Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Blackdirge's Suped Up Monster Thread: Monster Column Updated 06/26/06!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BLACKDIRGE" data-source="post: 824059" data-attributes="member: 1953"><p><strong>Warning! Vile stuff ahead! If you are in any way offended by the Book of Vile Darkness, please do not read the following post.</strong> </p><p></p><p>For those of you who are down with the vileness please refer to your BoVD's for more info on the following critter's abilities.</p><p></p><p>Dreadwing is an advanced gargoyle with the half-fiend template. He utilizes several feats from the BoVD as well as the sacrificial rules presented there in. He is a good challenge for a group of 7th to 8th level characers as he typically operates alone but has access to a number of powerful spell-like abilities. Enjoy.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>*************************************************</p><p></p><p><strong><u>Dreadwing</u></strong></p><p></p><p><strong>Advanced Half-Fiend Gargoyle</strong></p><p><strong>Large Magical Beast</strong></p><p><strong>Hit Dice:</strong> 12d10+84 (153 hp)</p><p><strong>Initiative:</strong> +3 (+3 Dex)</p><p><strong>Speed:</strong> 45 ft., Fly 75 ft. (average)</p><p><strong>AC:</strong> 24 (-1 size, +3 Dex, +9 natural, +3 <em>large steel shield</em>)</p><p><strong>Attacks:</strong> 2 claws +19 melee, bite +17 melee; or <em>+1 vile greatsword</em> +20/+15/+10 melee, bite +15 melee</p><p><strong>Damage:</strong> Claw 1d6+8, bite 1d8+4, <em>+1 vile greatsword</em> 2d6+9 plus 1 vile</p><p><strong>Face/Reach:</strong> 5 ft. by 5 ft. /10 ft.</p><p><strong>Special Attacks:</strong> Spell-like abilities</p><p><strong>Special Qualities:</strong> Damage reduction 15/+1, freeze, darkvision 60 ft., immunity to poison, acid, cold, fire and electricity resistance 20.</p><p><strong>Saves:</strong> Fortitude +15, Reflex +11, Will +6</p><p><strong>Abilities:</strong> Str 26, Dex 16, Con 24, Int 12, Wis 14, Cha 13</p><p><strong>Skills:</strong> Hide +14, Listen +17, Knowledge (religion) +9, Knowledge (the planes) +7, Move Silently +11, Search +9, Spot +17</p><p><strong>Feats:</strong> Multiattack, Fly by Attack, Thrall to Demon (Pazuzu), Sacrificial Master, Power Attack</p><p><strong>Climate/Terrain:</strong> Any land, aquatic or underground</p><p><strong>Organization:</strong> Solitary </p><p><strong>Challenge Rating:</strong> 10</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Chaotic Evil</p><p></p><p><strong>Freeze (Ex):</strong> Dreadwing can hold himself so still he appears to be a statue. An observer must succeed at a Spot check (DC 20) to notice that Dreadwing is really alive</p><p></p><p><strong>Spell-like Abilities:</strong> 3/day – <em>darkness, poison</em> 1/day -- <em>blasphemy, contagion, desecrate, unholy blight.</em> As the spells of the same name cast as a 12th level sorcerer, DC = 12 + spell level. </p><p></p><p>The Grave of Heroes has long been shunned by the people of Ildengard due to its reputation as a place of great evil. The huge cemetery once housed the honored dead of the small town including the remains of the noble paladin Eberc Amblecrown but now has fallen into disrepair and decrepitude. Screams and other horrible sounds emanate from beyond the crumbling cemetery walls in the dark hours of the night and those few courageous souls that have braved the maze of tombs and headstones were never seen again. The ruling elders of Ildengard long content to simply ignore the sprawling necropolis at northern end of their town have recently found reason for alarm and even outright fear. Children have been disappearing all over town many of them stolen from their homes in the dead of night. The grief stricken parents of these missing children saw nothing but a few of them reported hearing the flapping of great wings just before their children were taken as well as a lingering stench of brimstone. None of the missing children have turned up and the citizens of the town have turned fear filled eyes to the Grave of Heroes dreading the possibility that their sons and daughters have been spirited away to the awful place. Panic and fear holds the town of Ildengard in an iron grip and the town elders desperately seek a solution to their dire situation