Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Blackdirge's Suped Up Monster Thread: Monster Column Updated 06/26/06!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BLACKDIRGE" data-source="post: 1289292" data-attributes="member: 1953"><p>Howdy all,</p><p></p><p>Well Christmas has been good to ol' blackdirge, increasing his collection of D&D books by three. The Draconomicon, The Miniatures Handbook, and The Complete Warrior or now mine. Since these new books are overflowing with feats, templates, prestige classes and the like, I couldn't resist a little tinkering. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>So, I present a pair of orog brothers, each using one of the variant classes in the above mentioned books. </p><p></p><p>Both orogs are draconic, with Lenvok following the path of the Warmage, and Hergom persuing a career as a Hexblade.</p><p></p><p>Enjoy.</p><p></p><p>************************************************************</p><p></p><p><strong><u>Lenvok</u></strong></p><p></p><p><strong>Draconic Orog Warmage 10</strong></p><p><strong>Medium Humanoid</strong></p><p><strong>Hit Dice:</strong> 10d6+60 (105 hp)</p><p><strong>Initiative:</strong> +1 (Dex)</p><p><strong>Speed:</strong> 30 ft. (6 squares)</p><p><strong>AC:</strong> 24 (+1 Dex, +3 natural, +8 armor, +2 ring), touch 13, flatfooted 23</p><p><strong>Base Attack/Grapple:</strong> +5/+11</p><p><strong>Attack:</strong> Claw +12 melee (1d3+6)</p><p><strong>Full Attack:</strong> 2 claws +12 melee (1d3+6)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Spells</p><p><strong>Special Qualities:</strong> Darkvision 120 ft, light blindness, low-light vision, resistance to cold 5 and fire 5, +4 saves against sleep and paralysis</p><p><strong>Saves:</strong> Fort +8, Ref +4, Will +7</p><p><strong>Abilities:</strong> Str 22, Dex 12, Con 20, Int 12, Wis 10, Cha 22</p><p><strong>Skills:</strong> Concentration +13, Craft (armor-smithing) +11, Intimidate +16, Knowledge (arcana) +9, Spellcraft +11</p><p><strong>Feats:</strong> Craft Wand, Improved Toughness, Scribe Scroll, Sudden Empower, Sudden Enlarge, Weapon Focus (claws), </p><p><strong>Environment: </strong> Underground</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 11</p><p><strong>Alignment:</strong> Neutral Evil</p><p><strong>Possessions:</strong> <em>+2 ring of protection, cloak of charisma +2, wand of fireball, wand of scorching ray, +2 mithral breastplate</em></p><p></p><p><strong>Warmage Spells:</strong> (6/8/8/7/6/4; DC = 16 + spell level)</p><p></p><p><strong>Advanced Learning:</strong> In addition to the standard spells on the warmage spell list, Lenvok can cast the following additional spells: <em>daylight, wall of force.</em> </p><p></p><p>The Blightfyre orogs are a ferocious and ambitious clan that holds dominion over a wide swath of the underdark. The reason for the Blightfyre clan’s success is readily apparent in the form of their charismatic leader, Lenvok. Descended from an ancient union between orogs and deep dragons, Lenvok commands the awe and respect, if not outright fear of his clan mates. </p><p></p><p>Lenvok is a spellcaster of no small talent, belonging to the somewhat obscure discipline of the warmage. His fireballs and lightning bolts have rained disaster and ruin over many foes, including a small outpost of mindflayers that sought to impinge on Blightfyre territory.</p><p></p><p>The leadership of clan Blightfyre belongs solely to Lenvok, and none have had the strength or bravery to challenge him in many years. Although unwilling to relinquish any of his power, Lenvok occasionally employs his brother Hergom, a feared warrior, to handle situations where a show of force is required. </p><p></p><p><strong>Appearance & Tactics</strong></p><p></p><p>Lenvok is an imposing figure, standing nearly eight feet tall and radiating personal power and strength. His draconic heritage is evident in the fine gray scales that cover his body and the fearsome talons that extend from each of his long dexterous fingers. Clad in his mithral breastplate and his scarlet cloak, Lenvok is easily identified on the field of battle. He has no fear of conflict and will lead his clan to war from the front, hurling his spells into the enemy with reckless abandon. </p><p></p><p>Although a gifted spellcaster, Lenvok is not above using his talons if the opportunity presents itself, or if he feels the need to get especially personal with an opponent. Like all warmages, Lenvok utilizes those spells that cause direct and immediate harm to his enemies, and is especially fond of fire spells. To bolster his arcane reserves, the orog leader has learned the art of wandcraft, and will carry one or two upon his person at all times.