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Blades in the Dark Advice Please?
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<blockquote data-quote="Tutara" data-source="post: 9248167" data-attributes="member: 7035460"><p>I find those little +1d and +effect boosts add more narratively than first glance suggests, although I agree they are less glamorous. The equivalent of a free push every time without stress isn't to be sneezed at, particularly when you can regular push as well, and even more so when you've already allocated the maximum number of action dots. Functioning Vice is powerful numerically but doesn't create as many narrative opportunities, in my experience.</p><p></p><p>Do the 'push to activate' abilities like the Devil's Footsteps (push to <em>perform a feat of athletics that verges on the superhuman—maneuver to confuse your enemies so they mistakenly attack each other)</em>, fill this niche? Or abilities like Reflexes (always act first) or Like Looking Into a Mirror (always know when someone is lying) which always happen? If these are more what you like in PBtA, then I am also a fan of these sorts of abilities. I confess I'm not familiar with PBtA in anything more than a passing capacity.</p><p></p><p>I guess I much prefer taking special abilities to another dot, most times. The thing I still can't quite get my head around is potency. It looks like it should have a specific mechanical benefit but I've never quite figured out what is meant by it - we usually swither between 'can do this better than most' and 'can succeed in a situation where failure would normally be the only outcome, like punching a ghost.</p></blockquote><p></p>
[QUOTE="Tutara, post: 9248167, member: 7035460"] I find those little +1d and +effect boosts add more narratively than first glance suggests, although I agree they are less glamorous. The equivalent of a free push every time without stress isn't to be sneezed at, particularly when you can regular push as well, and even more so when you've already allocated the maximum number of action dots. Functioning Vice is powerful numerically but doesn't create as many narrative opportunities, in my experience. Do the 'push to activate' abilities like the Devil's Footsteps (push to [I]perform a feat of athletics that verges on the superhuman—maneuver to confuse your enemies so they mistakenly attack each other)[/I], fill this niche? Or abilities like Reflexes (always act first) or Like Looking Into a Mirror (always know when someone is lying) which always happen? If these are more what you like in PBtA, then I am also a fan of these sorts of abilities. I confess I'm not familiar with PBtA in anything more than a passing capacity. I guess I much prefer taking special abilities to another dot, most times. The thing I still can't quite get my head around is potency. It looks like it should have a specific mechanical benefit but I've never quite figured out what is meant by it - we usually swither between 'can do this better than most' and 'can succeed in a situation where failure would normally be the only outcome, like punching a ghost. [/QUOTE]
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