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Blackdirge's Suped Up Monster Thread: Monster Column Updated 06/26/06!
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<blockquote data-quote="BLACKDIRGE" data-source="post: 976299" data-attributes="member: 1953"><p>Howdy all, sorry for the lack of updates on this thread but other writing projects have kept me busy elsewhere.</p><p></p><p>This next monster might make you think ol' blackdirge has lost his mind, but I just couldn't help it.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Are you ready... Ok here it goes.</p><p></p><p>The God-Eater is and advanced paragon tarrasque of legend, yup thats right I said <em>advanced paragon tarrasque of legend</em>.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Well maybe Upper Krust could get some use out of it...</p><p></p><p>Enjoy</p><p></p><p>**************************************************</p><p></p><p><strong><u>The God-Eater</u></strong></p><p></p><p><strong>Advanced Paragon Tarrasque of Legend</strong></p><p><strong>Colossal Magical Beast</strong></p><p><strong>Hit Dice:</strong> 100d10+3700 (4700 hp)</p><p><strong>Initiative:</strong> +23 (+19 Dex, +4 Improved Initiative) </p><p><strong>Speed:</strong> 60 ft.</p><p><strong>AC:</strong> 85 (-8 size, +12 insight, +12 luck, +19 Dex, +40 natural)</p><p><strong>Attacks:</strong> Bite +150 melee, 2 horns +145 melee, 2 claws +145 melee, tail slap +145</p><p><strong>Damage:</strong> Bite 8d8+55, claw 2d10+40, horn 2d12+40, tail slap 6d8+40</p><p><strong>Face/Reach:</strong> 40 ft. by 40 ft./25 ft.</p><p><strong>Special Attacks:</strong> Poison, frightful presence, rush, improved grab, swallow whole, improved critical</p><p><strong>Special Qualities:</strong> Haste, damage reduction 50/+10 and 25/--, carapace, immunities, regeneration 100, scent, SR 60, magic immunity, <em>plane shift</em> at will.*</p><p><strong>Saves:</strong> Fort +87, Ref +75, Will +54</p><p><strong>Abilities:</strong> Str 70, Dex 37, Con 60, Int 20, Wis 31, Cha 33 </p><p><strong>Skills:</strong> Bluff +58, Climb +77, Escape Artist +60, Hide +44, Intimidate +76, Jump +77, Knowledge (divinity) +52, Knowledge (history) +52, Knowledge (nature) +52, Knowledge (planes) +52, Knowledge (religion) +52, Listen +57, Move Silently +60, Search +52, Sense Motive +57, Spellcraft +52, Spot +58, Swim +77, Survival +58</p><p><strong>Feats:</strong> Cleave, Combat Reflexes, Deadly Poison, Devastating Critical (bite), Devastating Critical (claw), Dodge, Epic Damage Reduction (5), Epic Weapon Focus (bite), Expertise, Fling Enemy, Great Cleave, Greater Mighty Roar, Improved Bullrush, Improved Combat Reflexes, Improved Critical (bite), Improved Critical (claw), Improved Disarm, Improved Initiative, Improved Multigrab, Improved Trip, Mighty Roar, Mobility, Multiattack, Multigrab, Power Attack, Overwhelming Critical (bite), Overwhelming Critical (claw), Spring Attack, Sunder, Virulent Poison, Weapon Focus (bite)</p><p><strong>Climate/Terrain:</strong> Any</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 85</p><p><strong>Alignment:</strong> Neutral</p><p></p><p><strong>Frightful Presence (Su):</strong> The God-Eater can inspire terror by charging or attacking. Affected creatures must succeed at a Will save (DC 71) or become shaken, remaining shaken until they leave the area of effect.</p><p></p><p><strong>Rush (Ex):</strong> Once per minute, the normally slow-moving God-Eater can move at a speed of 450 feet.</p><p></p><p><strong>Improved Grab (Ex):</strong> To use this ability, the God-Eater must hit a Huge or smaller opponent with its bite attack. If it gets a hold, it can try to swallow the foe or fling him.</p><p></p><p><strong>Swallow Whole (Ex):</strong> The God-Eater can try to swallow a grabbed opponent of Huge or smaller size by making a successful grapple check. Once inside, the opponent takes 4d8+40 points of crushing damage plus 4d8+12 points of acid damage per round from the God-Eater's digestive juices. A swallowed creature can cut its way out by dealing 50 points of damage to the God-Eater's digestive tract (AC 40). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. The God-Eater's gullet can hold two Huge, four Large, eight Medium-size, or sixteen Small or smaller creatures.