Blade weaver

Rampant

First Post
Prerequesites
Bab: 5+
Feats: Admantine mindblade or Silver Mindblade (dragon 341), point-blank shot, combat casting
Skills: Knowledge (psionics) 8 ranks, Spell craft 8 ranks, Craft (weaving) 12 ranks
Special: Able to cast second level spells, shape mindblade, Mindblade enhancement ability

HD: d8
Bab: 1/1
Good Saves: Reflex and Will
Poor Saves: Fortitude
Skill points per level: 4+intelligence modifier
Class Skills: Climb, jump, tumble, psi-craft, spellcraft, profession, craft, Knowledge (arcane, psionics, nature, religion), move-silently, hide, spot, swim, listen, search, concentration

Level Special
1 Spell strike, Spellweaver abilities, Mindblade, Signature Weave

2 Psychic strike +1d8, + 1 spellcaster level

3 Bladestorm Spellweave, + 1 spellcaster level

4 Bladewoven spell, + 1 spellcaster level

5 Psychic Strike +2d8, Signature weave

6 Psychic Edge, + 1 spellcaster level

7 Metamagic Blade, + 1 spellcaster level

8 Psychic Strike +3d8, + 1 spellcaster level

9 Psychic Recharge, + 1 spellcaster level

10 Spell Weaver Mastery, Signature Weave

Weapons and Armor: A blade weaver gains no new armor proficiency. At first, fifth, and tenth level a Bladeweaver gains proficiency with any simple, martial, or exotic weapons of her choice.

Spellcasting: At every level (except 1st, 5th, and 10th) a bladeweaver gains new spells per day as if she had gained a level in a spellcasting class she belonged to before adding the prestige class, She does not gain any other benefits that a character of that class would gain except for an increased spell caster level. If she had more than one spell casting class before becoming a blade weaver she must choose which class she adds the new level for purposes of determining spells per day.


Mindblade: A spellweaver adds their spellweaver class level to her levels in the class that provided her mindblade ability to determin the mindblade’s enhanment bonus and enhancement ability value.

Spellstrike (su): At first level a Bladeweaver learns to channel her spells directly through her mindblade as pure eldritch energy. As a free action a Blade weaver may burn any of her daily spell slots or prepared spells, and gain a +1 on attack rolls and a +1d4 on her damage rolls with her mindblade per level of the spell lost. These bonuses last until the begining of her next turn.


Spellweaver Abilities : A spell weaver may add these enhancement abilities to her mindblade when assigning its abilities.

Spellstoring, Magebane, Flaming ( flaming burst), Shocking (shocking burst), Frost (frost burst), Screaming (burst), Corrosive (acidic burst), Psibane, Profane (burst), Sacred (burst), Enervating, Soulbreaker, Soul drinking, Incorporeal binding, Illusion Bane, Illusion theft, dispelling, greater dispelling (most of these are from the magic item compendium)


Bladestorm Spellweave (su): A number of times per day equal to her class level + her primary spell casting ability modifier a Bladeweaver may cast an area spell infused with shards of psionic force. Every creature in the area of the spell's affect takes damage as if struck by the Bladeweaver's mindblade (the extra damage is of the type normally dealt by your mindblade). This extra damage happens automatically regardless of whether the spell deals damage, or if the creatures are immune, nor is an attack roll required, even if the creature(s) makes the saving thow against the spell, or would otherwise take no damage. Damage Reduction does apply against this damage (but not the spell which you used to initiate this power).


Bladewoven spell (su): Whenever a Bladeweaver would make an attack roll for a weapon-like spell (i.e. any ray, or missle spell) she has the option to throw her mindblade as part of the casting. The Bladeweaver makes the attack roll as if she was throwing her mindblade normally, if it hits the both the mindblade and the spell are considered hits. In addition the target's spell resistance (if any) is reduced by one-half the bladeweaver's class level, against the spell carried by the mindblade. This ability may be used with touch ranged spells as well but in that case the blade weaver makes a melee attack instead of a thrown attack. In the cases of spells like produce flame or searing ray that allow multiple attacks from the same casting this ability can be used with each attack granted by the spell, but the reduction to SR deosn't stack. These attack rolls are made against the target's normal ac (not touch), but use your highes attack bonus.


Signature weaves (su): At levels 1, 5, and 10, choose a spell descriptor (acid, light, good, etc.), and for each descriptor choose a simple, martial , or exotic weapon, you gain proficiency whith those weapons. In addition whenever a bladeweaver uses one of her class abilities with a spell with one of the three descriptors, she can instantly reshape her mindblade into the associated weapon as part of the casting. Furthermore Each of these Weapons can be assigned enhancement abilities seperately from her base mindblade settings. If a spell has multiple descriptors that match a bladeweaver's chosen three, then the blade weaver can use either weapon. These weapons remain active until the Soulknife changes to another signature weave by casting an appropriate spell or when she decides to return her mindblade to its normal state by taking a free action to do so.


Psychic edge (su): Whenever a blade weaver uses one of her class abilities while her mindblade is charged with psychic strike, the spell's save DC (if any) increases by +1 for each extra dice of psychic strike damage.

