyssal blast)</em></p><p><em><strong>Environment:</strong> Any</em></p><p><em><strong>Organization:</strong> Solitary</em></p><p><em><strong>Challenge Rating:</strong> 26</em></p><p><em><strong>Alignment:</strong> Chaotic Evil</em></p><p><em></em></p><p><em><strong>Possessions:</strong> </em></p><p><em></em></p><p><em><em>The Reaper’s Fist (+4 vile unholy impact mortal bane light flail): The Reaper’s Fist</em> is a minor artifact of unknown origin. Constructed almost entirely of spell hardened bone the weapon radiates a constant aura of palpable evil and is usable only by intelligent undead. The weapon consists of a human femur bone to which a long mithral chain has been attached, the flails head, a human skull with a number of long mithral nails driven through it in a seemingly random and haphazard fashion, dangles at the other end of the chain. <em>The Reaper’s Fist</em> conveys two special powers upon its undead master, the first of which is the ability to cast <em>harm</em> 2/day. The flail also grants its unliving wielder the equivalent of a constitution score of 18, strengthening his undead body and allowing him to gain bonus hit points just as a living creature would.</em></p><p><em></em></p><p><em><em>The Ebon Ward (+4 large steel shield of spell deflection):</em> This large round shield is constructed of blackened adamantium and is strikingly plain and unadorned. The only hint to its true function lays on the inside of the central shield boss; two words etched into the metal read, Hekrash Voor, draconic words meaning <em>Spell Breaker</em>. <em>The Ebon Ward</em>can deflect an incoming targeted spell much like the arrow deflection ability. Once per round its wielder may deflect an incoming spell with a successful reflex save of DC 20. The spell is not reflected back upon its caster but instead merely dissipates harmlessly once deflected. </em></p><p><em></em></p><p><em><em>Belt of giant strength +6, +5 demonmight ward full plate of darksoul protection, ring of protection +4, cloak of charisma +4</em> </em></p><p><em></em></p><p><em><strong>Blackguard Spells Prepared</strong> (3/3/3/1; save DC = 14 + spell level): 1st – <em>boneblast, demon flesh, protection from good;</em> 2nd – <em>bull’s strength, darkness, devil’s eye;</em> 3rd – <em>abyssal might, demon wings, masochism;</em> 4th – <em>freedom of movement</em></em></p><p><em></em></p><p><em><strong>Abyssal Blast (Su):</strong> Once per day Seltan can release a tremendous blast of eldritch fire. The blast fills a 20-foot-radius spread anywhere within a range of 1200 feet. The blast deals 20d6 points of damage half of which is fire damage but the rest results from divine power and as such is not subject to many protective spells. In addition Seltan will often employ his Violate Spell-like Ability feat for this attack so that half the damage dealt is instead vile damage and not subject to normal healing. A reflex save at DC 28 is allowed for half damage.</em></p><p><em></em></p><p><em><strong>Command Undead (Su):</strong> Seltan can command undead as an 8th level cleric.</em></p><p><em></em></p><p><em><strong>Constitution Damage:</strong> Whenever Seltan touches a living creature, or strikes them with his claws he can drain a point of constitution. A successful Will save at DC 28 can negate the constitution drain.</em></p><p><em></em></p><p><em><strong>Disruptive Attack (Su):</strong> The blasphemous nature of Seltan’s transformation into a death knight has imbued his physical form with the ability to destroy living flesh. Seltan deals an additional 10 points of vile damage whenever he strikes a living creature with his claws.</em></p><p><em></em></p><p><em><strong>Fear Aura (Su):</strong> Seltan is shrouded in a pall of absolute dread and evil. Creatures with less than 5 hit dice must succeed at a Will save DC 28 or flee as if under the effect of a fear spell.</em></p><p><em></em></p><p><em><strong>Smite Good (Su):</strong> Three times per day Seltan may smite a creature of good alignment with a +4 bonus to hit and dealing an additional 10 points of damage.</em></p><p><em></em></p><p><em><strong>Aura of Despair (Su):</strong> In addition to his fear aura, Seltan radiates a malign energy that causes enemies within 10 feet to suffer a –2 penalty on all saving throws. </em></p><p><em></em></p><p><em><strong>Enhanced Power (Ex):</strong> The dark energies that sustain Seltan’s undead body have strengthened his arsenal of supernatural abilities. The save DC’s or all Seltan’s special attacks have been increased by +4.