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Blackdirge's Suped Up Monster Thread: Monster Column Updated 06/26/06!
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<blockquote data-quote="BLACKDIRGE" data-source="post: 780447" data-attributes="member: 1953"><p>Ok here's another. Crackjaw is a fully advanced worg with the fiendish template. Despite his relatively low CR he and his pack could give even high level PC's a run for their money. </p><p></p><p>**************************************************</p><p></p><p><strong><u>Crackjaw</u></strong></p><p></p><p><strong>Advanced Fiendish Worg</strong></p><p><strong>Large Magical Beast</strong></p><p><strong>Hit Dice:</strong> 12d10+48 (126 hp)</p><p><strong>Initiative:</strong> +1 (Dex)</p><p><strong>Speed:</strong> 50 ft.</p><p><strong>AC:</strong> 16 (-1 size, +1 Dex, +6 natural)</p><p><strong>Attacks:</strong> Bite +18 melee</p><p><strong>Damage:</strong> Bite 1d8+10 (crit 19-20)</p><p><strong>Face/Reach:</strong> 5 ft. by 10 ft. /5 ft.</p><p><strong>Special Attacks:</strong> Trip, smite good</p><p><strong>Special Qualities:</strong> Scent, darkvision 60 ft., damage reduction 10/+3, cold and fire resistance 20, SR 24</p><p><strong>Saves:</strong> Fortitude +12, Reflex +9, Will +6</p><p><strong>Abilities:</strong> Str 25, Dex 13, Con 19, Int 10, Wis 14, Cha 10</p><p><strong>Skills:</strong> Hide +4, Listen +10, Move Silently +7, Spot +10, Wilderness Lore +8</p><p><strong>Feats:</strong> Power Attack, Expertise, Improved Trip, Cleave, Improved Critical (bite)</p><p><strong>Climate/Terrain:</strong> Any forest, hills, plains and mountains</p><p><strong>Organization:</strong> Solitary (with pack)</p><p><strong>Challenge Rating:</strong> 8</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Nuetral Evil</p><p></p><p><strong>Trip (Ex):</strong> If Crackjaw hits with a bite attack he can attempt to trip his foe as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails the opponent cannot react to trip Crackjaw.</p><p></p><p><strong>Smite Good (Su):</strong> Once per day Crackjaw can smite an opponent with a normal attack inflicting an additional 12 points of unholy damage to a good aligned foe.</p><p></p><p>It was evident immediately to the goblins of the Redskull tribe that their newest worg pup was quite different than the other worgs they had bred and raised before. He was very large and his glossy black fur was streaked with red stripes reminiscent of dripping blood. The pup’s eyes shone with a feral red luminance that was unsettling even to the tribal shaman leading him to believe that the newborn worg had been touched by the goblin’s savage god Maglubiyet. Ferocious even in his first moments outside the womb, the fiendish worg pup set upon and devoured his litter mates, attacking even his mother when she came to the aid of her remaining offspring. The tribal chieftain, who watched with obvious amusement as the pup cracked the bones of his siblings in its oversized jaws, dubbed the infant worg “Crackjaw”. </p><p></p><p>As Crackjaw grew to maturity his size and strength surpassed the wildest expectations of the Redskull tribe. As large as a draft horse and with a disposition to match his fiendish nature the Redskull goblins looked on Crackjaw as a gift from their god. The huge worg refused to be ridden, mauling and even killing goblins who made the attempt, instead surging into battle alone an equal member of the tribe. With the aid of Crackjaw the Redskulls managed to annihilate a number of neighboring goblin tribes and their power was growing in the small forest in which they lived. Crackjaw was considered and equal member of the tribe but he was not happy with his station and at the goblin subjugation of his brethren. The Redskull goblins maintained over thirty worgs, which they rode into battle treating their mounts as little more than beasts to be yoked for whatever purpose was needed. Unable to resist the cunning strength of their goblin masters the worgs led a life of demeaning servitude.