</p><p></p><p></p><p><strong><u>Hergom</u></strong></p><p></p><p><strong>Draconic Orog Hexblade 10</strong></p><p><strong>Medium Humanoid</strong></p><p><strong>Hit Dice:</strong> 10d10+30 (100 hp)</p><p><strong>Initiative:</strong> +2 (Dex)</p><p><strong>Speed:</strong> 30 ft. (6 squares)</p><p><strong>AC:</strong> 22 (+2 Dex, +3 natural, +6 armor, +1 ring), touch 13, flatfooted 20</p><p><strong>Base Attack/Grapple: </strong> +10/+17</p><p><strong>Attack:</strong> <em>+1 caustic greatsword</em> +20 melee (2d6+13 plus 1d6 acid/19-20 x2)</p><p><strong>Full Attack:</strong> <em>+1 caustic greatsword</em> +20/+15 melee (2d6+13 plus 1d6 acid/19-20 x2)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Greater hexblade curse, hexblade curse 3/day, spells</p><p><strong>Special Qualities:</strong> Arcane resistance +3, darkvision 120 ft, light blindness, low-light vision, mettle, resistance to cold 5 and fire 5, +4 saves against sleep and paralysis</p><p><strong>Saves:</strong> Fort +6, Ref +5, Will +7</p><p><strong>Abilities:</strong> Str 26, Dex 15, Con 16, Int 10, Wis 10, Cha 16</p><p><strong>Skills:</strong> Bluff +9, Concentration +9, Diplomacy +11, Intimidate +13, Spellcraft +4</p><p><strong>Feats:</strong> Cleave, Combat Casting, Great Cleave, Power Attack, Spell Penetration, Weapon Focus (greatsword)</p><p><strong>Environment:</strong> Underground</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 11</p><p><strong>Alignment:</strong> Neutral</p><p><strong>Possessions:</strong> <em>+3 studded leather, gauntlets of ogre power, +1 caustic greatsword, ring of protection +1</em></p><p></p><p><strong>Hexblade Spells:</strong> (2/2; DC = 13 + spell level): 1st – <em>expeditious retreat, phantom threat</em>; 2nd – <em>invisibility, spider climb.</em></p><p></p><p><strong>Arcane Resistance (Su):</strong> Hergom adds his charisma bonus to all saves against spells and spell-like effects.</p><p></p><p><strong>Hexblade Curse (Su):</strong> Three times per day Hergom can unleash a curse upon a foe. The target must be visible and within 60 feet. The target of Hergom’s curse takes a –4 penalty on attacks, saves, ability checks, skill checks and weapon damage rolls for one hour thereafter. A successful Will save at DC 18, negates the effect.</p><p></p><p><strong>Mettle (Ex):</strong> Hergom can resist magical and unusual attacks with great will power or fortitude. If he makes a successful will or fortitude save against an attack that would normally have a lesser effect on a successful save, he instead completely negates the effect. </p><p></p><p>Like his brother Lenvok, Hergom is a powerful and influential force within the Blightfyre clan. He is, however, content to do his brother’s bidding and has little desire for leadership and greater responsibility. A fearsome and enigmatic figure, Hergom is a Hexblade, a rare spellcasting warrior with the power to inflict diabolical curses upon his foes. </p><p></p><p>Because of his relation to the clan leader, Hergom enjoys relative freedom from the daily toil of orog life. He lives comfortably and the rest of the clan makes haste to carry out his seldom given orders. In battle, Hergom is a veritable whirlwind of destruction, rarely leaving his brother’s side and ensuring that Lenvok can safely cast his spells. </p><p></p><p>Although devoted to his brother, Hergom harbors a potentially clan shaking secret. The orog warrior has become disillusioned with the never-ending conquest and tyranny that rules orog society. He sees the evil that infects his people as a force of devolution, a sickness that keeps the orog race from climbing to true heights of power. Unfortunately, Hergom is alone in his viewpoint, and has recently begun to consider abandoning his clan and seeking his destiny on the surface. </p><p></p><p><strong>Appearance & Tactics</strong></p><p></p><p>Hergom is the largest orog in his clan, towering over all, including his brother. The orog Hexblade’s strength is renowned and his greatsword has claimed the heads of more enemies than can easily be counted. Like his brother Lenvok, Hergom also carries the blood of dragons, but his heritage has manifested in a slightly different way than that of his brother. Hergom’s skin is unscaled and retains the usual orog coloration; the only sign of his draconic ancestry are the two backward curling horns that crown his brow and the small fangs that fill his mouth. </p><p></p><p>In battle, Hergom seeks out the most powerful enemy commander to target with a Hexblade curse. He then will either engage the enemy leader in combat, or if he is guarding his brother, direct his warriors to assail the cursed foe. </p><p></p><p>Hergom is capable of casting a limited number of arcane spells, and will usually choose those that improve his prowess in combat over those that harm his enemies directly. In addition to his magical abilities, Hergom is a skilled swordsman, using his great blade to devastating effect. Couple with the orog’s great strength, the enchanted blade he carries is capable of inflicting truly staggering wounds, often times killing an enemy with a single blow.</p></blockquote><p></p>
