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Blackdirge's Suped Up Monster Thread: Monster Column Updated 06/26/06!
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<blockquote data-quote="BLACKDIRGE" data-source="post: 1257966" data-attributes="member: 1953"><p>Mr Thomas Hobbes, you and Caliber have been reading and posting on my threads as long as I can rememeber and for that I am extremely grateful. I am very happy for the opportunity to give a little something back, so Thomas here you go. Caliber, yours is on the way.</p><p></p><p>Vivevex is a keeper from the Fiend Folio with the Vampire Template. I found that the natural abilites of keepers mesh very well with those of a vampire and Vivevex turned out to be one nasty little critter.</p><p></p><p>Dirge</p><p></p><p></p><p>***********************************************************</p><p></p><p><strong><u>Vivevex</u></strong></p><p></p><p><strong>Vampiric Keeper Rogue 4</strong></p><p><strong>Medium Undead (Chaotic)</strong></p><p><strong>Hit Dice:</strong> 8d12 (80 hp)</p><p><strong>Initiative:</strong> +10 (+6 Dex, +4 Improved Initiative)</p><p><strong>Speed:</strong> 40 ft. (10 squares), climb 20 ft.</p><p><strong>AC:</strong> 28 (+6 Dex, +10 natural, +2 leather), touch 16, flatfooted 22</p><p><strong>Base Attack/Grapple:</strong> +7/+16</p><p><strong>Attack:</strong> Battleaxe (mimic) +16 melee (1d8+9 plus energy drain) </p><p><strong>Full Attack:</strong> 2 battleaxes (mimic) +16 melee (1d8+9 plus energy drain) </p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Blood drain, dominate, energy drain, mimic weapon, poison spit, sneak attack +2d6</p><p><strong>Special Qualities:</strong> +4 turn resistance, blindsight 200 ft., darkvision 60 ft., DR 10/magic and silver, dissolution, evasion, fast healing 5, gaseous form, immunities, resistance to cold 20, fire 10, electricity 20 and sonic 10, scent, SR 18, uncanny dodge, undead</p><p><strong>Saves:</strong> Fort +5, Ref +16, Will +7</p><p><strong>Abilities:</strong> Str 28, Dex 22, Con --, Int 16, Wis 15, Cha 11</p><p><strong>Skills:</strong> Bluff +8, Climb +27, Escape Artist +25, Hide +25, Listen +23, Jump +27, Knowledge (planar lore) +14, Knowledge (undead) +14, Move Silently +25, Open Lock +17, Search +11, Sense Motive +10, Spot +23, Survival +7</p><p><strong>Feats:</strong> Alertness, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Mobility, Power Attack, Spring Attack, Track</p><p><strong>Environment:</strong> Temperate forests</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 13</p><p><strong>Alignment:</strong> Chaotic Evil</p><p></p><p><strong>Blood Drain (Ex):</strong> Vivevex can suck blood from a living victim with its fangs by making a successful grapple check. If it pins the foe, it drains blood, dealing 1d4 points of Constitution drain each round the pin is maintained. On each such successful attack, Vivevex gains 5 temporary hit points.</p><p></p><p><strong>Dissolution (Ex):</strong> When Vivevex is captured, pinned or held helpless, it has 10 rounds to free itself or be freed by another creature. If not freed within that time it dissolves into a 5-foot wide puddle of the same contact poison as its spit.</p><p></p><p><strong>Dominate (Su):</strong> Vivevex can crush an opponent’s will just by looking onto his or her eyes. This is similar to a gaze attack, except that Vivevex must use a standard action, and those merely looking at it are not affected. Anyone Vivevex targets must succeed on a Will save or fall instantly under its influence as though by a dominate person spell (caster level 12th). The ability has a range of 30 feet.</p><p></p><p></p><p><strong>Energy Drain (Su):</strong> Living creatures hit by a Vivevex’s slam attack (or any other natural weapon the vampire might possess) gain two negative levels. For each negative level bestowed, Vivevex gains 5 temporary hit points. Vivevex can use its energy drain ability once per round.</p><p></p><p><strong>Gaseous Form (Su):</strong> As a standard action, Vivevex can assume gaseous form at will as the spell (caster level 5th), but it can remain gaseous indefinitely and has a fly speed of 20 feet with perfect maneuverability.</p><p></p><p><strong>Immunities (Ex):</strong> Vivevex’s alien keeper physiology and incomprehensible mind makes it more akin to a construct than a living creature. Vivevex is immune to mind affecting effects, poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, and any effect that requires a fortitude save unless it also works on objects. It is not subject to critical hits, sneak attacks, subdual damage, ability damage, ability drain, energy drain, or death from massive damage.