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Blackdirge's Suped Up Monster Thread: Monster Column Updated 06/26/06!
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<blockquote data-quote="BLACKDIRGE" data-source="post: 807246" data-attributes="member: 1953"><p>And another beastie to torture your PCs with. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Gred'Zex is an advanced wyvern with the multiheaded template from Savage Species. He also has the "Pyro" option from the same template. Good critter for parties in the 10-13 range as he doesnt have much in the way of spell resistance but has some very powerful physical attacks. </p><p></p><p>**************************************************</p><p><strong><u>Gred’Zex</u></strong></p><p></p><p><strong>Advanced Two-Headed Pyro-Wyvern</strong></p><p><strong>Gargantuan Dragon (fire)</strong></p><p><strong>Hit Dice:</strong> 23d12+115 (293 hp)</p><p><strong>Initiative:</strong> +5 (+1 Dex, +4 Improved Initiative)</p><p><strong>Speed:</strong> 20 ft., Fly 60 ft. (average)</p><p><strong>AC:</strong> 20 (-4 size, +1 Dex, +13 natural)</p><p><strong>Attacks:</strong> 2 bites +27 melee, sting +27, 2 wings +27 melee, or 2 claws +27 melee</p><p><strong>Damage:</strong> Bite 4d6+8, sting 1d8+4 plus poison, wing 2d6+4, claw 1d8+4</p><p><strong>Face/Reach:</strong> 20 ft. by 40 ft./15 ft.</p><p><strong>Special Attacks:</strong> Breath weapon, poison, snatch, improved grab, rend</p><p><strong>Special Qualities:</strong> Scent, dragon qualities, fire subtype</p><p><strong>Saves:</strong> Fort +18, Ref +14, Will +14</p><p><strong>Abilities:</strong> Str 27, Dex 12, Con 21, Int 10, Wis 12, Cha 9</p><p><strong>Skills:</strong> Listen +20, Move Silently +18, Search +11, Spot +19, Wilderness Lore +12, </p><p><strong>Feats:</strong> Multiattack, Improved Multiattack, Improved Initiative, Combat Reflexes, Crush, Fling Enemy, Virulent Poison, Deadly Poison, Fly by Attack, Power Attack</p><p><strong>Climate/Terrain:</strong> Temperate and warm forest, hill and mountains</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 15</p><p><strong>Alignment:</strong> Chaotic Evil</p><p></p><p><strong>Breath Weapon (Su):</strong> Each of Gred’Zex’s two head can breathe a jet of flame 10 ft. high, 10 ft. wide and 20 ft. long. Gred’Zex can breathe once every 1d4 rounds with and each jet deals 3d6 points of fire damage per head. A successful reflex saving throw DC 16 halves the damage.</p><p></p><p><strong>Poison (Ex):</strong> Gred’Zex’s sting carries a poison of staggering lethality. Those struck by the wyvern’s sting must make a successful fortitude saving throw DC 28 or suffer an initial 2d6 points of temporary constitution damage. One minute later the victim must make a second fortitude saving throw or suffer another 4d6 points of temporary constitution damage. </p><p></p><p><strong>Improved Grab (Ex):</strong> Gred’Zex can use this ability with either of his two heads or with both claws. If he gets a hold with his claws he will hang on and sting or fling his opponent if he manages to grab them with one of his heads.</p><p></p><p><strong>Fling:</strong> If Gred’Zex has managed to grab an opponent with one of his heads he can in lieu of rending, fling his opponent away from him. If Gred’Zex chooses to fling his opponent vertically they will take normal falling damage. He can instead choose to fling an opponent horizontally inflicting half falling damage or he can fling his victim at another target in which case both victim and target take half falling damage. Gred’Zex can fling a creature up to 230 ft straight up or horizontally. </p><p></p><p><strong>Rend (Ex):</strong> If Gred’Zex manages to hit a target with both bite attacks he hangs on and attempts to pull the creature apart inflicting an automatic 8d6+16 points of damage. </p><p></p><p><strong>Snatch (Ex):</strong> If a Gred’Zex gets a hold on a creature four or more sizes smaller, he automatically deals damage with both claws and his sting attacks each round the hold is maintained. Gred’Zex can drop a creature he has snatched as a free action or use a standard action to fling it aside. </p><p></p><p></p><p>As odd as Gred’Zex’s appearance is, his origin is a matter of no great mystery. The wyvern’s mother, a huge and terrible beast that ravaged the northern lands until she was brought down by a red dragon, purposely engineered Gred’Zex’s bizarre physiology. Far more intelligent than most of her kind, Gred’Zex’s mother had an intrinsic knowledge of the odd fecundity of dragon kind which granted the magical beasts