</p><p></p><p><strong>Augmented Criticals (Ex):</strong> The God-Eater threatens a critical hit on a natural attack roll of 15-20, dealing quadruple damage on a successful critical hit.</p><p></p><p><strong>Carapace (Ex):</strong> The God-Eater's armor-like carapace is exceptionally tough and highly reflective, deflecting all rays, lines, cones, and even magic missile spells. There is a 60% chance of reflecting any such effect back at the caster; otherwise, it is merely negated. Check for reflection before rolling to overcome the creature's spell resistance.</p><p></p><p><strong>Immunities (Ex):</strong> The God-Eater has fire, poison, and disease immunity.</p><p></p><p><strong>Magic Immunity (Ex):</strong> The God Eater is immune to all spells and spell-like abilites from casters below divine rank 15. Deities of divine rank 15 or higher can still must contend with the God Eaters normal spell resistance and carapace.</p><p></p><p><strong>Regeneration (Ex):</strong> No form of attack deals normal damage to the God-Eater. The God-Eater regenerates even if disintegrated or slain with death magic: These attack forms merely reduce it to -10 hit points. It is immune to effects that produce incurable or bleeding wounds, such as a sword of wounding, mummy rot, or a clay golem's wound ability. The God-Eater can be permanently slain only by reducing it to -100 hit points and using a wish or miracle spell cast by a deity of at least divine rank 15 to keep it dead. If the God-Eater loses a limb or body part, the lost portion regrows in 1d6 rounds (the detached piece dies and decays normally). The creature can reattach the severed member instantly by holding it to the stump.</p><p></p><p><strong>Poison (Ex):</strong> A poison of unimaginable potency drips from the ravenous maw of the God-Eater and can affect creatures normally immune to poison, including deities. DC 77 Fort save, 6d6 Con damage primary, secondary damage death.</p><p></p><p><strong>Haste (Su):</strong> The God-Eater acts and maneuvers with appalling speed, gaining an extra partial action every round.</p><p></p><p>It is said that no creature, from the smallest sparrow to the mightiest dragon, is untouched by the lingering caress of fear. Even the gods themselves occasionally find reason to tremble in the icy grip of terror. But what is it that could make a deity fear for his very existence? What could possibly frighten a being with the very powers of creation at its fingertips? The answer lies floating deep in the astral plane, slumbering peacefully amid visions of blood and divine horror.</p><p></p><p>A beast simply known as the God-Eater has lingered on the edge of every god’s mind since the beginning of time. It exists simply to keep the power of the gods in check…and to keep their numbers down. In the deepest realms of the astral plane the God-Eater slumbers for millennia at a time, awaking only when the numbers of lesser and demi-gods reach or exceed an unknown number. Then and only then the God-Eater awakens to stalk the planes and hunt the blood of gods. </p><p></p><p>Even the oldest of greater deities cannot remember a time that the God-Eater did not exist, it very well may have come into being at the same time mortals first achieved divinity. But regardless of its origin the God-Eater performs a duty vital to the balance of power throughout the cosmos. God’s have the power to change and alter reality, to lead mortal men to the heights of enlightenment or the depths of ultimate folly. This power cannot go unchecked and when too many hold the fathomless abilities of divinity, the God-Eater stirs and awakens.