[QUOTE="BLACKDIRGE, post: 1289292, member: 1953"] Howdy all, Well Christmas has been good to ol' blackdirge, increasing his collection of D&D books by three. The Draconomicon, The Miniatures Handbook, and The Complete Warrior or now mine. Since these new books are overflowing with feats, templates, prestige classes and the like, I couldn't resist a little tinkering. :D So, I present a pair of orog brothers, each using one of the variant classes in the above mentioned books. Both orogs are draconic, with Lenvok following the path of the Warmage, and Hergom persuing a career as a Hexblade. Enjoy. ************************************************************ [B][U]Lenvok[/U][/B] [B]Draconic Orog Warmage 10[/B] [B]Medium Humanoid[/B] [B]Hit Dice:[/B] 10d6+60 (105 hp) [B]Initiative:[/B] +1 (Dex) [B]Speed:[/B] 30 ft. (6 squares) [B]AC:[/B] 24 (+1 Dex, +3 natural, +8 armor, +2 ring), touch 13, flatfooted 23 [B]Base Attack/Grapple:[/B] +5/+11 [B]Attack:[/B] Claw +12 melee (1d3+6) [B]Full Attack:[/B] 2 claws +12 melee (1d3+6) [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special Attacks:[/B] Spells [B]Special Qualities:[/B] Darkvision 120 ft, light blindness, low-light vision, resistance to cold 5 and fire 5, +4 saves against sleep and paralysis [B]Saves:[/B] Fort +8, Ref +4, Will +7 [B]Abilities:[/B] Str 22, Dex 12, Con 20, Int 12, Wis 10, Cha 22 [B]Skills:[/B] Concentration +13, Craft (armor-smithing) +11, Intimidate +16, Knowledge (arcana) +9, Spellcraft +11 [B]Feats:[/B] Craft Wand, Improved Toughness, Scribe Scroll, Sudden Empower, Sudden Enlarge, Weapon Focus (claws), [B]Environment: [/B] Underground [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 11 [B]Alignment:[/B] Neutral Evil [B]Possessions:[/B] [I]+2 ring of protection, cloak of charisma +2, wand of fireball, wand of scorching ray, +2 mithral breastplate[/I] [B]Warmage Spells:[/B] (6/8/8/7/6/4; DC = 16 + spell level) [B]Advanced Learning:[/B] In addition to the standard spells on the warmage spell list, Lenvok can cast the following additional spells: [I]daylight, wall of force.[/I] The Blightfyre orogs are a ferocious and ambitious clan that holds dominion over a wide swath of the underdark. The reason for the Blightfyre clan’s success is readily apparent in the form of their charismatic leader, Lenvok. Descended from an ancient union between orogs and deep dragons, Lenvok commands the awe and respect, if not outright fear of his clan mates. Lenvok is a spellcaster of no small talent, belonging to the somewhat obscure discipline of the warmage. His fireballs and lightning bolts have rained disaster and ruin over many foes, including a small outpost of mindflayers that sought to impinge on Blightfyre territory. The leadership of clan Blightfyre belongs solely to Lenvok, and none have had the strength or bravery to challenge him in many years. Although unwilling to relinquish any of his power, Lenvok occasionally employs his brother Hergom, a feared warrior, to handle situations where a show of force is required. [B]Appearance & Tactics[/B] Lenvok is an imposing figure, standing nearly eight feet tall and radiating personal power and strength. His draconic heritage is evident in the fine gray scales that cover his body and the fearsome talons that extend from each of his long dexterous fingers. Clad in his mithral breastplate and his scarlet cloak, Lenvok is easily identified on the field of battle. He has no fear of conflict and will lead his clan to war from the front, hurling his spells into the enemy with reckless abandon. Although a gifted spellcaster, Lenvok is not above using his talons if the opportunity presents itself, or if he feels the need to get especially personal with an opponent. Like all warmages, Lenvok utilizes those spells that cause direct and immediate harm to his enemies, and is especially fond of fire spells. To bolster his arcane reserves, the orog leader has learned the art of wandcraft, and will carry one or two upon his person at all times. [B][U]Hergom[/U][/B] [B]Draconic Orog Hexblade 10[/B] [B]Medium Humanoid[/B] [B]Hit Dice:[/B] 