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Blackdirge's Suped Up Monster Thread: Monster Column Updated 06/26/06!
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<blockquote data-quote="BLACKDIRGE" data-source="post: 935318" data-attributes="member: 1953"><p>What can I say. I've been feeling creative lately.</p><p></p><p>Dreggle is an advanced quasit with the half dragon template. Dreggle's draconic ancestry stems from a hellfire wyrm, an extraplanar dragon detailed in MMII. Dreggle is to date the lowest CR critter in the thread, checking in at a CR of 6. Along with his goblin minions he could be a good challenge to a mid-level party.</p><p></p><p>Dirge</p><p></p><p>**************************************************</p><p></p><p><strong><u>Dreggle</u></strong></p><p></p><p><strong>Advanced Half-Dragon Quasit</strong></p><p><strong>Tiny Dragon</strong></p><p><strong>Hit Dice:</strong> 6d10+6 (51 hp)</p><p><strong>Initiative:</strong> +3 (Dex)</p><p><strong>Speed: </strong> 20 ft., Fly 50 ft. (perfect)</p><p><strong>AC:</strong> 22 (+2 size, +3 Dex, +7 natural)</p><p><strong>Attacks:</strong> 2 claws +11 melee, bite +8 melee</p><p><strong>Damage:</strong> Claw 1d3+3 and poison, bite 1d4+1</p><p><strong>Face/Reach:</strong> 2 ½ ft. by 2 ½ ft. /0 ft.</p><p><strong>Special Attacks:</strong> Poison, spell-like abilities, breath weapon</p><p><strong>Special Qualities:</strong> Damage reduction 5/silver, SR 5, poison immunity, fire immunity, alternate form, regeneration 2, dragon qualities</p><p><strong>Saves:</strong> Fortitude +6, Reflex +8, Will +6</p><p><strong>Abilities:</strong> Str 16, Dex 17, Con 12, Int 14, Wis 12, Cha 12</p><p><strong>Skills:</strong> Bluff +6, Hide +20, Listen +10, Move Silently +12, Search +11, Sense Motive +5, Spellcraft +9, Spot +10, </p><p><strong>Feats:</strong> Dodge, Mobility, Spring Attack</p><p><strong>Climate/Terrain:</strong> Any land and underground</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 6</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Chaotic Evil</p><p></p><p><strong>Alternate Form (Su):</strong> Dreggle can assume other forms at will as a standard action. This ability functions as <em>polymorph self</em> cast by 12th level sorcerer, except that Dreggle can only assume the form of medium size wolf or a psuedodragon.</p><p></p><p><strong>Poison (Ex):</strong> Claw, Fortitude save (DC 14); initial damage 1d4 temporary Dexterity, secondary damage 2d4 temporary Dexterity. </p><p></p><p><strong>Spell-like Abilities:</strong> At will – <em>detect good, detect magic</em> and <em>invisibility</em> (self only); 1/day – cause fear (as the spell, except that its area is a 30 foot radius from Dreggle). These abilities are as the spells of the same name cast by a sorcerer of 9th level, DC = 11 + spell level. Once per week Dreggle can use commune to ask six questions.</p><p></p><p><strong>Regeneration (Ex):</strong> Dreggle takes normal damage from acid, and from holy and blessed weapons.</p><p></p><p><strong>Breath Weapon (Ex): Once per day Dreggle can breathe a 30-foot cone of fire, inflicting 6d10 points of damage to those caught within the cone’s area. A Reflex saving throw (DC 19) can be made for half damage.</strong></p><p><strong></strong></p><p><strong><strong>Dragon Qualities:</strong> 60-ft darkvision and low-light vision; immunity to sleep and paralysis effects.</strong></p><p><strong></strong></p><p><strong>The abyss is full of strange occurrences and singular manifestations that could not exist anywhere else but on a plane of such utter chaos. The origins of many of the strange beasts that haunt the myriad levels of the abyss are simply unknown, for there are few, if any, souls brave enough to catalogue the flora and fauna of the hellish place. Demons, are of course a travelers main worry when traversing the depths of infinite chaos, and these fell creatures come in many shapes and sizes, the smallest of which include the dretch and the more intelligent quasit. </strong></p><p><strong></strong></p><p><strong>Quasits are a lowly form of demon most often gifted to mortal champions of evil, to serve as familiars and advisors. These small cantankerous fiends often lead their masters further along the path of damnation finally claiming their soul for the masters of the abyss. A quasit lucky enough to orchestrate the downfall of his master is usually rewarded with a transformation into the next higher level of demon, often a succubus. But some quasits prefer to remain just as they are, using their unobtrusive size and apparent weakness to lure even more souls