</p><p></p><p>Thousands of lesser deities have fallen to the beast, gods and goddesses whose names have been erased from the annals of history and forgotten by mortals. The God-Eater shows now preference for goodly deities or those devoted to evil, slaying and devouring without discrimination. A bizarre and unspoken agreement between greater deities prohibits them from stopping the God-Eater or protecting those it hunts. Those deities that have achieved the rank of greater god understand the necessary role the God-Eater plays and reluctantly allow it to glut its desire for divine flesh. </p><p></p><p>Description & Tactics</p><p></p><p>The God-Eater is a terrible engine of ultimate destruction, nothing beyond the power of a greater deity can stand before it and those that have seen it cannot begin to describe the sheer majesty of its horror. Superficially the God-Eater resembles the legendary tarrasque, and in fact its incredibly rare progeny are the tarrasques that terrorize the worlds of Toril and Oerth. While its spawn are truly terrible they pale in comparison to their progenitor. Twice the size of a normal tarrasque and possessing a fierce intelligence that only serves to fuel its ravenous desires, the God-Eater is a true nightmare. Its massive maw is lined with three foot serrated blade-like teeth, harder than adamantine and coated in a poison so foul that the merest drop is enough to slay a hundred men. A thick carapace of gleaming metal like scales covers it back and is all but invulnerable to anything beyond the mightiest of enchanted blades, more terrible still is its ability to reflect spells cast at it back upon the caster. The God-Eater’s savage head is crowned with two massive horns that just from above its two blazing green eyes and huge grasping claws and a lashing tail complete the beast’s formidable arsenal.</p><p></p><p>The God-Eater is completely immune to magic in all its forms except that cast by a deity of rank 15 or higher, but even the most powerful godly spells are still subject to its magic resistance and carapace. Even those blades and spells that can actually harm the God-Eater do not do so for long. The beast regenerates at a rate that is simply mind boggling, instantly healing mortal wounds and even regrowing severed limbs, including its own head.</p><p></p><p>The God-Eater is no mindless beast and has existed for countless eons. Its knowledge of planar lore and especially the nature of its divine quarry are only rivaled by the sagest of deities. It is quite capable of hunting and tracking a fleeing god for weeks across dozens of planes, running its godly prey down like a wolf sniffing out an injured deer. Direct frontal assaults are the beast’s main mode of attack and there is little in the known universe that could stand before such an onslaught. </p><p></p><p>To date no mortal has ever seen the God-Eater, as knowledge of its existence is kept secret by the gods themselves. Only the mightiest of greater gods know of its exact location but they are bound to keep this information secret… even to the lesser deities that serve as the monster’s prey.</p></blockquote><p></p>
[QUOTE="BLACKDIRGE, post: 976299, member: 1953"] Howdy all, sorry for the lack of updates on this thread but other writing projects have kept me busy elsewhere. This next monster might make you think ol' blackdirge has lost his mind, but I just couldn't help it.:D Are you ready... Ok here it goes. The God-Eater is and advanced paragon tarrasque of legend, yup thats right I said [i]advanced paragon tarrasque of legend[/i].:D Well maybe Upper Krust could get some use out of it... Enjoy ************************************************** [b][u]The God-Eater[/u][/b][u][/u] [b]Advanced Paragon Tarrasque of Legend[/b] [b]Colossal Magical Beast[/b] [b]Hit Dice:[/b] 100d10+3700 (4700 hp) [b]Initiative:[/b] +23 (+19 Dex, +4 Improved Initiative) [b]Speed:[/b] 60 ft. [b]AC:[/b] 85 (-8 size, +12 insight, +12 luck, +19 Dex, +40 natural) [b]Attacks:[/b] Bite +150 melee, 2 horns +145 melee, 2 claws +145 melee, tail slap +145 [b]Damage:[/b] Bite 8d8+55, claw 2d10+40, horn 2d12+40, tail slap 6d8+40 [b]Face/Reach:[/b] 40 ft. by 40 ft./25 ft. [b]Special Attacks:[/b] Poison, frightful presence, rush, improved grab, swallow whole, improved critical [b]Special Qualities:[/b] Haste, damage reduction 50/+10 and 25/--, carapace, immunities, regeneration 100, scent, SR 60, magic immunity, [i]plane shift[/i] at will.