</p><p></p><p><strong>Mimic Weapon (Ex):</strong> Vivevex can form the malleable flesh and bone of its arms into any melee weapon, preferring the unsubtle chopping ability of the battleaxe. The mimicked weapons are treated as natural attacks and therefore not subject to the normal rules for two weapon fighting. In addition the mimicked battleaxes can convey Vivevex’s dreaded energy drain ability.</p><p></p><p><strong>Spider Climb (Ex):</strong> Vivevex can climb sheer surfaces as though with a spider climb spell.</p><p></p><p><strong>Poison Spit (Ex):</strong> Once every 1d4 rounds Vivevex can spew a nauseating contact poison in a twenty-foot cone. Contact, DC 14, initial damage nauseated for 2d6 rounds, secondary damage 2d6 con.</p><p></p><p>The bizarre enigmatic race of outsiders known as keepers are driven to uncover secret knowledge and guard it from all other beings, but sometimes this all-encompassing thirst for secrets can lead to a quick and messy death or worse. Such is the case with the rogue keeper known as Vivevex who unwittingly stumbled upon a portal to the negative material plane. Instead of avoiding the perilous plane of death and decay Vivevex’s curiosity overcame its wisdom and it stepped through the portal to discover what secrets might lie upon the other side. The instant Vivevex entered the portal the keeper hivemind experienced a surge of absolute pain and evil that threatened to overwhelm the entire keeper community to which Vivevex belonged. Desperate to stem the tide of infectious negative energy the hive mind did the only thing possible, they disconnected Vivevex from their collective consciousness, exiling the doomed keeper forever.</p><p></p><p>Vivevex was thought destroyed and his memory was erased from the keeper collective so that other keepers might not follow his disastrous course. Unfortunately Vivevex was not destroyed, but was in fact warped and changed by the terrible forces of the negative material plane. Exactly one year after his disconnection from the keeper hive mind, Vivevex returned to the prime material plane a monstrous creation of evil and chaos. </p><p></p><p>The keeper collective to which Vivevex had once belonged made its home within the ruined dwarven kingdom of Deep Shanatar, picking through the ruined tunnels and great halls in search of forgotten knowledge. Vivevex returned to his old haunts with a new purpose, to exact revenge on the keepers who had exiled it to misery and undeath. Vivevex now stalks the crumbling ruins of Deep Shanatar picking off keepers or any other living thing that it encounters. So far Vivevex has slain every keeper it has encountered and the hivemind is baffled on how to combat the chaotic and savage creature. To date all their efforts have resulted in absolute failure and more keeper deaths. It is likely that Vivevex will continue to prey upon his former people until it has sated its thirst for vengeance or is destroyed.</p><p></p><p><strong>Appearance & Tactics</strong></p><p></p><p>Vivevex resembles other keepers in almost every way. Its skin is the normal pale gray of living keepers and it still wears the leather armor and black goggles common to its former people. The only real sign of Vivevex’s transition into undeath are the small fangs that jut from its upper lip, a telltale sign that it does its utmost to hide. Although a vampire, Vivevex’s bizarre physiology and alien mind set it apart from others of its kind. It lacks the ability to create spawn for the simple reason that its own transformation was due to a massive influx of negative energy and not the bite of another vampire. In addition keepers have very little attachment to the natural world and therefore Vivevex is unable to summon rats, wolves or bats. Because of its disconnection from the keeper hivemind Vivevex is also unable to call upon some of the abilities common to keepers such as body switching or immunity to flanking and surprise.</p><p></p><p>Vivevex is a fearsome opponent who couples the abilities of keeper kind with the awe-inspiring power of undeath. The vampiric keeper makes heavy use of stealth and ambush in its attacks and is nearly unmatched in both. Like a ghost it moves silently among the ruins of Deep Shanatar striking from the darkness against all living creatures it encounters. Vivevex favors its mimic weapon ability in combat, preferring the unsubtle battleaxe to savage its victims. The infamous vampire hunger is strong within Vivevex and although the blood of any living creature will power its undead body, if only finds true satisfaction from the blood of keepers.</p></blockquote><p></p>
