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Blackdirge's Suped Up Monster Thread: Monster Column Updated 06/26/06!
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<blockquote data-quote="BLACKDIRGE" data-source="post: 795306" data-attributes="member: 1953"><p>Ok here's another nasty for you. Madastracht is an advanced androsphinx with the vampire template. Yeah, i know I am technically breaking the rules by applying the vampire template to a magical beast, but what's the point of rules if they can't be bent every once and a while.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>By WoTC reckoning Madastracht has a CR of 15, but with all his special powers and physical bonuses I think that may be a bit low but your milage may vary.</p><p></p><p>*************************************************</p><p></p><p><strong>Madastracht</strong></p><p></p><p><strong>Advanced Vampiric Androphinx</strong></p><p><strong>Huge Undead</strong></p><p><strong>Hit Dice:</strong> 30d12 (270 hp)</p><p><strong>Initiative:</strong> +5 (+1 Dex, +4 Improved Initiative)</p><p><strong>Speed:</strong> 50 ft., Fly 80 ft. (average)</p><p><strong>AC:</strong> 32 (-2 size, +1 Dex, +23 natural)</p><p><strong>Attacks:</strong> 2 claws +42 melee or slam +42 melee</p><p><strong>Damage:</strong> Claws 2d6+14 (crit 19-20), slam 2d6+14 plus energy drain </p><p><strong>Face/Reach:</strong> 10 ft. by 20 ft. /10 ft.</p><p><strong>Special Attacks:</strong> Pounce, rake 2d6+14, roar, spells, charm, energy drain, children of the night, create spawn</p><p><strong>Special Qualities:</strong> Undead, damage reduction 15/+1, cold and electricity resistance 20, gaseous form, spider climb, alternate form, fast healing 5, vampiric weaknesses</p><p><strong>Saves:</strong> Fortitude +17, Reflex +20, Will +15</p><p><strong>Abilities:</strong> Str 39, Dex 12, Con --, Int 18, Wis 19, Cha 21</p><p><strong>Skills:</strong> Bluff +16, Hide +3, Intimidate +13, Knowledge (religion) +12, Listen +22, Move Silently +11, Search +14, Sense Motive +15, Spot +22, Wilderness Lore +12</p><p><strong>Feats:</strong> Alertness, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Power Attack, Cleave, Great Cleave, Improved Flight, Fly by Attack, Improved Fly by Attack, Greater Fly by Attack, Power Dive, Improved Critical (claw), Wing Storm, Dust Cloud</p><p><strong>Climate/Terrain:</strong> Any warm land</p><p><strong>Organization:</strong> Solitary </p><p><strong>Challenge Rating:</strong> 15</p><p><strong>Treasure:</strong> Double standard</p><p><strong>Alignment:</strong> Chaotic Evil</p><p></p><p><strong>Cleric Spells (5/4+1/4+1/3+1):</strong> Domains evil, destruction; DC = 14 + spell level.</p><p></p><p><strong>Pounce (Ex):</strong> If Madastracht leaps upon a foe during the first round of combat, he can make a full attack even if it has already taken a move action.</p><p></p><p><strong>Rake (Ex):</strong> If Madastracht pounces onto a creature he make two rake attacks with its hind legs. Attack bonus +42 melee, damage 2d6+7.</p><p></p><p><strong>Roar (Su):</strong> Three times per day Madastracht can loose a mighty roar. The first time he does this, all creatures within 500 feet must succeed at a Will save (DC 30) or be affected as though by a fear spell for 12 rounds. If Madastracht roars a second time during the same encounter, all creatures within 250 feet must succeed at a Fortitude save (DC 30) or be paralyzed for 1d4 rounds, and all those within 90 feet are deafened for 2d6 rounds (no save). If Madastracht roars a third time during the same encounter, all those within 250 feet must succeed at a Fortitude save (DC 30) or take 2d4 points of temporary Strength damage for 2d4 rounds. In addition, any Medium-size or smaller creature within 90 feet must succeed at a Fortitude save (DC 30) or be thrown to the ground and take 2d8 points of damage. The force of this roar is so great that it deals 50 points of damage to any stone or crystalline object within 90 feet. Magic items and held or carried items can avoid damage with a successful Reflex save (DC 19). Other androsphinxes are immune to these effects.</p><p></p><p><strong>Domination (Su):</strong> Madastracht can crush an opponent’s will simply by looking into his or her eyes. This is similar to a gaze attack but requires Madastracht to take a standard action; those merely looking at Madastracht are not affected. Anyone targeted by Madastracht must succeed at a Will saving throw (DC 30) or fall instantly under his influence as though by a dominate person spell cast at 12th level. This ability has a range of 30 ft.</p><p></p><p><strong>Energy Drain (Su):</strong> Living creatures hit my Madastracht’s slam attack suffer 2 negative levels.