Not necessarily Buff Up, as I was thinking it was in addition as well. Mechanically the Paladin (@3rd) gains Bonus Spells and One once/short rest powers from a choice of 2. So we need powers that are either:Reading the paladin again, it seams that channel divinity IS the paladin oath feature at 3rd level, not in addition to like I was thinking, so I just have to buff up the Dark Corruption 3rd level features.
1) equivalent 1/short rest powers
2) slightly weaker At-wills
3) Slightly more powerful usable 1/day
So with that said...
Shadow Weapon - Same as listed, but add " In addition, you can have your shadow weapon ignore all resistances, but not immunities. This is for all attacks made by you on your turn. After using this ability, you must complete a short or long rest before using it again."
This original version you had...
This is already an improved version of the warlock's "Pact of the Blade", getting to summon as a bonus action rather than an action, and dealing necrotic damage vs normal weapon damage, and lastly can be a ranged weapon versus only melee. I'd honestly say that its a good enough At-Will ability as-is to replace Channeling.Shadow Weapon – You can manifest a weapon out of pure shadow as a bonus action. Another bonus action can be used to dismiss it. This shadow weapon acts exactly like a weapon of your choice, except it has no weight, is treated as magical and deals necrotic damage. If the shadow weapon takes the form of a weapon that fires projectiles, it creates its own projectiles. Thrown weapons and fired projectiles disappear at the start of your next turn.
As above, I think the Undead Pet is a decent at-will feature trade for Channeling.Skeletal Minion - Same as listed, but add " In addition, on your turn, you may split your skeletal minion in two. Until the end of your next turn, you have two skeletal minions with the same statistics, and you may use a bonus action to have each either attack or move. Once the effect ends, one of the minions disappears and the skeletal minion that is left is returned to full hit points. You must complete a short or long rest to use this ability again."
This one I'm on the fence with. You've given them an at-will ranged spell attack. Now you are in effect giving them fighter's 7th level War Magic ability at 3rd level to boot. I somehow feel that is too OP to be getting at 3rd level.Fiendish Magic - Same as listed, but add " In addition, on your turn you can use an action to cast a spell and make a weapon attack. You must complete a short or long rest to use this ability again."
Perhaps this:
Fiendish Legacy - At 3rd level, you gain one of the following cantrips as a known spell that is always considered prepared: Acid Splash, Chill Touch, Fire Bolt, Poison Spray, Ray of Frost, Shocking Grasp.
Additionally, you gain resistance to two of the following: cold, fire, lightning, poison.
Fiendish Talent – At 7th level, when you use your action to cast your fiendish legacy cantrip, you can make one melee attack as a bonus action.