Grumpy RPG Reviews
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This is a pitch for 10% of the humans in the art of 5E D&D to be black.
Please keep the discussion relevant to this issue.
Please keep the discussion relevant to this issue.
This is a pitch for 10% of the humans in the art of 5E D&D to be black.
Please keep the discussion relevant to this issue.
I think matching the racial proportions of the DnD player-base would be a reasonable goal. Match the world-wide ratios, and it ends up looking bizarre to the majority of customers, as the vast plurality of illustrations would be Asian or Indian (as in India). It would end up looking like a mockery of diversity.
Incenjucar said:Instead, make it roughly equal, allowing for exceptions based on story content. There's no more reason for Sigil to have more of one skin tone than another aside from the lack of decent sunlight.
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Edit: Also, don't limit physical appearance to generic real world groups. Someone with dark skin, red hair, blue eyes, and Malaysian bone structure could be an interesting character.
The real-world ratios differ by country, and making it match the player-base is counter-productive to growing the product.
Instead, make it roughly equal, allowing for exceptions based on story content. There's no more reason for Sigil to have more of one skin tone than another aside from the lack of decent sunlight.
Edit: Also, don't limit physical appearance to generic real world groups. Someone with dark skin, red hair, blue eyes, and Malaysian bone structure could be an interesting character.
Edit: Also, don't limit physical appearance to generic real world groups. Someone with dark skin, red hair, blue eyes, and Malaysian bone structure could be an interesting character.
This topic just got shut down.