</p><p></p><p><strong>Blood Drain (Su):</strong> Madastracht can suck the blood from a living victim with his fangs by making a successful grapple check. If he pins his foe, he drains blood, inflicting 1d4 points of permanent constitution damage each round the pin is maintained.</p><p></p><p><strong>Alternate Form (Su):</strong> Madastracht can assume the shape of a bat, dire bat, lion, or dire lion as a standard action. This ability is similar to a polymorph self spell cast by a 12th level sorcerer, except that Madastracht can assume only one of the forms listed above. Madastracht can remain in this from until he assumes another or until the next sunrise. </p><p></p><p><strong>Children of the Night (Su):</strong> Madastracht can summon a pack of 4d8 dire rats, 10d10 bats, or 3d6 lions as a standard action. These creatures arrive in 2d6 rounds and serve Madastracht for 1 hour.</p><p></p><p><strong>Create Spawn (Su):</strong> Any humanoid or monstrous humanoid slain by Madastracht’s energy drain rises as a vampire spawn 1d4 days after burial.</p><p></p><p><strong>Damage Reduction (Ex):</strong> Madastracht’s tough undead body grants him damage reduction 15/+1</p><p></p><p><strong>Fast Healing (Ex):</strong> Madastracht heals 5 points of damage per round so long as he has at least 1 hit point.</p><p></p><p><strong>Gaseous form (Su):</strong> Madastracht can assume gaseous form at will, as the spell cast by a 5th level sorcerer.</p><p></p><p><strong>Resistance (Ex):</strong> Madastracht has cold and electricity resistance 20.</p><p></p><p><strong>Spider Climb (Ex):</strong> Madastracht can climb sheer surfaces as though with a spider climb spell.</p><p></p><p><strong>Turn Resistance (Ex):</strong> Madastracht has +4 turn resistance.</p><p></p><p>There are few terrors in the south that rival the sheer malignancy and evil of Madastacht, a vampiric abomination of legendary strength and power. Suffused with evil the huge undead androsphinx silently haunts the midnight skies a slave to his own blasphemous hunger. Madastracht was not always the creature of evil his is now, once like most of his kind he was a being of light heart and cheerful demeanor. As a living androsphinx Madastracht was known as Belkorian and his territory covered a vast swath of the southern plains. Belkorian patrolled his territory constantly and was a familiar sight to travelers making their way south. The androsphinx would often follow merchant caravans traveling through his domain, sometimes striding beside them to trade gossip or news from the lands to the north. </p><p></p><p>Belkorian’s lands were considered a safe place to rest when traveling for the mighty androsphinx had all but exterminated the goblinoid population in the area and human bandits avoided the area for fear of provoking the sphinx’s ire. For fifty years Belkorian patrolled his lands vigilant for any incursions of evil but unbeknownst to the sphinx evil had long lain within his lands dormant and waiting to be discovered. </p><p></p><p>The vampire lord Nedreshek had ruled a vast empire in the south millennia ago until the paladins of the order of the smiting fist drove him from his seat of power and entombed him high upon a lonely mountain peak. For untold centuries the vampire lay in confined slumber his body slowly withering as the years trickled by. All traces of the tomb were eventually obliterated beneath various landslides and natural disasters as well as the slow erosion of time. The tomb lay undiscovered until Belkorian who was expanding his lair, a large cavern situated on a high mountain peak, unwittingly freed the vampire with his errant digging. Freed from his tomb the ravenous Nedreshek attacked the first living thing he laid eyes upon, in this case Belkorian. Undaunted by the sphinx’s size and obvious power the vampire flew into a hunger mad frenzy tearing into the surprised Belkorian with the flurry of teeth and claws. The ensuing battle was fierce and Belkorian took grievous wounds from Nedreshek but not before he dragged the powerful undead out of the cavern and into the burning light of the sun. Faced with its nemesis the vampire tried to flee back to the safety of the cave but using the last vestiges of his strength Belkorian held Nedreshek to the ground as the sunlight burned him to ash. </p><p></p><p>Horribly wounded, Belkorian crawled back into his lair and collapsed quickly falling under the shroud of unconsciousness. Fate was cruel to Belkorian, for although he had removed a terrible evil from the land, that very same evil had infected the mighty sphinx with its taint. Belkorian’s unconsciousness gradually gave way to the bleak eternity of death, but the androsphinx was not allowed to pass on to his next phase of existence. The vampire Nedreshek had drained much of Belkorian's vital life energy and replaced it with the shadowy power of undeath. Three days later Belkorian awoke, a strange and