</p><p></p><p>A rage gad been growing in Crackjaw over the treatment of his brethren but none expected the whirlwind of destruction that would follow. The Redskull tribe was obliterated in a single night crushed beneath the ravening jaws of Crackjaw and the words he led to freedom. Crackjaw’s new “pack” feasted well on goblin corpses for many days until the huge worg that had granted them their freedom loosed a booming howl and led them from the goblin’s dank cave and out into the forest that would become their undisputed demesne. </p><p></p><p>In the months and weeks that followed the destruction of the Redskulls, Crackjaw led his pack to war. The worgs sniffed out every goblin lair in their forest and crushed it completely, allowing the surviving worgs the chance to join the pack or die. Crackjaw now leads a pack of nearly one hundred worgs all fiercely devoted to their fiendish alpha. The pack prowls their territory, a small forest in the north, almost constantly chasing down and devouring any intruders. Recently the food supplies in the area have become depleted as the huge pack had decimated the local wildlife; this has turned Crackjaw’s attention to the human villages that border the forest. An ample supply of food lies just within reach and it will not be long before the humans in the area are drowned beneath a sea of howls and snapping teeth. </p><p></p><p><strong>Description & Tactics</strong></p><p></p><p>Crackjaw is a massive worg, easily twelve feet long and four feet high at the shoulder. His fur is a deep midnight black streaked with blood red striations, which the goblins in his former tribe saw as a mark of their god Maglubiyet. Crackjaw’s fearsome jaws are oversized and filled with powerful bone-crushing fangs and the huge worg, true to his name, delights in cracking the bones of his enemies between them. Crackjaw’s fiendish nature is not readily apparent at first glance but the eerie glow if his red tinged eyes and the charnel stench that hangs about him are quick indications of his otherworldly origins. </p><p></p><p>Crackjaw is not a subtle combatant and rushes headlong into combat with a wild and feral abandon. The huge worg will make a beeline for the strongest looking combatant using his massive size to trip his opponent and then maul them on the ground. With his damage reduction and elemental resistances Crackjaw has learned that there is very little that can hurt him besides powerful magic and so he typically commands his pack to swarm spellcasters keeping their spells from deciding the combat. Crackjaw will only use his smite ability if he has managed to trip a good aligned opponent and can deliver a good bite attack to the fallen enemy.</p></blockquote><p></p>
[QUOTE="BLACKDIRGE, post: 780447, member: 1953"] Ok here's another. Crackjaw is a fully advanced worg with the fiendish template. Despite his relatively low CR he and his pack could give even high level PC's a run for their money. ************************************************** [b][u]Crackjaw[/u][/b][u][/u] [b]Advanced Fiendish Worg[/b] [b]Large Magical Beast[/b] [b]Hit Dice:[/b] 12d10+48 (126 hp) [b]Initiative:[/b] +1 (Dex) [b]Speed:[/b] 50 ft. [b]AC:[/b] 16 (-1 size, +1 Dex, +6 natural) [b]Attacks:[/b] Bite +18 melee [b]Damage:[/b] Bite 1d8+10 (crit 19-20) [b]Face/Reach:[/b] 5 ft. by 10 ft. /5 ft. [b]Special Attacks:[/b] Trip, smite good [b]Special Qualities:[/b] Scent, darkvision 60 ft., damage reduction 10/+3, cold and fire resistance 20, SR 24 [b]Saves:[/b] Fortitude +12, Reflex +9, Will +6 [b]Abilities:[/b] Str 25, Dex 13, Con 19, Int 10, Wis 14, Cha 10 [b]Skills:[/b] Hide +4, Listen +10, Move Silently +7, Spot +10, Wilderness Lore +8 [b]Feats:[/b] Power Attack, Expertise, Improved Trip, Cleave, Improved Critical (bite) [b]Climate/Terrain:[/b] Any forest, hills, plains and mountains [b]Organization:[/b] Solitary (with pack) [b]Challenge Rating:[/b] 8 [b]Treasure:[/b] Standard [b]Alignment:[/b] Nuetral Evil [b]Trip (Ex):[/b] If Crackjaw hits with a bite attack he can attempt to trip his foe as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails the opponent cannot react to trip Crackjaw. [b]Smite Good (Su):[/b] Once per day Crackjaw can smite an opponent with a normal attack inflicting an additional 12 points of unholy damage to a good aligned foe. It was evident immediately to the goblins of the Redskull tribe that their newest worg pup was quite different than the other worgs they had bred and raised before. He was very large and his glossy black fur was streaked