Starfox
Hero
I've recently had the chance to try out Blades in the Dark (hereafter BidD) and Candela Obscura. Just a single session of each so far. I would describe the later as mechanically kind of Blades in the Dark 1.1. I like the lack of an action economy in these games. There are no turns, instead there are opportunities to "Step Up" and take charge of a situation, either by taking the initiative or by being the one to decide to respond reactively. Of course, this changes preparation on the GM's part. No stat blocks, instead situations. Which I like. NPCs are less stats, more personality.
So, on to my questions. I know Blades in the Dark has been adapted to multiple settings, but I don't know which ones. I read about a setting for anime-style magical girls, for example, but I don't recall where I read this or in which product it. We usually play at a DnD-esque power level, with quite a number of supernatural abilities, and my players prefer powers that are pretty well-defined, much like DnD spells. That level of detail would never work in BitD, but something like it might exist? What I am asking for are genre-engines that somewhat offer this degree of definition. I realize the aesthetics of BitD and DnD are quite different, so there can never be a perfect match.
So, on to my questions. I know Blades in the Dark has been adapted to multiple settings, but I don't know which ones. I read about a setting for anime-style magical girls, for example, but I don't recall where I read this or in which product it. We usually play at a DnD-esque power level, with quite a number of supernatural abilities, and my players prefer powers that are pretty well-defined, much like DnD spells. That level of detail would never work in BitD, but something like it might exist? What I am asking for are genre-engines that somewhat offer this degree of definition. I realize the aesthetics of BitD and DnD are quite different, so there can never be a perfect match.