unwholesome hunger burning in his mind and a terrible strength coursing through his entire body. The mighty androsphinx had been reborn in darkness. </p><p></p><p>Unable to cope with his undead state and his hunger for the living the androsphinx went quite mad. Giving into his dark urges Belkorian began to terrorize the land he once protected. Falling from the night skies upon the merchant caravans that had always traveled his lands Belkorian left a legacy of shattered bodies and unholy mayhem. The noble androsphinx Belkorian was no more, a ravenous beast had taken his form and corrupted his mind. The creature that wears Belkorian’s face is called Madastracht and its cruelty and malice truly knows no limits. The vast plains to the south once patrolled by Belkorian are now avoided if possible, tales of a terrible winged beast that comes in the night to slay and devour have all but stopped trade to the lands beyond the plains. The merchants in the north and those in the south have begun to hire bands of adventurers to eliminate the menace but as of yet all have failed. </p><p></p><p><strong>Description & Tactics</strong></p><p></p><p>Like all androsphinxes Madastracht combines elements of human, lion and eagle into one powerful form. Madastracht’s body is that of a long graceful hunting cat topped with a human like head with two great feathered wings sprouting from his back. When Madastracht was alive his fur was deep golden brown, glowing with health and life, in his transition to undeath his fur has faded to a dull lusterless gray that hangs from his withered body in clumps and patches. The once proud and noble features of Belkorian have been twisted into a feral brutishness complete with the glowing red eyes and jutting fangs that are the hallmark of the vampire. Although his body has atrophied Madastracht is horrendously strong and quick, in addition his senses have sharpened to supernatural levels and his already keen intellect has reached near genius levels. </p><p></p><p>Madastracht is a nightmarish opponent with a staggering array of special powers and abilities at his disposal. He will typically attack from the air using he fly by attack feats attempting to disorient and confuse his opponents. On the ground he will start combat with a roar hoping to stun as many opponents as possible. Those that remain standing after his roar attack will be subject to his domination ability. Madastracht typically shrouds himself in protective magics before entering battle, using spells like <em>protection from good</em> and <em>shield of faith</em> to increase his already formidable defenses. Wary of powerful adventuring bands he will only enter melee if he is sure he will triumph, focusing on spellcaster first. Stunned or dominated opponents will be carried of to Madastracht’s lair to be tortured and slowly drained or to serve as slaves until the volatile and unpredictable vampire tires of them.</p></blockquote><p></p>
[QUOTE="BLACKDIRGE, post: 795306, member: 1953"] Ok here's another nasty for you. Madastracht is an advanced androsphinx with the vampire template. Yeah, i know I am technically breaking the rules by applying the vampire template to a magical beast, but what's the point of rules if they can't be bent every once and a while.:D By WoTC reckoning Madastracht has a CR of 15, but with all his special powers and physical bonuses I think that may be a bit low but your milage may vary. ************************************************* [b]Madastracht[/b] [b]Advanced Vampiric Androphinx[/b] [b]Huge Undead[/b] [b]Hit Dice:[/b] 30d12 (270 hp) [b]Initiative:[/b] +5 (+1 Dex, +4 Improved Initiative) [b]Speed:[/b] 50 ft., Fly 80 ft. (average) [b]AC:[/b] 32 (-2 size, +1 Dex, +23 natural) [b]Attacks:[/b] 2 claws +42 melee or slam +42 melee [b]Damage:[/b] Claws 2d6+14 (crit 19-20), slam 2d6+14 plus energy drain [b]Face/Reach:[/b] 10 ft. by 20 ft. /10 ft. [b]Special Attacks:[/b] Pounce, rake 2d6+14, roar, spells, charm, energy drain, children of the night, create spawn [b]Special Qualities:[/b] Undead, damage reduction 15/+1, cold and electricity resistance 20, gaseous form, spider climb, alternate form, fast healing 5, vampiric weaknesses [b]Saves:[/b] Fortitude +17, Reflex +20, Will +15 [b]Abilities:[/b] Str 39, Dex 12, Con --, Int 18, Wis 19, Cha 21 [b]Skills:[/b] Bluff +16, Hide +3, Intimidate +13, Knowledge (religion) +12, Listen +22, Move Silently +11, Search +14, Sense Motive +15, Spot +22, Wilderness Lore +12 [b]Feats:[/b] Alertness, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Power Attack, Cleave, Great Cleave, Improved Flight, Fly by Attack, Improved Fly by Attack, Greater Fly by Attack, Power Dive, Improved Critical (claw), Wing Storm, Dust Cloud [b]Climate/Terrain:[/b] Any warm land [b]Organization:[/b] Solitary [b]Challenge Rating:[/b] 