[QUOTE="BLACKDIRGE, post: 1257966, member: 1953"] Mr Thomas Hobbes, you and Caliber have been reading and posting on my threads as long as I can rememeber and for that I am extremely grateful. I am very happy for the opportunity to give a little something back, so Thomas here you go. Caliber, yours is on the way. Vivevex is a keeper from the Fiend Folio with the Vampire Template. I found that the natural abilites of keepers mesh very well with those of a vampire and Vivevex turned out to be one nasty little critter. Dirge *********************************************************** [B][U]Vivevex[/U][/B] [B]Vampiric Keeper Rogue 4[/B] [B]Medium Undead (Chaotic)[/B] [B]Hit Dice:[/B] 8d12 (80 hp) [B]Initiative:[/B] +10 (+6 Dex, +4 Improved Initiative) [B]Speed:[/B] 40 ft. (10 squares), climb 20 ft. [B]AC:[/B] 28 (+6 Dex, +10 natural, +2 leather), touch 16, flatfooted 22 [B]Base Attack/Grapple:[/B] +7/+16 [B]Attack:[/B] Battleaxe (mimic) +16 melee (1d8+9 plus energy drain) [B]Full Attack:[/B] 2 battleaxes (mimic) +16 melee (1d8+9 plus energy drain) [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special Attacks:[/B] Blood drain, dominate, energy drain, mimic weapon, poison spit, sneak attack +2d6 [B]Special Qualities:[/B] +4 turn resistance, blindsight 200 ft., darkvision 60 ft., DR 10/magic and silver, dissolution, evasion, fast healing 5, gaseous form, immunities, resistance to cold 20, fire 10, electricity 20 and sonic 10, scent, SR 18, uncanny dodge, undead [B]Saves:[/B] Fort +5, Ref +16, Will +7 [B]Abilities:[/B] Str 28, Dex 22, Con --, Int 16, Wis 15, Cha 11 [B]Skills:[/B] Bluff +8, Climb +27, Escape Artist +25, Hide +25, Listen +23, Jump +27, Knowledge (planar lore) +14, Knowledge (undead) +14, Move Silently +25, Open Lock +17, Search +11, Sense Motive +10, Spot +23, Survival +7 [B]Feats:[/B] Alertness, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Mobility, Power Attack, Spring Attack, Track [B]Environment:[/B] Temperate forests [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 13 [B]Alignment:[/B] Chaotic Evil [B]Blood Drain (Ex):[/B] Vivevex can suck blood from a living victim with its fangs by making a successful grapple check. If it pins the foe, it drains blood, dealing 1d4 points of Constitution drain each round the pin is maintained. On each such successful attack, Vivevex gains 5 temporary hit points. [B]Dissolution (Ex):[/B] When Vivevex is captured, pinned or held helpless, it has 10 rounds to free itself or be freed by another creature. If not freed within that time it dissolves into a 5-foot wide puddle of the same contact poison as its spit. [B]Dominate (Su):[/B] Vivevex can crush an opponent’s will just by looking onto his or her eyes. This is similar to a gaze attack, except that Vivevex must use a standard action, and those merely looking at it are not affected. Anyone Vivevex targets must succeed on a Will save or fall instantly under its influence as though by a dominate person spell (caster level 12th). The ability has a range of 30 feet. [B]Energy Drain (Su):[/B] Living creatures hit by a Vivevex’s slam attack (or any other natural weapon the vampire might possess) gain two negative levels. For each negative level bestowed, Vivevex gains 5 temporary hit points. Vivevex can use its energy drain ability once per round. [B]Gaseous Form (Su):[/B] As a standard action, Vivevex can assume gaseous form at will as the spell (caster level 5th), but it can remain gaseous indefinitely and has a fly speed of 20 feet with perfect maneuverability. [B]Immunities (Ex):[/B] Vivevex’s alien keeper physiology and incomprehensible mind makes it more akin to a construct than a living creature. Vivevex is immune to mind affecting effects, poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, and any effect that requires a fortitude save unless it also works on objects. It is not subject to critical hits, sneak attacks, subdual damage, ability damage, ability drain, energy drain, or death from massive damage. [B]Mimic Weapon (Ex):[/B] Vivevex can form the malleable