</em></p><p><em></em></p><p><em></em></p><p><em>Mortal minds have sought to understand the soul scouring evil of the abyss for millennia. Sages have spent laborious hours attempting to divine the blasphemous secrets of the ultimate stronghold of chaos and evil. Humanity has merely scratched the surface of the planes ineffable darkness and damnation and those rare few who have glimpsed the true nature of the abyss have either given themselves wholly to its seductive madness or have simply been driven over the brink of sanity by the monstrous, rampaging evil that dwells there.</em></p><p><em></em></p><p><em>Even those that serve the whims of the fell powers that dwell within the Abyss sometimes fall prey to the twisted machinations of their masters. Such is the case with the infamous blackguard known as Seltan the Fellsoul. Seltan had devoted his entire existence to spreading woe and his own brand of dark perversion to all corners of the known world. Filled with the terrible might of purest evil he had slain near countless followers of light and good claiming their souls for his masters and scattering their followers. Eventually Seltan was brought down by a powerful band of adventurers who sought him out and destroyed him in epic battle that cost many lives. Seconds after his death Seltan’s soul sped screaming into the abyss, there to find his ultimate reward and become one with the plane’s unending evil. But the master’s of the abyss still had work for Seltan and the powerful demon lord, Frazz-Urb’luu, claimed Seltan’s soul for his own.</em></p><p><em></em></p><p><em>The mighty demon lord resurrected the fallen blackguard in a new and terrible form, a death knight. Frazz-Urb’luu used the darkest of sorceries to imbue his chosen instrument of destruction with the corrupting power of the abyss itself and thus created a singular being of utmost evil. Filled with a venomous rage and a burning hatred for those who had slain his mortal body, Seltan was sent back to the prime material plane to once again serve the abyss and spread the song of discord and pain to all he encountered.</em></p><p><em></em></p><p><em><strong>Appearance and Tactics</strong></em></p><p><em></em></p><p><em>Seltan the Fellsoul was an imposing figure of darkest terror in life, and his transition to undeath has only strengthened his mien of indelible evil. Unlike most death knights whose corporeal bodies are little more than bones, Seltan is a writhing mass of putrescent flesh. Maggots and other carrion insect squirm beneath his rancid skin and can be found crawling upon his armor and from underneath his helmet at all times. Seltan wears a suit of powerfully enchanted full plate that protects his undead body from the powers of light and good. In addition to his armor and other magical equipment Seltan wields two powerful artifacts, <em>The Reaper’s Fist</em> and <em>The Ebon Ward</em>, both gifts from his demonic master.</em></p><p><em></em></p><p><em>Astride his nightmare mount, Seltan is a terrifying opponent. The Death knight will usually begin combat with his abyssal blast ability to soften up powerful opponents. He then will ride into combat using his flail to devastating effect targeting spellcasters first and using his mobility to keep powerful melee opponents at bay. Seltan prefers to attack obvious champions of good such as clerics and paladins with his claws if he is able, inflicting slow healing vile damage upon his most hated foes. It is certain that only the most powerful bastions of good will stand any chance of defeating Seltan, and he will likely claim many souls for his masters before his campaign of terror can be ended.</em></p></blockquote><p></p>
[QUOTE="BLACKDIRGE, post: 1188183, member: 1953"] Howdy All, This update is dedicated to WizarDru who invited me to stat up a baddie from his campiagn. So here is what I came up with. Seltan the Fellsoul is a Corrupted Deathknight Blackguard. I used the BoVD quite a bit with this one so some of his feats and spells may be new to you. He was designed to give a group of 21st level characters a run for their money, which I think he will do nicely. WizarDru, let me know if you have any questions or need clarification on any of his abilities. Enjoy. ********************************************************* [b][u]Seltan the FellSoul[/u][/b][u][/u] [b]Corrupted Death Knight Fighter 10/Blackguard 10[/b] [b]Medium Undead (Extraplanar)[/b] [b]Hit Dice:[/b] 