10d10+30 (100 hp) [B]Initiative:[/B] +2 (Dex) [B]Speed:[/B] 30 ft. (6 squares) [B]AC:[/B] 22 (+2 Dex, +3 natural, +6 armor, +1 ring), touch 13, flatfooted 20 [B]Base Attack/Grapple: [/B] +10/+17 [B]Attack:[/B] [I]+1 caustic greatsword[/I] +20 melee (2d6+13 plus 1d6 acid/19-20 x2) [B]Full Attack:[/B] [I]+1 caustic greatsword[/I] +20/+15 melee (2d6+13 plus 1d6 acid/19-20 x2) [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special Attacks:[/B] Greater hexblade curse, hexblade curse 3/day, spells [B]Special Qualities:[/B] Arcane resistance +3, darkvision 120 ft, light blindness, low-light vision, mettle, resistance to cold 5 and fire 5, +4 saves against sleep and paralysis [B]Saves:[/B] Fort +6, Ref +5, Will +7 [B]Abilities:[/B] Str 26, Dex 15, Con 16, Int 10, Wis 10, Cha 16 [B]Skills:[/B] Bluff +9, Concentration +9, Diplomacy +11, Intimidate +13, Spellcraft +4 [B]Feats:[/B] Cleave, Combat Casting, Great Cleave, Power Attack, Spell Penetration, Weapon Focus (greatsword) [B]Environment:[/B] Underground [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 11 [B]Alignment:[/B] Neutral [B]Possessions:[/B] [I]+3 studded leather, gauntlets of ogre power, +1 caustic greatsword, ring of protection +1[/I] [B]Hexblade Spells:[/B] (2/2; DC = 13 + spell level): 1st – [I]expeditious retreat, phantom threat[/I]; 2nd – [I]invisibility, spider climb.[/I] [B]Arcane Resistance (Su):[/B] Hergom adds his charisma bonus to all saves against spells and spell-like effects. [B]Hexblade Curse (Su):[/B] Three times per day Hergom can unleash a curse upon a foe. The target must be visible and within 60 feet. The target of Hergom’s curse takes a –4 penalty on attacks, saves, ability checks, skill checks and weapon damage rolls for one hour thereafter. A successful Will save at DC 18, negates the effect. [B]Mettle (Ex):[/B] Hergom can resist magical and unusual attacks with great will power or fortitude. If he makes a successful will or fortitude save against an attack that would normally have a lesser effect on a successful save, he instead completely negates the effect. Like his brother Lenvok, Hergom is a powerful and influential force within the Blightfyre clan. He is, however, content to do his brother’s bidding and has little desire for leadership and greater responsibility. A fearsome and enigmatic figure, Hergom is a Hexblade, a rare spellcasting warrior with the power to inflict diabolical curses upon his foes. Because of his relation to the clan leader, Hergom enjoys relative freedom from the daily toil of orog life. He lives comfortably and the rest of the clan makes haste to carry out his seldom given orders. In battle, Hergom is a veritable whirlwind of destruction, rarely leaving his brother’s side and ensuring that Lenvok can safely cast his spells. Although devoted to his brother, Hergom harbors a potentially clan shaking secret. The orog warrior has become disillusioned with the never-ending conquest and tyranny that rules orog society. He sees the evil that infects his people as a force of devolution, a sickness that keeps the orog race from climbing to true heights of power. Unfortunately, Hergom is alone in his viewpoint, and has recently begun to consider abandoning his clan and seeking his destiny on the surface. [B]Appearance & Tactics[/B] Hergom is the largest orog in his clan, towering over all, including his brother. The orog Hexblade’s strength is renowned and his greatsword has claimed the heads of more enemies than can easily be counted. Like his brother Lenvok, Hergom also carries the blood of dragons, but his heritage has manifested in a slightly different way than that of his brother. Hergom’s skin is unscaled and retains the usual orog coloration; the only sign of his draconic ancestry are the two backward curling horns that crown his brow and the small fangs that fill his mouth. In battle, Hergom seeks out the most powerful enemy commander to target with a Hexblade curse. He then will either engage the enemy leader in combat, or if he is guarding his brother, direct his warriors to assail the cursed foe. Hergom is capable of casting a limited number of arcane spells, and will usually choose those that improve his prowess in combat over those that harm his enemies directly. In addition to his magical abilities, Hergom is a skilled swordsman, using his great blade to devastating effect. Couple with the orog’s great strength, the enchanted blade he carries is capable of inflicting truly staggering wounds, often times killing an enemy with a single blow. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Blackdirge's Suped Up Monster Thread: Monster Column Updated 06/26/06!
Top