Rofel Wodring
Explorer
"Not Monty Haul" is doing a lot of work there, considering that pretty much no 1-10/11/12 HC doesn't think that +2/+3 armor of whatever isn't an inappropriate or even rare drop.Ovinomancer said:Because the comparison isn't to your game, where apparently you can take a staff of the archmage from a respected figure without consequence and 12th level fighters have legendary armor, but to all games, where the core design of the class and not Monty haul shines through.
The staff of the Magi and Tome of the Stilled Tongue examples were intentionally dramatic. It's generally not that exaggerated, especially if you play one book cover-to-cover and start with new characters (or, like most games, you just don't get past level 8 or so), but it can get pretty profound. There was a cleric with a level of sorcerer who showed up for some SKT games who had a Staff of Power and +3 armor from Curse of Strahd.
Seriously, if you can bother to spoil yourself that much, check out the treasure lists in the actual hardcovers of Princes of the Apocalypse or Storm King's Thunder or Tales of the Yawning Portal or Tomb of Annihilation (the four major games I've played/been playing). They drop some serious loot. When I say that the adventures in those games award much more treasure than typical discussions like these go, I mean it.
And while you can't expect a Bladesinger or Abjurer/Fighter or whatever to walk out of one with a Robe of the Archmagi / Staff of Power / Ioun Stone of Expertise Combo (I'm only aware of how/where to get one of those) you generally can expect to have +2/3 armor and shields of any type after fully going through one of those books.