hoping a brave band of adventurers can be convinced to aid the town’s people in their plight. </p><p></p><p>Unbeknownst to the people of Ildengard a being of great and terrible evil has taken residence in their abandoned cemetery. A half-fiend gargoyle named Dreadwing has found the maze of crumbling statues and mausoleums to his liking and has set up shop amid the sheltering darkness of the ancient tombs and statues. A worshiper of the Demon Lord Pazuzu, Dreadwing is a devoted follower of the vile archfiend and is skilled at making offers of flesh to his demonic patron. In return for his devotion and sacrifices Pazuzu grants Dreadwing all manner of additional powers and abilities that he uses to further the aims of the demon prince. Dreadwing has found that the sacrifice of innocents brings the most favor from his patron and has been kidnapping the children of Ildengard for that nefarious purpose. Over twenty sons and daughters have gone under the sacrificial knife of the hellish gargoyle to please his demon master and Dreadwing has no intentions of stopping.</p><p></p><p>Dreadwing’s origins lie in the fetid stinking depths of the Abyss where his father, a Vrock in the service of the demon prince Pazuzu, was involved in the bizarre and terrible experimentations of his master. Pazuzu in nominally the lord of all evil flying creatures but not all of them pay fealty to the demon lord. Pazuzu wished to increase the loyalty of these less than faithful harpies, gargoyles, perytons and the like by breeding them with loyal demon stock to produce a whole new race of half-fiends. Dreadwing was the result of one of these experimentations. His mother, a gargoyle from the prime material plane, was captured and forced to breed with the Vrock that was Dreadwing’s father. Dreadwing’s birth was fatal to his mother for, unlike most gargoyle chicks that hatch from eggs, Dreadwing grew to maturity within his mothers abdominal cavity and from there clawed his way forth killing his mother before she even laid eyes on her fiendish infant. </p><p></p><p>Dreadwing grew to maturity in the unrelenting chaos and evil in the abyss, along side the other half-fiend abominations created by Pazuzu and his followers. The demon prince’s experiments were of course shortsighted and doomed to failure. All of the crossbreeds were just as chaotic and recalcitrant as any other demon and no more loyal than their prime material parents ever were, save one. Dreadwing was truly devoted to his Demon Prince and when all of the other “failed experiments” drifted off on pursuits of their own or were devoured by more powerful demons, Dreadwing found a place for himself in the court of Pazuzu. The fiendish gargoyle served his master well and was well rewarded. Of all Pazuzu’s servants it was Dreadwing who was chosen to enter the prime material plane and spread the influence of his master, a task he readily accepted. </p><p></p><p>After leaving the Abyss, Dreadwing searched for a place on the prime material world of Oerth for a suitable base of operations. The corrupted Grave of Heroes in the small town of Ildengard suited his purposes perfectly; it was avoided and situated in an area that could not offer much resistance to the powerful fiend. The cemetery was already unhallowed, the result of blackguard who had successfully masqueraded as a paladin buried within. The corrupt energies of the blackguard had over time tainted the Grave of Heroes with evil and had even animated a few skeletons and zombies that wandered the cemetery at random. Dreadwing took up residence with the largest tomb in the cemetery, and from there began his campaign of terror against the town of Ildengard.