20d12+80 (260 hp) [b]Initiative:[/b] +0 [b]Speed:[/b] 30 ft. (6 squares), [b]AC:[/b] 42 (+9 natural, +13 armor, +6, shield, +4 ring), touch 14, flatfooted 42 [b]Base Attack/Grapple:[/b] +20/+31 [b]Attack:[/b] [I]+4 vile unholy impact mortal bane light flail[/] +36 melee (1d8+17 plus 2d6 unholy plus 2d6 bane plus 1 vile/17-20 x2) or claw +31 melee (1d8+11 plus 10 vile) [b]Full Attack:[/b] [I]+4 vile unholy impact mortal bane light flail[/I] +36/+31/+26/+21 melee (1d8+17 plus 2d6 unholy plus 2d6 bane plus 1 vile/17-20 x2) or 2 claws +31 melee (1d8+11 plus 10 vile) [b]Space/Reach:[/b] 5 ft./5 ft. [b]Special Attacks:[/b] Abyssal blast, constitution damage, disruptive attack, fear aura 15 ft., command undead, smite good 3/day, sneak attack +3d6 [b]Special Qualities:[/b] Aura of despair, damage reduction 15/good, dark blessing, detect good, darkvision 60 ft., enhanced power, fast healing 10, immunity to acid, electricity, poison and polymorph, low light vision, SR 30, turn immunity, undead followers, undead traits [b]Saves:[/b] Fort +18 Ref +10, Will +13 [b]Abilities:[/b] Str 32, Dex 10, Con --, Int 16, Wis 16, Cha 18 [b]Skills:[/b] Climb +26, Concentration +10, Diplomacy +16, Jump +26, Hide +6, Intimidate +27, Knowledge (religion) +19, Ride +23, [b]Feats:[/b] Cleave, Deformity (clawed hands), Expertise, Improved Sunder, Improved Trip, Mounted Combat, Power Attack, Ride by Attack, Spirited Charge, Thrall to Demon (Frazz-Urb’Luu), Weapon Focus (light flail), Weapon Specialization (light flail), Willing Deformity, Violate Spell-like Ability (abyssal blast) [b]Environment:[/b] Any [b]Organization:[/b] Solitary [b]Challenge Rating:[/b] 26 [b]Alignment:[/b] Chaotic Evil [b]Possessions:[/b] [I]The Reaper’s Fist (+4 vile unholy impact mortal bane light flail): The Reaper’s Fist[/I] is a minor artifact of unknown origin. Constructed almost entirely of spell hardened bone the weapon radiates a constant aura of palpable evil and is usable only by intelligent undead. The weapon consists of a human femur bone to which a long mithral chain has been attached, the flails head, a human skull with a number of long mithral nails driven through it in a seemingly random and haphazard fashion, dangles at the other end of the chain. [I]The Reaper’s Fist[/I] conveys two special powers upon its undead master, the first of which is the ability to cast [I]harm[/I] 2/day. The flail also grants its unliving wielder the equivalent of a constitution score of 18, strengthening his undead body and allowing him to gain bonus hit points just as a living creature would. [I]The Ebon Ward (+4 large steel shield of spell deflection):[/I] This large round shield is constructed of blackened adamantium and is strikingly plain and unadorned. The only hint to its true function lays on the inside of the central shield boss; two words etched into the metal read, Hekrash Voor, draconic words meaning [I]Spell Breaker[/I]. [I]The Ebon Ward[/I]can deflect an incoming targeted spell much like the arrow deflection ability. Once per round its wielder may deflect an incoming spell with a successful reflex save of DC 20. The spell is not reflected back upon its caster but instead merely dissipates harmlessly once deflected. [I]Belt of giant strength +6, +5 demonmight ward full plate of darksoul protection, ring of protection +4, cloak of charisma +4[/I] [b]Blackguard Spells Prepared[/b] (3/3/3/1; save DC = 14 + spell level): 1st – [I]boneblast, demon flesh, protection from good;[/I] 2nd – [I]bull’s strength, darkness, devil’s eye;[/I] 3rd – [I]abyssal might, demon wings, masochism;[/I] 4th – [I]freedom of movement[/I] [b]Abyssal Blast (Su):[/b] Once per day Seltan can release a tremendous blast of eldritch fire. The blast fills a 20-foot-radius spread anywhere within a range of 1200 feet. The blast deals 20d6 points of damage half of which is fire damage but the rest results from divine power and as such is not subject to many protective spells. In addition Seltan will often employ his Violate Spell-like Ability feat for this attack so that half the damage dealt is instead vile damage and not subject to normal healing. A reflex save at DC 28 is allowed for half damage. [b]Command Undead (Su):[/b] Seltan can command undead as an 8th level cleric. [b]Constitution Damage:[/b] Whenever Seltan touches a living creature, or strikes them with his claws he can drain a point of constitution. A successful Will save at DC 28 can negate the constitution drain. [b]Disruptive Attack (Su):[/b] The