into the clutches of the abyss. One such quasit, a unique dragon crossbreed named Dreggle, has chosen to remain on the prime material plane to sow further discord among its mortal inhabitants. </strong></p><p><strong></strong></p><p><strong>Dreggle’s origins are odd to say the least, as he can trace his fraternity to a mighty hellfire wyrm, a powerful species of extraplanar dragon whose might is sufficient to spark fear in the hearts of even the most powerful of demon-kind. How a quasit and a beast such as a hellfire wyrm managed to procreate is left to speculation, but it is surely due to the strange fecundity of dragon-kind mingled with the rampaging chaos of the abyss. </strong></p><p><strong></strong></p><p><strong>Dreggle’s unique parentage has obviously given him a distinct advantage over other quasits and granted him power well beyond his station. In his first centuries, Dreggle spent the majority of his time indulging in petty cruelties and trying to stay unobtrusive to the eyes of more powerful demons. Dreggle’s existence was largely dominated by wandering the abyssal planes in search of weaker creatures to prey upon. This instinctual behavior eventually caught the attention of a powerful balor, named Verdekrazak, who was intrigued by the unusual quasit and forced the tiny demon into servitude. Dreggle’s first task as Verdekrazak’s minion was to serve an evil wizard who had made peaceful contact with Dreggle’s balor master. The quasit was bound to the wizard; a depraved alienist called Threppek, and was sent to the prime material plane to serve the mortal in whatever capacity he desired.</strong></p><p><strong></strong></p><p><strong>Dreggle loathed his servitude but could do little to oppose the powerful magics that bound him to Threppek. But, as fate would have it, Dreggle was to serve for only a single year, as his human master was devoured by a nightmarish beast from the Far Realms during a botched summoning ritual. The death of Threppek left Dreggle a wealth of options to pursue. The quasit had no desire to return to the abyss and resume his servitude to Verdekrazak and so made his way from Threppek’s tower into the waiting bounty of the prime material world of Faerun.</strong></p><p><strong></strong></p><p><strong>Threppek’s tower lay on one of the many lonely peaks that made up the Spine of the World mountain range. These foreboding mountains were infested with orcs, ogres, goblins and other fell creatures that frequently raided the barbarian peoples that inhabited the valleys below. This chaotic amalgam of humanoid peoples was very familiar to Dreggle and as he had done in the abyss, the quasit indulged his brutal tendencies on those weaker than himself. In a scant week after the death of Threppek, Dreggle had subjugated a tribe of goblins after slaying their chief in single combat. The goblins, terrified of the fire-breathing demon, readily yielded to Dreggle’s every demand. </strong></p><p><strong></strong></p><p><strong>Now with a host of loyal servants, Dreggle looks to gaining even more power by attacking the neighboring tribes of goblins and orcs and adding their number into his growing horde of humanoids. And It is surely only a matter of time before the tiny quasit is in a position to lead a large force of humanoids and spread chaos and death to the waiting human occupied vales at the base of the mountains.</strong></p><p><strong></strong></p><p><strong><strong>Description & Tactics</strong></strong></p><p><strong></strong></p><p><strong>Dreggle appears as a tiny muscular biped, with red scaly skin and two large bat wings. The quasit's head features an elongated draconian snout complete with two long curving horns and the baleful slit pupiled eyes of his dragon father. Each of Dreggle's three fingered hands is armed with wickedly sharp talons that secrete a virulent paralytic poison, and his mouth is lined with a triple row of needle sharp teeth. A constant haze of shimmering heat surrounds the quasit at all times and wisps of acrid smoke often rise from his super heated body.</strong></p><p><strong></strong></p><p><strong>Unlike most quasits, which avoid direct physical combat, Dreggle revels in the carnage of melee. Much stronger than his small size would suggest, the tiny quasit will often surprise an opponent with a barrage of teeth and claws, especially when a more subtle tactic is expected. Near fearless in combat, Dreggle relies on his regeneration and various resistances to protect him from most damage but is wary of spell casters and will often attack them first, using his invisibility and stealth to get close enough to strike. Powerful melee opponents, such as fighters and barbarians, will be treated to a blast from Dreggle’s fiery breath followed by his scare ability if any are left alive.</strong></p><p><strong></strong></p><p><strong>Like most quasit’s Dreggle values nothing more than his own life and will use whatever means necessary to escape a conflict that is going against him. The host of magical abilities at Dreggle’s disposal make escape fairly simple for him and the crafty quasit has yet to be caught off his guard in over three centuries of existence.</strong></p></blockquote><p></p>