* [b]Saves:[/b] Fort +87, Ref +75, Will +54 [b]Abilities:[/b] Str 70, Dex 37, Con 60, Int 20, Wis 31, Cha 33 [b]Skills:[/b] Bluff +58, Climb +77, Escape Artist +60, Hide +44, Intimidate +76, Jump +77, Knowledge (divinity) +52, Knowledge (history) +52, Knowledge (nature) +52, Knowledge (planes) +52, Knowledge (religion) +52, Listen +57, Move Silently +60, Search +52, Sense Motive +57, Spellcraft +52, Spot +58, Swim +77, Survival +58 [b]Feats:[/b] Cleave, Combat Reflexes, Deadly Poison, Devastating Critical (bite), Devastating Critical (claw), Dodge, Epic Damage Reduction (5), Epic Weapon Focus (bite), Expertise, Fling Enemy, Great Cleave, Greater Mighty Roar, Improved Bullrush, Improved Combat Reflexes, Improved Critical (bite), Improved Critical (claw), Improved Disarm, Improved Initiative, Improved Multigrab, Improved Trip, Mighty Roar, Mobility, Multiattack, Multigrab, Power Attack, Overwhelming Critical (bite), Overwhelming Critical (claw), Spring Attack, Sunder, Virulent Poison, Weapon Focus (bite) [b]Climate/Terrain:[/b] Any [b]Organization:[/b] Solitary [b]Challenge Rating:[/b] 85 [b]Alignment:[/b] Neutral [b]Frightful Presence (Su):[/b] The God-Eater can inspire terror by charging or attacking. Affected creatures must succeed at a Will save (DC 71) or become shaken, remaining shaken until they leave the area of effect. [b]Rush (Ex):[/b] Once per minute, the normally slow-moving God-Eater can move at a speed of 450 feet. [b]Improved Grab (Ex):[/b] To use this ability, the God-Eater must hit a Huge or smaller opponent with its bite attack. If it gets a hold, it can try to swallow the foe or fling him. [b]Swallow Whole (Ex):[/b] The God-Eater can try to swallow a grabbed opponent of Huge or smaller size by making a successful grapple check. Once inside, the opponent takes 4d8+40 points of crushing damage plus 4d8+12 points of acid damage per round from the God-Eater's digestive juices. A swallowed creature can cut its way out by dealing 50 points of damage to the God-Eater's digestive tract (AC 40). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. The God-Eater's gullet can hold two Huge, four Large, eight Medium-size, or sixteen Small or smaller creatures. [b]Augmented Criticals (Ex):[/b] The God-Eater threatens a critical hit on a natural attack roll of 15-20, dealing quadruple damage on a successful critical hit. [b]Carapace (Ex):[/b] The God-Eater's armor-like carapace is exceptionally tough and highly reflective, deflecting all rays, lines, cones, and even magic missile spells. There is a 60% chance of reflecting any such effect back at the caster; otherwise, it is merely negated. Check for reflection before rolling to overcome the creature's spell resistance. [b]Immunities (Ex):[/b] The God-Eater has fire, poison, and disease immunity. [b]Magic Immunity (Ex):[/b] The God Eater is immune to all spells and spell-like abilites from casters below divine rank 15. Deities of divine rank 15 or higher can still must contend with the God Eaters normal spell resistance and carapace. [b]Regeneration (Ex):[/b] No form of attack deals normal damage to the God-Eater. The God-Eater regenerates even if disintegrated or slain with death magic: These attack forms merely reduce it to -10 hit points. It is immune to effects that produce incurable or bleeding wounds, such as a sword of wounding, mummy rot, or a clay golem's wound ability. The God-Eater can be permanently slain only by reducing it to -100 hit points and using a wish or miracle spell cast by a deity of at least divine rank 15 to keep it dead. If the God-Eater loses a limb or body part, the lost portion regrows in 1d6 rounds (the detached piece dies and decays normally). The creature can reattach the severed member instantly by holding it to the stump. [b]Poison (Ex):[/b] A poison of unimaginable potency drips from the ravenous maw of the God-Eater and can affect creatures normally immune to poison, including deities. DC 77 Fort save, 6d6 Con damage primary, secondary damage death. [b]Haste (Su):[/b] The God-Eater acts and maneuvers with appalling speed, gaining an extra partial action every round. It is said that no creature, from the smallest sparrow to the mightiest dragon, is untouched by the lingering caress of fear. Even the gods themselves occasionally find reason to tremble in the icy grip of terror. But what is it that could make a deity fear for his very existence? What could possibly frighten a being with the very powers of creation at its fingertips? The answer lies floating