with red stripes reminiscent of dripping blood. The pup’s eyes shone with a feral red luminance that was unsettling even to the tribal shaman leading him to believe that the newborn worg had been touched by the goblin’s savage god Maglubiyet. Ferocious even in his first moments outside the womb, the fiendish worg pup set upon and devoured his litter mates, attacking even his mother when she came to the aid of her remaining offspring. The tribal chieftain, who watched with obvious amusement as the pup cracked the bones of his siblings in its oversized jaws, dubbed the infant worg “Crackjaw”. As Crackjaw grew to maturity his size and strength surpassed the wildest expectations of the Redskull tribe. As large as a draft horse and with a disposition to match his fiendish nature the Redskull goblins looked on Crackjaw as a gift from their god. The huge worg refused to be ridden, mauling and even killing goblins who made the attempt, instead surging into battle alone an equal member of the tribe. With the aid of Crackjaw the Redskulls managed to annihilate a number of neighboring goblin tribes and their power was growing in the small forest in which they lived. Crackjaw was considered and equal member of the tribe but he was not happy with his station and at the goblin subjugation of his brethren. The Redskull goblins maintained over thirty worgs, which they rode into battle treating their mounts as little more than beasts to be yoked for whatever purpose was needed. Unable to resist the cunning strength of their goblin masters the worgs led a life of demeaning servitude. A rage gad been growing in Crackjaw over the treatment of his brethren but none expected the whirlwind of destruction that would follow. The Redskull tribe was obliterated in a single night crushed beneath the ravening jaws of Crackjaw and the words he led to freedom. Crackjaw’s new “pack” feasted well on goblin corpses for many days until the huge worg that had granted them their freedom loosed a booming howl and led them from the goblin’s dank cave and out into the forest that would become their undisputed demesne. In the months and weeks that followed the destruction of the Redskulls, Crackjaw led his pack to war. The worgs sniffed out every goblin lair in their forest and crushed it completely, allowing the surviving worgs the chance to join the pack or die. Crackjaw now leads a pack of nearly one hundred worgs all fiercely devoted to their fiendish alpha. The pack prowls their territory, a small forest in the north, almost constantly chasing down and devouring any intruders. Recently the food supplies in the area have become depleted as the huge pack had decimated the local wildlife; this has turned Crackjaw’s attention to the human villages that border the forest. An ample supply of food lies just within reach and it will not be long before the humans in the area are drowned beneath a sea of howls and snapping teeth. [b]Description & Tactics[/b] Crackjaw is a massive worg, easily twelve feet long and four feet high at the shoulder. His fur is a deep midnight black streaked with blood red striations, which the goblins in his former tribe saw as a mark of their god Maglubiyet. Crackjaw’s fearsome jaws are oversized and filled with powerful bone-crushing fangs and the huge worg, true to his name, delights in cracking the bones of his enemies between them. Crackjaw’s fiendish nature is not readily apparent at first glance but the eerie glow if his red tinged eyes and the charnel stench that hangs about him are quick indications of his otherworldly origins. Crackjaw is not a subtle combatant and rushes headlong into combat with a wild and feral abandon. The huge worg will make a beeline for the strongest looking combatant using his massive size to trip his opponent and then maul them on the ground. With his damage reduction and elemental resistances Crackjaw has learned that there is very little that can hurt him besides powerful magic and so he typically commands his pack to swarm spellcasters keeping their spells from deciding the combat. Crackjaw will only use his smite ability if he has managed to trip a good aligned opponent and can deliver a good bite attack to the fallen enemy. [/QUOTE]
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