blasphemous nature of Seltan’s transformation into a death knight has imbued his physical form with the ability to destroy living flesh. Seltan deals an additional 10 points of vile damage whenever he strikes a living creature with his claws. [b]Fear Aura (Su):[/b] Seltan is shrouded in a pall of absolute dread and evil. Creatures with less than 5 hit dice must succeed at a Will save DC 28 or flee as if under the effect of a fear spell. [b]Smite Good (Su):[/b] Three times per day Seltan may smite a creature of good alignment with a +4 bonus to hit and dealing an additional 10 points of damage. [b]Aura of Despair (Su):[/b] In addition to his fear aura, Seltan radiates a malign energy that causes enemies within 10 feet to suffer a –2 penalty on all saving throws. [b]Enhanced Power (Ex):[/b] The dark energies that sustain Seltan’s undead body have strengthened his arsenal of supernatural abilities. The save DC’s or all Seltan’s special attacks have been increased by +4. Mortal minds have sought to understand the soul scouring evil of the abyss for millennia. Sages have spent laborious hours attempting to divine the blasphemous secrets of the ultimate stronghold of chaos and evil. Humanity has merely scratched the surface of the planes ineffable darkness and damnation and those rare few who have glimpsed the true nature of the abyss have either given themselves wholly to its seductive madness or have simply been driven over the brink of sanity by the monstrous, rampaging evil that dwells there. Even those that serve the whims of the fell powers that dwell within the Abyss sometimes fall prey to the twisted machinations of their masters. Such is the case with the infamous blackguard known as Seltan the Fellsoul. Seltan had devoted his entire existence to spreading woe and his own brand of dark perversion to all corners of the known world. Filled with the terrible might of purest evil he had slain near countless followers of light and good claiming their souls for his masters and scattering their followers. Eventually Seltan was brought down by a powerful band of adventurers who sought him out and destroyed him in epic battle that cost many lives. Seconds after his death Seltan’s soul sped screaming into the abyss, there to find his ultimate reward and become one with the plane’s unending evil. But the master’s of the abyss still had work for Seltan and the powerful demon lord, Frazz-Urb’luu, claimed Seltan’s soul for his own. The mighty demon lord resurrected the fallen blackguard in a new and terrible form, a death knight. Frazz-Urb’luu used the darkest of sorceries to imbue his chosen instrument of destruction with the corrupting power of the abyss itself and thus created a singular being of utmost evil. Filled with a venomous rage and a burning hatred for those who had slain his mortal body, Seltan was sent back to the prime material plane to once again serve the abyss and spread the song of discord and pain to all he encountered. [b]Appearance and Tactics[/b] Seltan the Fellsoul was an imposing figure of darkest terror in life, and his transition to undeath has only strengthened his mien of indelible evil. Unlike most death knights whose corporeal bodies are little more than bones, Seltan is a writhing mass of putrescent flesh. Maggots and other carrion insect squirm beneath his rancid skin and can be found crawling upon his armor and from underneath his helmet at all times. Seltan wears a suit of powerfully enchanted full plate that protects his undead body from the powers of light and good. In addition to his armor and other magical equipment Seltan wields two powerful artifacts, [I]The Reaper’s Fist[/I] and [I]The Ebon Ward[/I], both gifts from his demonic master. Astride his nightmare mount, Seltan is a terrifying opponent. The Death knight will usually begin combat with his abyssal blast ability to soften up powerful opponents. He then will ride into combat using his flail to devastating effect targeting spellcasters first and using his mobility to keep powerful melee opponents at bay. Seltan prefers to attack obvious champions of good such as clerics and paladins with his claws if he is able, inflicting slow healing vile damage upon his most hated foes. It is certain that only the most powerful bastions of good will stand any chance of defeating Seltan, and he will likely claim many souls for his masters before his campaign of terror can be ended.[/I] [/QUOTE]
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