</p><p></p><p>The town was ill defended featuring a barely competent militia numbering only twenty men. These poorly trained and under equipped citizens were no match for Dreadwing and he began raiding for sacrificial victims with no fear of reprisal. At first the gargoyle took those he found on the streets at night, carrying them off to his lair to be sacrificed and devoured, but as he realized that the town could mount no serious threat to him, he grew bolder. Demons hunger for the blood of innocents above all else and Dreadwing was eager to glut his fiendish desires as well as those of his master. It was far too simple for the gargoyle to sneak unseen and unheard into the homes of the people of Ildengard and spirit away their children. It is unlikely that Dreadwing will cease his predation upon the people of Ildengard until he is either driven out or put down by a powerful group of adventurers. The town elders are desperate for aid but they have no clue as to what manner of beast is preying on them. All that is known is that the Grave of Heroes is at the heart of disappearances but no one as of yet has been brave enough to venture into the shunned cemetery. </p><p></p><p><strong>Description & Tactics</strong></p><p></p><p>Dreadwing’s fiendish origins are readily apparent to those unfortunate enough to encounter him face to face. The fiend’s sleek rock like skin is covered in a plumage of short black feathers, which culminate in a pair of massive wings that stretch nearly fifteen feet from wing tip to wing tip. Standing nearly twelve feet tall Dreadwing is a creature of incredible might and power, a hulking menace nearly unstoppable in close combat. Long ape like arms end in fearsome four taloned claws capable of ripping through plate mail like tissue paper. Dreadwing’s visage combines aspects of his vrock father with his gargoyle heritage replacing the normal fanged maw of the gargoyle with a long powerful hooked beak made all the more terrifying by the blood red feathers that cover Dreadwing’s head and upper shoulders. Dreadwing lacks the long goring horns of the gargoyle but more than makes up for this with his claws and powerful beak. A strong stench of brimstone surrounds Dreadwing at all times and often lingers in the homes of his victims for hours.</p><p></p><p>Dreadwing likes nothing more than tearing his opponents limb from limb with his claws and beak. The fiendish gargoyle will however use his magical shield and greatsword, both gifts from his demonic patron, if his foes prove to be powerful melee combatants. Dreadwing favors poison and unholy blight out of his spell like abilities to open combat with, targeting spellcasters with the former and good clerics or paladins with latter. If pressed he will use his blasphemy ability and focus his attacks on those that are stunned or paralyzed by the powerful magic. Due to his near constant sacrificial activities Dreadwing is often under the influence of various spells granted by his patron, these include but are not limited to the following: aid, cat’s grace, bull’s strength, divine favor and divine power.</p></blockquote><p></p>
[QUOTE="BLACKDIRGE, post: 824059, member: 1953"] [b]Warning! Vile stuff ahead! If you are in any way offended by the Book of Vile Darkness, please do not read the following post.[/b] For those of you who are down with the vileness please refer to your BoVD's for more info on the following critter's abilities. Dreadwing is an advanced gargoyle with the half-fiend template. He utilizes several feats from the BoVD as well as the sacrificial rules presented there in. He is a good challenge for a group of 7th to 8th level characers as he typically operates alone but has access to a number of powerful spell-like abilities. Enjoy.:D ************************************************* [b][u]Dreadwing[/u][/b][u][/u] [b]Advanced Half-Fiend Gargoyle[/b] [b]Large Magical Beast[/b] [b]Hit Dice:[/b] 12d10+84 (153 hp) [b]Initiative:[/b] +3 (+3 Dex) [b]Speed:[/b] 45 ft., Fly 75 ft. (average) [b]AC:[/b] 24 (-1 size, +3 Dex, +9 natural, +3 [i]large steel shield[/i]) [b]Attacks:[/b] 2 claws +19 melee, bite +17 melee; or [i]+1 vile greatsword[/i] +20/+15/+10 melee, bite +15 melee [b]Damage:[/b] Claw 1d6+8, bite 1d8+4, [i]+1 vile greatsword[/i] 2d6+9 plus 1 vile [b]Face/Reach:[/b] 5 ft. by 5 ft. /10 ft. [b]Special Attacks:[/b] Spell-like abilities [b]Special Qualities:[/b] Damage reduction 15/+1, freeze, darkvision 60 ft., immunity to poison, acid, cold, fire and electricity resistance 20. [b]Saves:[/b] Fortitude +15, Reflex +11, Will +6 [b]Abilities:[/b] Str 26, Dex 16, Con 24, Int 12, Wis 14, Cha 13 [b]Skills:[/b] Hide +14, Listen +17, Knowledge (religion) +9, Knowledge (the planes) +7, Move Silently +11, Search +9, Spot +17 [b]Feats:[/b] Multiattack, Fly by Attack, Thrall to Demon (Pazuzu), Sacrificial Master, Power Attack [b]Climate/Terrain:[/b] Any land, aquatic or underground [b]Organization:[/b] Solitary [b]Challenge Rating:[/b] 10 [b]Treasure:[/b] Standard [b]Alignment:[/b] Chaotic Evil [b]Freeze (Ex):[/b] Dreadwing can hold himself so still he appears to be a statue. An observer must succeed at a Spot check (DC 20) to notice that Dreadwing is really alive [b]Spell-like Abilities:[/b] 3/day – [i]darkness, poison[/i] 1/day -- [i]blasphemy, contagion, desecrate, unholy blight.