flesh and bone of its arms into any melee weapon, preferring the unsubtle chopping ability of the battleaxe. The mimicked weapons are treated as natural attacks and therefore not subject to the normal rules for two weapon fighting. In addition the mimicked battleaxes can convey Vivevex’s dreaded energy drain ability. [B]Spider Climb (Ex):[/B] Vivevex can climb sheer surfaces as though with a spider climb spell. [B]Poison Spit (Ex):[/B] Once every 1d4 rounds Vivevex can spew a nauseating contact poison in a twenty-foot cone. Contact, DC 14, initial damage nauseated for 2d6 rounds, secondary damage 2d6 con. The bizarre enigmatic race of outsiders known as keepers are driven to uncover secret knowledge and guard it from all other beings, but sometimes this all-encompassing thirst for secrets can lead to a quick and messy death or worse. Such is the case with the rogue keeper known as Vivevex who unwittingly stumbled upon a portal to the negative material plane. Instead of avoiding the perilous plane of death and decay Vivevex’s curiosity overcame its wisdom and it stepped through the portal to discover what secrets might lie upon the other side. The instant Vivevex entered the portal the keeper hivemind experienced a surge of absolute pain and evil that threatened to overwhelm the entire keeper community to which Vivevex belonged. Desperate to stem the tide of infectious negative energy the hive mind did the only thing possible, they disconnected Vivevex from their collective consciousness, exiling the doomed keeper forever. Vivevex was thought destroyed and his memory was erased from the keeper collective so that other keepers might not follow his disastrous course. Unfortunately Vivevex was not destroyed, but was in fact warped and changed by the terrible forces of the negative material plane. Exactly one year after his disconnection from the keeper hive mind, Vivevex returned to the prime material plane a monstrous creation of evil and chaos. The keeper collective to which Vivevex had once belonged made its home within the ruined dwarven kingdom of Deep Shanatar, picking through the ruined tunnels and great halls in search of forgotten knowledge. Vivevex returned to his old haunts with a new purpose, to exact revenge on the keepers who had exiled it to misery and undeath. Vivevex now stalks the crumbling ruins of Deep Shanatar picking off keepers or any other living thing that it encounters. So far Vivevex has slain every keeper it has encountered and the hivemind is baffled on how to combat the chaotic and savage creature. To date all their efforts have resulted in absolute failure and more keeper deaths. It is likely that Vivevex will continue to prey upon his former people until it has sated its thirst for vengeance or is destroyed. [B]Appearance & Tactics[/B] Vivevex resembles other keepers in almost every way. Its skin is the normal pale gray of living keepers and it still wears the leather armor and black goggles common to its former people. The only real sign of Vivevex’s transition into undeath are the small fangs that jut from its upper lip, a telltale sign that it does its utmost to hide. Although a vampire, Vivevex’s bizarre physiology and alien mind set it apart from others of its kind. It lacks the ability to create spawn for the simple reason that its own transformation was due to a massive influx of negative energy and not the bite of another vampire. In addition keepers have very little attachment to the natural world and therefore Vivevex is unable to summon rats, wolves or bats. Because of its disconnection from the keeper hivemind Vivevex is also unable to call upon some of the abilities common to keepers such as body switching or immunity to flanking and surprise. Vivevex is a fearsome opponent who couples the abilities of keeper kind with the awe-inspiring power of undeath. The vampiric keeper makes heavy use of stealth and ambush in its attacks and is nearly unmatched in both. Like a ghost it moves silently among the ruins of Deep Shanatar striking from the darkness against all living creatures it encounters. Vivevex favors its mimic weapon ability in combat, preferring the unsubtle battleaxe to savage its victims. The infamous vampire hunger is strong within Vivevex and although the blood of any living creature will power its undead body, if only finds true satisfaction from the blood of keepers. [/QUOTE]
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