Metamagic Blade (su): If a spell has a metamagic feat applied to it and a Bladeweaver uses whith one of her class abilities she may have the feat apply to her mindblade as well. This ability only applies to the base damage dice of the Mindblade, not to set numerical bonuses, or to the bonus damage dice from psychic strike, psionic weapon, or enhancement abilities. (ex: energy substitution would work, extend spell would not)

Psychic Recharge (su): Whenever a blade weaver casts a spell and the target saves against the DC She may use the wasted power to recharge her Psychic strike ability without taking an action to do so. She may only use this ability once per round. In order to gather the energy before it disperses the Bladeweaver must make a spell- or psi- craft check against the result of the target's save vs. the spell.

Spellweaver mastery: Whenever a bladeweaver casts a spell as part of one of her Bladeweaver class abilities she increases the effective caster level of the spell cast by one half her bladeweaver level.



What do you guys think?
 
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Rampant said:
Prerequesites
Bab: 5+
Feats: Admantine mindblade or Silver Mindblade (dragon 341), point-blank shot, combat casting
Skills: Knowledge (psionics) 8 ranks, Spell craft 8 ranks, Craft (weaving) 12 ranks
Special: Able to cast second level spells, shape mindblade, throw mindblade

HD: d8
Bab: 3/4
Good Saves: Reflex and Will
Poor Saves: Fortitude
Skill points per level: 4+intelligence modifier
Class Skills: Climb, jump, tumble, psi-craft, spellcraft, profession, craft, Knowledge (arcane, psionics, nature, religion), move-silently, hide, spot, swim, listen, search, concentration

That's a lot of skills for a 4-skill point class. And some of those don't seem to jibe with the skill lists of the soulknife or most primary casters. I'd edit it to the following:

Autohypnosis, Climb, Concentration, Craft, Hide, Jump, Listen, Knowledge (arcane/psionics), Move Silently, Spellcraft, Spot, Swim, Tumble

Rampant said:
Weapons and Armor: A blade weaver gains no new armor proficiency. At fifth level a Bladeweaver gains proficiency with any 3 simple, martial, or exotic weapons of her choice.

Can they cast spells in armor? They're proficient with light armor from soulknife, but that does them no good if they're racking up the ASF.

And three Exotic Weapon Proficiencies at once? That seems a little much. Although they don't get it until at least ECL 15, so it may not even be that useful by then. And if they're using their mind blade, it really doesn't matter at all.... Okay, I take it back, it's not a bit much. ;)

Rampant said:
Spellcasting: At 2nd and every other level thereafter (4th, 6th, etc.), a bladeweaver gains new spells per day as if she had gained a level in a spellcasting class she belonged to before adding the prestige class, She does not gain any other benefits that a character of that class would gain except for an increased spell caster level. If she had more than one spell casting class before becoming a blade weaver she must choose which class she adds the new level for purposes of determining spells per day.

Half casting progression. Seems fair for a warrior-mage like this class seems to be, although on the low end.

Rampant said:
Mindblade: A spellweaver adds their spellweaver class level to her levels in the class that provided her mindblade ability to determin the mindblade’s enhanment bonus and enhancement ability value.

Also seems fair.

Rampant said:
Spellstrike (su): At first level a Bladeweaver learns to channel her spells directly through her mindblade as pure eldritch energy. As a free action a Blade weaver may burn any of her daily spell slots or prepared spells, and gain a +1 on attack rolls and a +1d4 on her damage rolls with her mindblade per level of the spell lost. These bonuses last until the begining of her next turn.

Flavorful and balanced. I like it.

Rampant said:
Spellweaver Abilities : A spell weaver may add these enhancement abilities to her mindblade when assigning its abilities.

Spellstoring, Magebane, Flaming ( flaming burst), Shocking (shocking burst), Frost (frost burst), Screaming (burst), Corrosive (acidic burst), Psibane, Profane (burst), Sacred (burst), Enervating, Soulbreaker, Soul drinking, Incorporeal binding, Illusion Bane, Illusion theft, dispelling, greater dispelling (most of these are from the magic item compendium)

A bladeweaver isn't required to have the mind blade enhancement ability before entering the class. Maybe you should put that in place of the throw mindblade feature in the prereqs?

Rampant said:
Bladestorm Spellweave (su): A number of times per day equal to her class level + her primary spell casting ability modifier a Bladeweaver may cast an area spell infused with shards of psionic force. Every creature in the area of the spell's affect takes damage as if struck by the Bladeweaver's mindblade.

So he adds this effect to an area spell he casts? Is this for damage-dealing spells only? does it deal weapon-type damage (piercing or slashing) or spell-like (fire, cold, etc.)? Is it subject to DR? Is it negated by a saving throw? More details would be good.

Rampant said:
Bladewoven spell (su): Whenever a Bladeweaver would make an attack roll for a weapon-like spell (i.e. any ray, or missle spell) she has the option to throw her mindblade as part of the casting. The Bladeweaver makes the attack roll as if she was throwing her mindblade normally, if it hits the both the mindblade and the spell are considered hits. In addition the target's spell resistance (if any) is reduced by one-half the bladeweaver's class level, against the spell carried by the mindblade. This ability may be used with touch ranged spells as well but in that case the blade weaver makes a melee attack instead of a thrown attack. In the cases of spells like produce flame or searing ray that allow multiple attacks from the same casting this ability can be used with each attack granted by the spell, but the reduction to SR deosn't stack.