[/i] As the spells of the same name cast as a 12th level sorcerer, DC = 12 + spell level. The Grave of Heroes has long been shunned by the people of Ildengard due to its reputation as a place of great evil. The huge cemetery once housed the honored dead of the small town including the remains of the noble paladin Eberc Amblecrown but now has fallen into disrepair and decrepitude. Screams and other horrible sounds emanate from beyond the crumbling cemetery walls in the dark hours of the night and those few courageous souls that have braved the maze of tombs and headstones were never seen again. The ruling elders of Ildengard long content to simply ignore the sprawling necropolis at northern end of their town have recently found reason for alarm and even outright fear. Children have been disappearing all over town many of them stolen from their homes in the dead of night. The grief stricken parents of these missing children saw nothing but a few of them reported hearing the flapping of great wings just before their children were taken as well as a lingering stench of brimstone. None of the missing children have turned up and the citizens of the town have turned fear filled eyes to the Grave of Heroes dreading the possibility that their sons and daughters have been spirited away to the awful place. Panic and fear holds the town of Ildengard in an iron grip and the town elders desperately seek a solution to their dire situation hoping a brave band of adventurers can be convinced to aid the town’s people in their plight. Unbeknownst to the people of Ildengard a being of great and terrible evil has taken residence in their abandoned cemetery. A half-fiend gargoyle named Dreadwing has found the maze of crumbling statues and mausoleums to his liking and has set up shop amid the sheltering darkness of the ancient tombs and statues. A worshiper of the Demon Lord Pazuzu, Dreadwing is a devoted follower of the vile archfiend and is skilled at making offers of flesh to his demonic patron. In return for his devotion and sacrifices Pazuzu grants Dreadwing all manner of additional powers and abilities that he uses to further the aims of the demon prince. Dreadwing has found that the sacrifice of innocents brings the most favor from his patron and has been kidnapping the children of Ildengard for that nefarious purpose. Over twenty sons and daughters have gone under the sacrificial knife of the hellish gargoyle to please his demon master and Dreadwing has no intentions of stopping. Dreadwing’s origins lie in the fetid stinking depths of the Abyss where his father, a Vrock in the service of the demon prince Pazuzu, was involved in the bizarre and terrible experimentations of his master. Pazuzu in nominally the lord of all evil flying creatures but not all of them pay fealty to the demon lord. Pazuzu wished to increase the loyalty of these less than faithful harpies, gargoyles, perytons and the like by breeding them with loyal demon stock to produce a whole new race of half-fiends. Dreadwing was the result of one of these experimentations. His mother, a gargoyle from the prime material plane, was captured and forced to breed with the Vrock that was Dreadwing’s father. Dreadwing’s birth was fatal to his mother for, unlike most gargoyle chicks that hatch from eggs, Dreadwing grew to maturity within his mothers abdominal cavity and from there clawed his way forth killing his mother before she even laid eyes on her fiendish infant. Dreadwing grew to maturity in the unrelenting chaos and evil in the abyss, along side the other half-fiend abominations created by Pazuzu and his followers. The demon prince’s experiments were of course shortsighted and doomed to failure. All of the crossbreeds were just as chaotic and recalcitrant as any other demon and no more loyal than their prime material parents ever were, save one. Dreadwing was truly devoted to his Demon Prince and when all of the other “failed