[QUOTE="BLACKDIRGE, post: 935318, member: 1953"] What can I say. I've been feeling creative lately. Dreggle is an advanced quasit with the half dragon template. Dreggle's draconic ancestry stems from a hellfire wyrm, an extraplanar dragon detailed in MMII. Dreggle is to date the lowest CR critter in the thread, checking in at a CR of 6. Along with his goblin minions he could be a good challenge to a mid-level party. Dirge ************************************************** [b][u]Dreggle[/u][/b][u][/u] [b]Advanced Half-Dragon Quasit[/b] [b]Tiny Dragon[/b] [b]Hit Dice:[/b] 6d10+6 (51 hp) [b]Initiative:[/b] +3 (Dex) [b]Speed: [/b] 20 ft., Fly 50 ft. (perfect) [b]AC:[/b] 22 (+2 size, +3 Dex, +7 natural) [b]Attacks:[/b] 2 claws +11 melee, bite +8 melee [b]Damage:[/b] Claw 1d3+3 and poison, bite 1d4+1 [b]Face/Reach:[/b] 2 ½ ft. by 2 ½ ft. /0 ft. [b]Special Attacks:[/b] Poison, spell-like abilities, breath weapon [b]Special Qualities:[/b] Damage reduction 5/silver, SR 5, poison immunity, fire immunity, alternate form, regeneration 2, dragon qualities [b]Saves:[/b] Fortitude +6, Reflex +8, Will +6 [b]Abilities:[/b] Str 16, Dex 17, Con 12, Int 14, Wis 12, Cha 12 [b]Skills:[/b] Bluff +6, Hide +20, Listen +10, Move Silently +12, Search +11, Sense Motive +5, Spellcraft +9, Spot +10, [b]Feats:[/b] Dodge, Mobility, Spring Attack [b]Climate/Terrain:[/b] Any land and underground [b]Organization:[/b] Solitary [b]Challenge Rating:[/b] 6 [b]Treasure:[/b] Standard [b]Alignment:[/b] Chaotic Evil [b]Alternate Form (Su):[/b] Dreggle can assume other forms at will as a standard action. This ability functions as [I]polymorph self[/I] cast by 12th level sorcerer, except that Dreggle can only assume the form of medium size wolf or a psuedodragon. [b]Poison (Ex):[/b] Claw, Fortitude save (DC 14); initial damage 1d4 temporary Dexterity, secondary damage 2d4 temporary Dexterity. [b]Spell-like Abilities:[/b] At will – [I]detect good, detect magic[/I] and [I]invisibility[/I] (self only); 1/day – cause fear (as the spell, except that its area is a 30 foot radius from Dreggle). These abilities are as the spells of the same name cast by a sorcerer of 9th level, DC = 11 + spell level. Once per week Dreggle can use commune to ask six questions. [b]Regeneration (Ex):[/b] Dreggle takes normal damage from acid, and from holy and blessed weapons. [b]Breath Weapon (Ex): Once per day Dreggle can breathe a 30-foot cone of fire, inflicting 6d10 points of damage to those caught within the cone’s area. A Reflex saving throw (DC 19) can be made for half damage. [b]Dragon Qualities:[/b] 60-ft darkvision and low-light vision; immunity to sleep and paralysis effects. The abyss is full of strange occurrences and singular manifestations that could not exist anywhere else but on a plane of such utter chaos. The origins of many of the strange beasts that haunt the myriad levels of the abyss are simply unknown, for there are few, if any, souls brave enough to catalogue the flora and fauna of the hellish place. Demons, are of course a travelers main worry when traversing the depths of infinite chaos, and these fell creatures come in many shapes and sizes, the smallest of which include the dretch and the more intelligent quasit. Quasits are a lowly form of demon most often gifted to mortal champions of evil, to serve as familiars and advisors. These small cantankerous fiends often lead their masters further along the path of damnation finally claiming their soul for the masters of the abyss. A quasit lucky enough to orchestrate the downfall of his master is usually rewarded with a transformation into the next higher level of demon, often a succubus. But some quasits prefer to remain just as they are, using their unobtrusive size and apparent weakness to lure even more souls into the clutches of the abyss. One such quasit, a unique dragon crossbreed named Dreggle, has chosen to remain on the prime material plane to sow further discord among its mortal inhabitants. Dreggle’s origins