15 [b]Treasure:[/b] Double standard [b]Alignment:[/b] Chaotic Evil [b]Cleric Spells (5/4+1/4+1/3+1):[/b] Domains evil, destruction; DC = 14 + spell level. [b]Pounce (Ex):[/b] If Madastracht leaps upon a foe during the first round of combat, he can make a full attack even if it has already taken a move action. [b]Rake (Ex):[/b] If Madastracht pounces onto a creature he make two rake attacks with its hind legs. Attack bonus +42 melee, damage 2d6+7. [b]Roar (Su):[/b] Three times per day Madastracht can loose a mighty roar. The first time he does this, all creatures within 500 feet must succeed at a Will save (DC 30) or be affected as though by a fear spell for 12 rounds. If Madastracht roars a second time during the same encounter, all creatures within 250 feet must succeed at a Fortitude save (DC 30) or be paralyzed for 1d4 rounds, and all those within 90 feet are deafened for 2d6 rounds (no save). If Madastracht roars a third time during the same encounter, all those within 250 feet must succeed at a Fortitude save (DC 30) or take 2d4 points of temporary Strength damage for 2d4 rounds. In addition, any Medium-size or smaller creature within 90 feet must succeed at a Fortitude save (DC 30) or be thrown to the ground and take 2d8 points of damage. The force of this roar is so great that it deals 50 points of damage to any stone or crystalline object within 90 feet. Magic items and held or carried items can avoid damage with a successful Reflex save (DC 19). Other androsphinxes are immune to these effects. [b]Domination (Su):[/b] Madastracht can crush an opponent’s will simply by looking into his or her eyes. This is similar to a gaze attack but requires Madastracht to take a standard action; those merely looking at Madastracht are not affected. Anyone targeted by Madastracht must succeed at a Will saving throw (DC 30) or fall instantly under his influence as though by a dominate person spell cast at 12th level. This ability has a range of 30 ft. [b]Energy Drain (Su):[/b] Living creatures hit my Madastracht’s slam attack suffer 2 negative levels. [b]Blood Drain (Su):[/b] Madastracht can suck the blood from a living victim with his fangs by making a successful grapple check. If he pins his foe, he drains blood, inflicting 1d4 points of permanent constitution damage each round the pin is maintained. [b]Alternate Form (Su):[/b] Madastracht can assume the shape of a bat, dire bat, lion, or dire lion as a standard action. This ability is similar to a polymorph self spell cast by a 12th level sorcerer, except that Madastracht can assume only one of the forms listed above. Madastracht can remain in this from until he assumes another or until the next sunrise. [b]Children of the Night (Su):[/b] Madastracht can summon a pack of 4d8 dire rats, 10d10 bats, or 3d6 lions as a standard action. These creatures arrive in 2d6 rounds and serve Madastracht for 1 hour. [b]Create Spawn (Su):[/b] Any humanoid or monstrous humanoid slain by Madastracht’s energy drain rises as a vampire spawn 1d4 days after burial. [b]Damage Reduction (Ex):[/b] Madastracht’s tough undead body grants him damage reduction 15/+1 [b]Fast Healing (Ex):[/b] Madastracht heals 5 points of damage per round so long as he has at least 1 hit point. [b]Gaseous form (Su):[/b] Madastracht can assume gaseous form at will, as the spell cast by a 5th level sorcerer. [b]Resistance (Ex):[/b] Madastracht has cold and electricity resistance 20. [b]Spider Climb (Ex):[/b] Madastracht can climb sheer surfaces as though with a spider climb spell. [b]Turn Resistance (Ex):[/b] Madastracht has +4 turn resistance. There are few terrors in the south that rival the sheer malignancy and evil of Madastacht, a vampiric abomination of legendary strength and power. Suffused with evil the huge undead androsphinx silently haunts the midnight skies a slave to his own blasphemous hunger. Madastracht was not always the creature of evil his is now, once like most of his kind he was a being of light heart and cheerful demeanor. As a living androsphinx Madastracht was known as Belkorian and his territory covered a vast swath of the southern plains. Belkorian patrolled his territory constantly and was a familiar sight to travelers making their way south. The androsphinx would often follow merchant caravans traveling through his domain, sometimes striding beside them to trade gossip or news from the lands to the north. Belkorian’s lands were considered a safe place to rest when traveling for the mighty androsphinx had all but exterminated the goblinoid population in the area and human bandits avoided the area for fear of provoking the sphinx’s ire. For fifty years Belkorian patrolled his lands vigilant for any incursions of evil but unbeknownst to the sphinx evil had long lain within his lands dormant and waiting to be discovered. The