experiments” drifted off on pursuits of their own or were devoured by more powerful demons, Dreadwing found a place for himself in the court of Pazuzu. The fiendish gargoyle served his master well and was well rewarded. Of all Pazuzu’s servants it was Dreadwing who was chosen to enter the prime material plane and spread the influence of his master, a task he readily accepted. After leaving the Abyss, Dreadwing searched for a place on the prime material world of Oerth for a suitable base of operations. The corrupted Grave of Heroes in the small town of Ildengard suited his purposes perfectly; it was avoided and situated in an area that could not offer much resistance to the powerful fiend. The cemetery was already unhallowed, the result of blackguard who had successfully masqueraded as a paladin buried within. The corrupt energies of the blackguard had over time tainted the Grave of Heroes with evil and had even animated a few skeletons and zombies that wandered the cemetery at random. Dreadwing took up residence with the largest tomb in the cemetery, and from there began his campaign of terror against the town of Ildengard. The town was ill defended featuring a barely competent militia numbering only twenty men. These poorly trained and under equipped citizens were no match for Dreadwing and he began raiding for sacrificial victims with no fear of reprisal. At first the gargoyle took those he found on the streets at night, carrying them off to his lair to be sacrificed and devoured, but as he realized that the town could mount no serious threat to him, he grew bolder. Demons hunger for the blood of innocents above all else and Dreadwing was eager to glut his fiendish desires as well as those of his master. It was far too simple for the gargoyle to sneak unseen and unheard into the homes of the people of Ildengard and spirit away their children. It is unlikely that Dreadwing will cease his predation upon the people of Ildengard until he is either driven out or put down by a powerful group of adventurers. The town elders are desperate for aid but they have no clue as to what manner of beast is preying on them. All that is known is that the Grave of Heroes is at the heart of disappearances but no one as of yet has been brave enough to venture into the shunned cemetery. [b]Description & Tactics[/b] Dreadwing’s fiendish origins are readily apparent to those unfortunate enough to encounter him face to face. The fiend’s sleek rock like skin is covered in a plumage of short black feathers, which culminate in a pair of massive wings that stretch nearly fifteen feet from wing tip to wing tip. Standing nearly twelve feet tall Dreadwing is a creature of incredible might and power, a hulking menace nearly unstoppable in close combat. Long ape like arms end in fearsome four taloned claws capable of ripping through plate mail like tissue paper. Dreadwing’s visage combines aspects of his vrock father with his gargoyle heritage replacing the normal fanged maw of the gargoyle with a long powerful hooked beak made all the more terrifying by the blood red feathers that cover Dreadwing’s head and upper shoulders. Dreadwing lacks the long goring horns of the gargoyle but more than makes up for this with his claws and powerful beak. A strong stench of brimstone surrounds Dreadwing at all times and often lingers in the homes of his victims for hours. Dreadwing likes nothing more than tearing his opponents limb from limb with his claws and beak. The fiendish gargoyle will however use his magical shield and greatsword, both gifts from his demonic patron, if his foes prove to be powerful melee combatants. Dreadwing favors poison and unholy blight out of his spell like abilities to open combat with, targeting spellcasters with the former and good clerics or paladins with latter. If pressed he will use his blasphemy ability and focus his attacks on those that are stunned or paralyzed by the powerful magic. Due to his near constant sacrificial activities Dreadwing is often under the influence of various spells granted by his patron, these include but are not limited to the following: aid, cat’s grace, bull’s strength, divine favor and divine power. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Blackdirge's Suped Up Monster Thread: Monster Column Updated 06/26/06!
Top