deep in the astral plane, slumbering peacefully amid visions of blood and divine horror. A beast simply known as the God-Eater has lingered on the edge of every god’s mind since the beginning of time. It exists simply to keep the power of the gods in check…and to keep their numbers down. In the deepest realms of the astral plane the God-Eater slumbers for millennia at a time, awaking only when the numbers of lesser and demi-gods reach or exceed an unknown number. Then and only then the God-Eater awakens to stalk the planes and hunt the blood of gods. Even the oldest of greater deities cannot remember a time that the God-Eater did not exist, it very well may have come into being at the same time mortals first achieved divinity. But regardless of its origin the God-Eater performs a duty vital to the balance of power throughout the cosmos. God’s have the power to change and alter reality, to lead mortal men to the heights of enlightenment or the depths of ultimate folly. This power cannot go unchecked and when too many hold the fathomless abilities of divinity, the God-Eater stirs and awakens. Thousands of lesser deities have fallen to the beast, gods and goddesses whose names have been erased from the annals of history and forgotten by mortals. The God-Eater shows now preference for goodly deities or those devoted to evil, slaying and devouring without discrimination. A bizarre and unspoken agreement between greater deities prohibits them from stopping the God-Eater or protecting those it hunts. Those deities that have achieved the rank of greater god understand the necessary role the God-Eater plays and reluctantly allow it to glut its desire for divine flesh. Description & Tactics The God-Eater is a terrible engine of ultimate destruction, nothing beyond the power of a greater deity can stand before it and those that have seen it cannot begin to describe the sheer majesty of its horror. Superficially the God-Eater resembles the legendary tarrasque, and in fact its incredibly rare progeny are the tarrasques that terrorize the worlds of Toril and Oerth. While its spawn are truly terrible they pale in comparison to their progenitor. Twice the size of a normal tarrasque and possessing a fierce intelligence that only serves to fuel its ravenous desires, the God-Eater is a true nightmare. Its massive maw is lined with three foot serrated blade-like teeth, harder than adamantine and coated in a poison so foul that the merest drop is enough to slay a hundred men. A thick carapace of gleaming metal like scales covers it back and is all but invulnerable to anything beyond the mightiest of enchanted blades, more terrible still is its ability to reflect spells cast at it back upon the caster. The God-Eater’s savage head is crowned with two massive horns that just from above its two blazing green eyes and huge grasping claws and a lashing tail complete the beast’s formidable arsenal. The God-Eater is completely immune to magic in all its forms except that cast by a deity of rank 15 or higher, but even the most powerful godly spells are still subject to its magic resistance and carapace. Even those blades and spells that can actually harm the God-Eater do not do so for long. The beast regenerates at a rate that is simply mind boggling, instantly healing mortal wounds and even regrowing severed limbs, including its own head. The God-Eater is no mindless beast and has existed for countless eons. Its knowledge of planar lore and especially the nature of its divine quarry are only rivaled by the sagest of deities. It is quite capable of hunting and tracking a fleeing god for weeks across dozens of planes, running its godly prey down like a wolf sniffing out an injured deer. Direct frontal assaults are the beast’s main mode of attack and there is little in the known universe that could stand before such an onslaught. To date no mortal has ever seen the God-Eater, as knowledge of its existence is kept secret by the gods themselves. Only the mightiest of greater gods know of its exact location but they are bound to keep this information secret… even to the lesser deities that serve as the monster’s prey. [/QUOTE]
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