vampire lord Nedreshek had ruled a vast empire in the south millennia ago until the paladins of the order of the smiting fist drove him from his seat of power and entombed him high upon a lonely mountain peak. For untold centuries the vampire lay in confined slumber his body slowly withering as the years trickled by. All traces of the tomb were eventually obliterated beneath various landslides and natural disasters as well as the slow erosion of time. The tomb lay undiscovered until Belkorian who was expanding his lair, a large cavern situated on a high mountain peak, unwittingly freed the vampire with his errant digging. Freed from his tomb the ravenous Nedreshek attacked the first living thing he laid eyes upon, in this case Belkorian. Undaunted by the sphinx’s size and obvious power the vampire flew into a hunger mad frenzy tearing into the surprised Belkorian with the flurry of teeth and claws. The ensuing battle was fierce and Belkorian took grievous wounds from Nedreshek but not before he dragged the powerful undead out of the cavern and into the burning light of the sun. Faced with its nemesis the vampire tried to flee back to the safety of the cave but using the last vestiges of his strength Belkorian held Nedreshek to the ground as the sunlight burned him to ash. Horribly wounded, Belkorian crawled back into his lair and collapsed quickly falling under the shroud of unconsciousness. Fate was cruel to Belkorian, for although he had removed a terrible evil from the land, that very same evil had infected the mighty sphinx with its taint. Belkorian’s unconsciousness gradually gave way to the bleak eternity of death, but the androsphinx was not allowed to pass on to his next phase of existence. The vampire Nedreshek had drained much of Belkorian's vital life energy and replaced it with the shadowy power of undeath. Three days later Belkorian awoke, a strange and unwholesome hunger burning in his mind and a terrible strength coursing through his entire body. The mighty androsphinx had been reborn in darkness. Unable to cope with his undead state and his hunger for the living the androsphinx went quite mad. Giving into his dark urges Belkorian began to terrorize the land he once protected. Falling from the night skies upon the merchant caravans that had always traveled his lands Belkorian left a legacy of shattered bodies and unholy mayhem. The noble androsphinx Belkorian was no more, a ravenous beast had taken his form and corrupted his mind. The creature that wears Belkorian’s face is called Madastracht and its cruelty and malice truly knows no limits. The vast plains to the south once patrolled by Belkorian are now avoided if possible, tales of a terrible winged beast that comes in the night to slay and devour have all but stopped trade to the lands beyond the plains. The merchants in the north and those in the south have begun to hire bands of adventurers to eliminate the menace but as of yet all have failed. [b]Description & Tactics[/b] Like all androsphinxes Madastracht combines elements of human, lion and eagle into one powerful form. Madastracht’s body is that of a long graceful hunting cat topped with a human like head with two great feathered wings sprouting from his back. When Madastracht was alive his fur was deep golden brown, glowing with health and life, in his transition to undeath his fur has faded to a dull lusterless gray that hangs from his withered body in clumps and patches. The once proud and noble features of Belkorian have been twisted into a feral brutishness complete with the glowing red eyes and jutting fangs that are the hallmark of the vampire. Although his body has atrophied Madastracht is horrendously strong and quick, in addition his senses have sharpened to supernatural levels and his already keen intellect has reached near genius levels. Madastracht is a nightmarish opponent with a staggering array of special powers and abilities at his disposal. He will typically attack from the air using he fly by attack feats attempting to disorient and confuse his opponents. On the ground he will start combat with a roar hoping to stun as many opponents as possible. Those that remain standing after his roar attack will be subject to his domination ability. Madastracht typically shrouds himself in protective magics before entering battle, using spells like [i]protection from good[/i] and [i]shield of faith[/i] to increase his already formidable defenses. Wary of powerful adventuring bands he will only enter melee if he is sure he will triumph, focusing on spellcaster first. Stunned or dominated opponents will be carried of to Madastracht’s lair to be tortured and slowly drained or to serve as slaves until the volatile and unpredictable vampire tires of them. [/QUOTE]
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