are odd to say the least, as he can trace his fraternity to a mighty hellfire wyrm, a powerful species of extraplanar dragon whose might is sufficient to spark fear in the hearts of even the most powerful of demon-kind. How a quasit and a beast such as a hellfire wyrm managed to procreate is left to speculation, but it is surely due to the strange fecundity of dragon-kind mingled with the rampaging chaos of the abyss. Dreggle’s unique parentage has obviously given him a distinct advantage over other quasits and granted him power well beyond his station. In his first centuries, Dreggle spent the majority of his time indulging in petty cruelties and trying to stay unobtrusive to the eyes of more powerful demons. Dreggle’s existence was largely dominated by wandering the abyssal planes in search of weaker creatures to prey upon. This instinctual behavior eventually caught the attention of a powerful balor, named Verdekrazak, who was intrigued by the unusual quasit and forced the tiny demon into servitude. Dreggle’s first task as Verdekrazak’s minion was to serve an evil wizard who had made peaceful contact with Dreggle’s balor master. The quasit was bound to the wizard; a depraved alienist called Threppek, and was sent to the prime material plane to serve the mortal in whatever capacity he desired. Dreggle loathed his servitude but could do little to oppose the powerful magics that bound him to Threppek. But, as fate would have it, Dreggle was to serve for only a single year, as his human master was devoured by a nightmarish beast from the Far Realms during a botched summoning ritual. The death of Threppek left Dreggle a wealth of options to pursue. The quasit had no desire to return to the abyss and resume his servitude to Verdekrazak and so made his way from Threppek’s tower into the waiting bounty of the prime material world of Faerun. Threppek’s tower lay on one of the many lonely peaks that made up the Spine of the World mountain range. These foreboding mountains were infested with orcs, ogres, goblins and other fell creatures that frequently raided the barbarian peoples that inhabited the valleys below. This chaotic amalgam of humanoid peoples was very familiar to Dreggle and as he had done in the abyss, the quasit indulged his brutal tendencies on those weaker than himself. In a scant week after the death of Threppek, Dreggle had subjugated a tribe of goblins after slaying their chief in single combat. The goblins, terrified of the fire-breathing demon, readily yielded to Dreggle’s every demand. Now with a host of loyal servants, Dreggle looks to gaining even more power by attacking the neighboring tribes of goblins and orcs and adding their number into his growing horde of humanoids. And It is surely only a matter of time before the tiny quasit is in a position to lead a large force of humanoids and spread chaos and death to the waiting human occupied vales at the base of the mountains. [b]Description & Tactics[/b] Dreggle appears as a tiny muscular biped, with red scaly skin and two large bat wings. The quasit's head features an elongated draconian snout complete with two long curving horns and the baleful slit pupiled eyes of his dragon father. Each of Dreggle's three fingered hands is armed with wickedly sharp talons that secrete a virulent paralytic poison, and his mouth is lined with a triple row of needle sharp teeth. A constant haze of shimmering heat surrounds the quasit at all times and wisps of acrid smoke often rise from his super heated body. Unlike most quasits, which avoid direct physical combat, Dreggle revels in the carnage of melee. Much stronger than his small size would suggest, the tiny quasit will often surprise an opponent with a barrage of teeth and claws, especially when a more subtle tactic is expected. Near fearless in combat, Dreggle relies on his regeneration and various resistances to protect him from most damage but is wary of spell casters and will often attack them first, using his invisibility and stealth to get close enough to strike. Powerful melee opponents, such as fighters and barbarians, will be treated to a blast from Dreggle’s fiery breath followed by his scare ability if any are left alive. Like most quasit’s Dreggle values nothing more than his own life and will use whatever means necessary to escape a conflict that is going against him. The host of magical abilities at Dreggle’s disposal make escape fairly simple for him and the crafty quasit has yet to be caught off his guard in over three centuries of existence.[/b] [/QUOTE]
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