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Blackdirge's Suped Up Monster Thread: Monster Column Updated 06/26/06!
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<blockquote data-quote="Sandain" data-source="post: 1833303" data-attributes="member: 19306"><p>Here is something, he has a few too many feats and many a few more skill points than he should have.</p><p></p><p>Horrod Druu`giir, Male Elf, Drow - Male Rog5/Ftr4/Asn4/Shd1: CR 17; Medium Undead ; HD 5d12(Rogue) , 4d12(Fighter) , 4d12(Assassin) , 1d12(Shadowdancer) ; hp 99; Init +9; Spd 30; AC:29 (Flatfooted:29 Touch:14); Atk +14/9 base melee, +15/10 base ranged; +14/9/+14/9 (1d8+9, +3 Longsword; 1d6+7, +3 Scimitar); SA: Spell-like Abilities Dancing Lights 1 1 Darkness 4 1 Faerie Fire 1 1 , Lycanthropic Empathy (Ex) , Curse of Lycanthropy (Su) , Blood Drain (Ex) , Children of the Night (Su) , Energy Drain (Su) , Create Spawn (Su) , Domination (Su) ; SQ: Immunity: Sleep Effects (Ex), Drow (Elf) traits (Ex), Darkvision (Ex): -1 ft., Light Blindness (Ex), Spell Resistance (Ex): 11 + Class Level, Alternate Form (Su), Racial Traits: Undead, Gaseous Form (Su), Resistance: Cold (Ex): 20, Resistance: Electricity (Ex): 20, Turn resistance (Ex), Damage Reduction (Su): 15/+1, Fast Healing (Ex): 5, Spider Climb (Ex); RF: +2 Will bonus to Enchantment spells; AL CE; SV Fort +6, Ref +18, Will +4; STR 18, DEX 21, CON --, INT 18, WIS 12, CHA 10.</p><p>Skills: Appraise +8, Bluff +8, Climb +16, Disable Device +8, Disguise +12, Hide +26, Jump +10, Knowledge (Infernal) +6, Listen +19, Move Silently +30, Open Lock +11, Perform +8, Pick Pocket +11, Search +18, Sense Motive +9, Spot +17, Swim +8, Tumble +17, Use Magic Device +8, Use Rope +7. </p><p></p><p>Feats: Alertness, Ambidexterity, Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Blind-Fight, Combat Casting, Combat Reflexes, Dodge, Improved Critical: Longsword, Improved Critical: Scimitar, Improved Initiative, Improved Two-Weapon Fighting, Lightning Reflexes, Mobility, Shield Proficiency, Simple Weapon Proficiency, Two-Weapon Fighting, Weapon Focus: Longsword, Weapon Focus: Scimitar, Weapon Specialization: Longsword, Weapon Specialization: Scimitar.</p><p>Spells Known (Asn --/2/2): 1st -- Change Self, Detect Poison, Ghost Sound, Obscuring Mist, Spider Climb; 2nd -- Alter Self, Darkness, Pass without Trace, Undetectable Alignment.</p><p>Spells Prepared (Asn --/2/2): .</p><p>Possessions: </p><p>Weapons: +3 Longsword: Ghost Touch, Mighty Cleaving (59,315 gp); +3 Scimitar: Keen, Speed (131,315 gp); Mighty composite shortbow +1, Masterwork (450 gp).</p><p>Armor: +3 Chain shirt: Fire Resistance, Acid Resistance (83,250 gp).</p><p>Goods: Arrows (20), Masterwork (7 gp); Rope, silk (50 ft.) (10 gp); Thieves` tools (30 gp).</p><p>Magic: Potion: Hiding (150 gp); Potion: Sneaking (150 gp); Potion: Cure Light Wounds (1) (50 gp); Potion: Cure Light Wounds (1) (50 gp); Potion: Spider Climb (1) (50 gp); Potion: Spider Climb (1) (50 gp).</p></blockquote><p></p>
[QUOTE="Sandain, post: 1833303, member: 19306"] Here is something, he has a few too many feats and many a few more skill points than he should have. Horrod Druu`giir, Male Elf, Drow - Male Rog5/Ftr4/Asn4/Shd1: CR 17; Medium Undead ; HD 5d12(Rogue) , 4d12(Fighter) , 4d12(Assassin) , 1d12(Shadowdancer) ; hp 99; Init +9; Spd 30; AC:29 (Flatfooted:29 Touch:14); Atk +14/9 base melee, +15/10 base ranged; +14/9/+14/9 (1d8+9, +3 Longsword; 1d6+7, +3 Scimitar); SA: Spell-like Abilities Dancing Lights 1 1 Darkness 4 1 Faerie Fire 1 1 , Lycanthropic Empathy (Ex) , Curse of Lycanthropy (Su) , Blood Drain (Ex) , Children of the Night (Su) , Energy Drain (Su) , Create Spawn (Su) , Domination (Su) ; SQ: Immunity: Sleep Effects (Ex), Drow (Elf) traits (Ex), Darkvision (Ex): -1 ft., Light Blindness (Ex), Spell Resistance (Ex): 11 + Class Level, Alternate Form (Su), Racial Traits: Undead, Gaseous Form (Su), Resistance: Cold (Ex): 20, Resistance: Electricity (Ex): 20, Turn resistance (Ex), Damage Reduction (Su): 15/+1, Fast Healing (Ex): 5, Spider Climb (Ex); RF: +2 Will bonus to Enchantment spells; AL CE; SV Fort +6, Ref +18, Will +4; STR 18, DEX 21, CON --, INT 18, WIS 12, CHA 10. Skills: Appraise +8, Bluff +8, Climb +16, Disable Device +8, Disguise +12, Hide +26, Jump +10, Knowledge (Infernal) +6, Listen +19, Move Silently +30, Open Lock +11, Perform +8, Pick Pocket +11, Search +18, Sense Motive +9, Spot +17, Swim +8, Tumble +17, Use Magic Device +8, Use Rope +7. Feats: Alertness, Ambidexterity, Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Blind-Fight, Combat Casting, Combat Reflexes, Dodge, Improved Critical: Longsword, Improved Critical: Scimitar, Improved Initiative, Improved Two-Weapon Fighting, Lightning Reflexes, Mobility, Shield Proficiency, Simple Weapon Proficiency, Two-Weapon Fighting, Weapon Focus: Longsword, Weapon Focus: Scimitar, Weapon Specialization: Longsword, Weapon Specialization: Scimitar. Spells Known (Asn --/2/2): 1st -- Change Self, Detect Poison, Ghost Sound, Obscuring Mist, Spider Climb; 2nd -- Alter Self, Darkness, Pass without Trace, Undetectable Alignment. Spells Prepared (Asn --/2/2): . Possessions: Weapons: +3 Longsword: Ghost Touch, Mighty Cleaving (59,315 gp); +3 Scimitar: Keen, Speed (131,315 gp); Mighty composite shortbow +1, Masterwork (450 gp). Armor: +3 Chain shirt: Fire Resistance, Acid Resistance (83,250 gp). Goods: Arrows (20), Masterwork (7 gp); Rope, silk (50 ft.) (10 gp); Thieves` tools (30 gp). Magic: Potion: Hiding (150 gp); Potion: Sneaking (150 gp); Potion: Cure Light Wounds (1) (50 gp); Potion: Cure Light Wounds (1) (50 gp); Potion: Spider Climb (1) (50 gp); Potion: Spider Climb (1) (50 gp). [/QUOTE]
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