the ability to mate with nearly any other creature. Armed with this knowledge Gred’Zex’s mother set out to find a mate that would make her offspring truly terrifying. After years of searching the huge she-wyvern found what she was looking for, a massive pyrohydra. </p><p></p><p>How Gred’Zex’s mother coerced the pyrohydra into mating with her is a matter best left to the imagination, but months later the she wyvern laid a clutch of red tinged eggs and awaited the fruits of her experimentation. Of the six eggs only three hatched and two of the wyvern chicks were so horribly mutated that they died minutes after their emergence from the egg. Only one of the chicks, a lively two-headed beast, managed to survive. The she wyvern named here soul offspring Gred’Zex which means “two heads” in draconic. Pleased that her experiment was a success Gred’Zex’s mother set about teaching her new offspring the ways of wyvern kind. When Gred’Zex grew to maturity he was well versed in the methods of stalking prey from the air and using his massive size and two heads to their best advantage. Gred’Zex’s two heads shared only one mind allowing the wyvern to coordinate attacks without the difficulty other two-headed creatures, like ettins, have with two personalities in one body. </p><p></p><p>Gred’Zex and his mother terrorized the countryside until the red dragon Pyramanderoth settled in the wyverns’ territory. The huge dragon was not about to allow any competition in “his territory” and in a spectacular aerial battle with Gred’Zex and his mother sent the she wyvern spiraling from the air reduced to little more than ash and cinders and wounded Gred’Zex severely. Gred'Zex managed to escape the dragon and fled to the south where he has settled and now terrorizes the small settlements of gnomes and halflings that inhabit the area. Gred’Zex has completely destroyed the three adventuring bands sent against him by the inhabitants of the area including the famous Beastslayers a group who had gained much renown from slaying massive and powerful monsters like dragons. It is likely that Gred’Zex will eventually be brought down by either a dragon or a powerful adventuring group but for the time being he reigns supreme as the top monster in his area. </p><p></p><p><strong>Description & Tactics</strong></p><p></p><p>Bizarre and terrifying Gred’Zex is a mighty opponent capable of decimating even a well-armed group of adventurers. Gred’Zex’s body is that of a wyvern grown to colossal proportions. His thick red scales are iron hard and resistant to all but the most powerful blows, while his terrible claws and sting can slay even the stoutest of warriors with a single blow. Gred’Zex’s twin heads combine features of his hydra father as well as his wyvern mother. Both heads bare the slightly shorter snout of the hydra as well as the raised crest of the multiheaded beast. The eyes and fangs of each head are all wyvern, the former containing the feral cunning of wyvern-kind while the latter are one-foot daggers capable of rending steel. Gred’Zex glides through the sky on two mammoth wings spanning over eighty feet that literally blot out the sun as the massive beast descends on his victims. Unlike most wyverns, Gred’Zex is a skilled flyer and uses his increased mobility in the air to great advantage in combat.</p><p></p><p>Gred’Zex will almost always start combat from the air, attempting to snatch medium size opponents in his multiple jaws and then carry them aloft to be torn apart or dropped from a great height. Against multiple weak foes Gred’Zex will simply plummet from the air using his own gigantic body as a weapon, crushing his enemies beneath his tremendous bulk. If forced to fight upon the ground Gred’Zex will target any spellcaster with his sting or breath weapons as he has learned that powerful magic can harm him. The virulent poison in Gred’Zex’s sting is usually enough to kill a mage or sorcerer outright leveling the playing field for the wyvern. Powerful fighters will be subject to Gred’Zex battery of melee attacks including his deadly rend ability if possible. Most fighters, even powerful veterans, will likely succumb to such a powerful barrage. Gred’Zex’s mobility often gives him the upper hand against most of his foes as he can escape a fight that is going against him by taking to the air. </p><p></p><p>If followed into the sky by foes with flight ability, Gred’Zex will us his snatch and fling abilities to great effect as one notable mage learned when his adventuring group managed to drive off the powerful wyvern and the overconfident spellcaster followed the beast hoping to finish him off. The arrogant spellcaster managed to unleash a single spell before he found himself firmly locked into the jaws of Gred’Zex’s left head. His companions found the mage’s pulped and battered body much later when it had plummeted to the earth after the unfortunate spellcaster was flung into the side of a mountain.</p></blockquote><p></p>