Hmm. Does he have to hit the touch AC or regular AC? Touch seems overpowered, but regular seems underpowered.

Rampant said:
Signature weaves (su): Choose three spell descriptors (acid, light, good, etc.), and for each descriptor choose a simple, martial , or exotic weapon, you gain proficiency whith those three weapons. In addition whenever a bladeweaver uses one of her class abilities with a spell with one of the three descriptors, she can instantly reshape her mindblade into the associated weapon as part of the casting. Furthermore Each of these Weapons can be assigned enhancement abilities seperately from her base mindblade settings. If a spell has multiple descriptors that match a bladeweaver's chosen three, then the blade weaver can use either weapon. These weapons remain active until the Soulknife changes to another signature weave by casting an appropriate spell or when she decides to return her mindblade to its normal state by taking a free action to do so.

This seems like it could be split over three levels. I'm still not sure how useful it is. Most fighter specialize in one weapon for a reason. Using multiple weapons either forces you to spread your feats win or use a weapon that you're sub-par with.

Rampant said:
Psychic edge (su): Whenever a blade weaver uses one of her class abilities while her mindblade is charged with psychic strike, the spell's save DC (if any) increases by +1 for each extra dice of psychic strike damage.

Her spell DC's will be fairly unimpressive anyway, what with the low casting progression.

Rampant said:
Metamagic Blade (su): If a spell has a metamagic feat applied to it and a Bladeweaver uses whith one of her class abilities she may have the feat apply to her mindblade as well. This ability only applies to the base damage dice of the Mindblade, not to set numerical bonuses, or to the bonus damage dice from psychic strike, psionic weapon, or enhancement abilities.

Does this apply to anything besides Maximize or Empower? It's very unclear to me what this ability can do.

Rampant said:
Psychic Recharge (su): Whenever a blade weaver casts a spell and the target saves against the DC She may use the wasted power to recharge her Psychic strike ability without taking an action to do so. She may only use this ability once per round. In order to gather the energy before it disperses the Bladeweaver must make a spell- or psi- craft check against the result of the target's save vs. the spell.

Concentration would make more sense to me, as it seems akin to regaining psionic focus.

Rampant said:
Spellweaver mastery: Whenever a bladeweaver casts a spell as part of one of her Bladeweaver class abilities she increases the effective caster level of the spell cast by one half her bladeweaver level.

Her caster level goes from maybe 10 to 15. I can't see this as a huge deal at 20th level.

Rampant said:
What do you guys think?

Honestly, while I like the flavor and feel of it, it seems pretty underpowered. It's a warrior/mage hybrid that, by virtue of its prerequisite classes, isn't going to be great at either. Let's look at a possible entrant:

Soulknife 6/Cleric 4/Bladeweaver 10
BAB 14; CL 9; 5th level spells

Those are not nice numbers for a 20th level character to have. The combo of bladewoven spell and spellweaver mastery means she just might penetrate SR some of the time with her caster level checks; unfortunately, she didn't get that caster level boost until bladeweaver 10, so she's probably been failing those checks for the five levels prior. Spells that do make it through have very low DCs due to their low level. As for BAB, the 14 is generous. If she goes with a wizard or sorcerer instead of cleric, or doesn't split her levels up right, it'll be a few points lower. She'll hit with her attack spells all right, but her mind blade is going to be fairly ineffectual.

The class needs a serious power-up, especially if it's intended for higher level play. I'd suggest boosting the casting progression to 7/10, and give some thought about a full BAB.
 

The reason I have all the extra knowledge skills was for clerics and druids , i didn't want to make a skill package system so I just made sure all the skills were acounted for.

As to the enhancement ability replacing the throw mind blade ability, I'll make the adjustments later when I got the time to do some in depth reconstruction. Along with putting these clarifications about the other abilities in the first post.

Bladestorm Spellweave: No it need not be a damaging spell, it could be fog cloud and you could still stab them. The damage from the weapon is whatever type it normally is, so yeah generally s, p, or b. No saving throws, no attack rolls, the damage from the weapon is subject to DR, but the spell still bypasses that as normal.

Bladewoven Spell: It was designed so you needed to nail the normal AC, pretty much like a monk/cleric using unarmed strike to deliver inflict spells. Now I'd like to keep it that way, but it sounds like to do that I'd need to increase the BaB am I getting this right?

Metamagic blade is a tad tricky, you see most meta-magic abilities will improve the blade aspect of a spell indirectly, twinning a melf's acid arrow, then using blade woven spell to attack aleady gives you two attacks, letting the feat duplicate the blade again would be too much, so I specified the damage dice as sole recipient, so things like empower, maximize, Intensify, energy substitution, and energy admixture would work.

Well I've heard a call for full bab and 7/10 casting, Anything elsse?
 

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