[QUOTE="BLACKDIRGE, post: 807246, member: 1953"] And another beastie to torture your PCs with. :D Gred'Zex is an advanced wyvern with the multiheaded template from Savage Species. He also has the "Pyro" option from the same template. Good critter for parties in the 10-13 range as he doesnt have much in the way of spell resistance but has some very powerful physical attacks. ************************************************** [b][u]Gred’Zex[/u][/b][u][/u] [b]Advanced Two-Headed Pyro-Wyvern[/b] [b]Gargantuan Dragon (fire)[/b] [b]Hit Dice:[/b] 23d12+115 (293 hp) [b]Initiative:[/b] +5 (+1 Dex, +4 Improved Initiative) [b]Speed:[/b] 20 ft., Fly 60 ft. (average) [b]AC:[/b] 20 (-4 size, +1 Dex, +13 natural) [b]Attacks:[/b] 2 bites +27 melee, sting +27, 2 wings +27 melee, or 2 claws +27 melee [b]Damage:[/b] Bite 4d6+8, sting 1d8+4 plus poison, wing 2d6+4, claw 1d8+4 [b]Face/Reach:[/b] 20 ft. by 40 ft./15 ft. [b]Special Attacks:[/b] Breath weapon, poison, snatch, improved grab, rend [b]Special Qualities:[/b] Scent, dragon qualities, fire subtype [b]Saves:[/b] Fort +18, Ref +14, Will +14 [b]Abilities:[/b] Str 27, Dex 12, Con 21, Int 10, Wis 12, Cha 9 [b]Skills:[/b] Listen +20, Move Silently +18, Search +11, Spot +19, Wilderness Lore +12, [b]Feats:[/b] Multiattack, Improved Multiattack, Improved Initiative, Combat Reflexes, Crush, Fling Enemy, Virulent Poison, Deadly Poison, Fly by Attack, Power Attack [b]Climate/Terrain:[/b] Temperate and warm forest, hill and mountains [b]Organization:[/b] Solitary [b]Challenge Rating:[/b] 15 [b]Alignment:[/b] Chaotic Evil [b]Breath Weapon (Su):[/b] Each of Gred’Zex’s two head can breathe a jet of flame 10 ft. high, 10 ft. wide and 20 ft. long. Gred’Zex can breathe once every 1d4 rounds with and each jet deals 3d6 points of fire damage per head. A successful reflex saving throw DC 16 halves the damage. [b]Poison (Ex):[/b] Gred’Zex’s sting carries a poison of staggering lethality. Those struck by the wyvern’s sting must make a successful fortitude saving throw DC 28 or suffer an initial 2d6 points of temporary constitution damage. One minute later the victim must make a second fortitude saving throw or suffer another 4d6 points of temporary constitution damage. [b]Improved Grab (Ex):[/b] Gred’Zex can use this ability with either of his two heads or with both claws. If he gets a hold with his claws he will hang on and sting or fling his opponent if he manages to grab them with one of his heads. [b]Fling:[/b] If Gred’Zex has managed to grab an opponent with one of his heads he can in lieu of rending, fling his opponent away from him. If Gred’Zex chooses to fling his opponent vertically they will take normal falling damage. He can instead choose to fling an opponent horizontally inflicting half falling damage or he can fling his victim at another target in which case both victim and target take half falling damage. Gred’Zex can fling a creature up to 230 ft straight up or horizontally. [b]Rend (Ex):[/b] If Gred’Zex manages to hit a target with both bite attacks he hangs on and attempts to pull the creature apart inflicting an automatic 8d6+16 points of damage. [b]Snatch (Ex):[/b] If a Gred’Zex gets a hold on a creature four or more sizes smaller, he automatically deals damage with both claws and his sting attacks each round the hold is maintained. Gred’Zex can drop a creature he has snatched as a free action or use a standard action to fling it aside. As odd as Gred’Zex’s appearance is, his origin is a matter of no great mystery. The wyvern’s mother, a huge and terrible beast that ravaged the northern lands until she was brought down by a red dragon, purposely engineered Gred’Zex’s bizarre physiology. Far more intelligent than most of her kind, Gred’Zex’s mother had an intrinsic knowledge of the odd fecundity of dragon kind which granted the magical beasts the ability to mate with nearly any other creature. Armed with this knowledge Gred’Zex’s mother set out to find a mate that would make her offspring truly terrifying. After years of searching the huge she-wyvern found what she was looking for, a massive pyrohydra. How Gred’Zex’s mother coerced the pyrohydra into mating with her is a matter best left to the imagination, but months later the she wyvern laid a clutch of red tinged eggs and awaited the fruits of her experimentation. Of the six eggs only three hatched and two of the wyvern chicks were so horribly mutated that they died minutes after their emergence from the egg. Only one of the chicks, a lively two-headed beast, managed to survive. The she wyvern named here soul offspring Gred’Zex which means “two heads” in draconic. Pleased that her experiment was a success Gred’Zex’s mother set about teaching her new offspring the ways of wyvern kind. When Gred’Zex grew to maturity he was well versed in the methods of stalking prey from the air and using his massive size and two heads to their best advantage. Gred’Zex’s two heads shared only one mind allowing the wyvern to coordinate attacks without the difficulty other two-headed creatures, like ettins, have with two personalities in one body. Gred’Zex and his mother terrorized the countryside until the red dragon Pyramanderoth settled in the wyverns’ territory. The huge dragon was not about to allow any competition in “his territory” and in a spectacular aerial battle with Gred’Zex and his mother sent the she wyvern spiraling from the air reduced to little more than ash and cinders and wounded Gred’Zex severely. Gred'Zex managed to escape the dragon and fled to the south where he has settled and now terrorizes the small settlements of gnomes and halflings that inhabit the area. Gred’Zex has completely destroyed the three adventuring bands sent against him by the inhabitants of the area including the famous Beastslayers a group who had gained much renown from slaying massive and powerful monsters like dragons. It is likely that Gred’Zex will eventually be brought down by either a dragon or a powerful adventuring group but for the time being he reigns supreme as the top monster in his area. [b]Description & Tactics[/b] Bizarre and terrifying Gred’Zex is a mighty opponent capable of decimating even a well-armed group of adventurers. Gred’Zex’s body is that of a wyvern grown to colossal proportions. His thick red scales are iron hard and resistant to all but the most powerful blows, while his terrible claws and sting can slay even the stoutest of warriors with a single blow. Gred’Zex’s twin heads combine features of his hydra father as well as his wyvern mother. Both heads bare the slightly shorter snout of the hydra as well as the raised crest of the multiheaded beast. The eyes and fangs of each head are all wyvern, the former containing the feral cunning of wyvern-kind while the latter are one-foot daggers capable of rending steel. Gred’Zex glides through the sky on two mammoth wings spanning over eighty feet that literally blot out the sun as the massive beast descends on his victims. Unlike most wyverns, Gred’Zex is a skilled flyer and uses his increased mobility in the air to great advantage in combat. Gred’Zex will almost always start combat from the air, attempting to snatch medium size opponents in his multiple jaws and then carry them aloft to be torn apart or dropped from a great height. Against multiple weak foes Gred’Zex will simply plummet from the air using his own gigantic body as a weapon, crushing his enemies beneath his tremendous bulk. If forced to fight upon the ground Gred’Zex will target any spellcaster with his sting or breath weapons as he has learned that powerful magic can harm him. The virulent poison in Gred’Zex’s sting is usually enough to kill a mage or sorcerer outright leveling the playing field for the wyvern. Powerful fighters will be subject to Gred’Zex battery of melee attacks including his deadly rend ability if possible. Most fighters, even powerful veterans, will likely succumb to such a powerful barrage. Gred’Zex’s mobility often gives him the upper hand against most of his foes as he can escape a fight that is going against him by taking to the air. If followed into the sky by foes with flight ability, Gred’Zex will us his snatch and fling abilities to great effect as one notable mage learned when his adventuring group managed to drive off the powerful wyvern and the overconfident spellcaster followed the beast hoping to finish him off. The arrogant spellcaster managed to unleash a single spell before he found himself firmly locked into the jaws of Gred’Zex’s left head. His companions found the mage’s pulped and battered body much later when it had plummeted to the earth after the unfortunate spellcaster was flung into the side of a mountain. [/QUOTE]
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