Zhaleskra said:Is it fair to blame a game system for player and GM decisions, such as the ever infamous min/maxing?
prosfilaes said:Wow, what a biased question. I'm stunned how both roleplayers and programmers always blame the user, not the tool. If a lot of people are being killed in car crashes, we shouldn't add seat-belts, because it's all the fault of the idiot drivers.
Most roleplayers want to play effective characters, and don't want to be playing second fiddle to someone else in the party who can do everything they can do better. So they are going to min/max. That's why almost every roleplaying game invented, including every edition of D&D, has tried to make the characters balanced. It certainly is reasonable to blame the game system if it doesn't try to do that.
Games that don't try and balance just mean you've got to min/max. If you choose a Vagabon in Rifts, the Juicer can and will walk right over you. So if you want an effective character, you've got to carefully sit down and calculate what an effective character would be. In D&D, you can at least pick any class for roleplaying reasons and still make a reasonably effective and useful character in the party.
3catcircus said:You do *not* have to min/max if a game doesn't try and balance. In fact, I would argue that if you are not chosing a character based on what you *want* vice what you *think* you need, then you aren't doing your job as a player - regardless of game system.
In inherently balanced systems like d20, the rules themselves ensure that this occurs.
When someone decides to min/max, it can ruin things for the other players who may now feel that they *have* to min/max to "keep up with the Joneses" instead of letting their personal choices shape their PC development
and it definitely ruins things for the DM who now has to work twice as hard to challenge the min/maxers and not outright kill the non-min/maxers.
The player playing the halfling rogue wants to change his character and I suspect it is because the monk/psionicist can scout better than he can.
prosfilaes said:So if you decide you want to play a vagabond, it's all right if everyone else plays juciers and cybernetically enhanced characters? If in combat encounters, you can't damage the enemies and they can destroy in one shot, since that's what it takes to challenge the other players? If in NPC encounters, you get shoved to the back, because you don't have a cybenetically enhanced tongue and a surgery enhanced appearance? If in knowledge checks, you have no chance against the PCs consolting in-built computers?
In another system, do you really think it would be fun playing a first level fighter in a group of 20th level characters?
Inherently balanced? That's absurd; there's nothing inherent about d20's balance. Most people agree that there's more and less powerful prestige classes. d20 is balanced based on the balance of the feats, classes and races.
Why? I think rather, they were always working to make effective characters, and now the level of effective character has just been upped.
Then in fact balance does matter.
So in fact d20 is not inherantly balanced, and "most roleplayers [...] don't want to be playing second fiddle to someone else in the party who can do everything they can do better.
I don't see why the profanity was even necessary. You didn't even disagree with me all that much.
3catcircus said:That is the GM's fault, not the fault of the rules. The GM shouldn't allow everyone to play the same type of character except for one player, and then throw them into situations where that one player isn't given the opportunity to let his character shine.
The d20 core mechanics are inherently balanced. It is only when somone (a designer/developer) min/maxes the rules to come up with some prestige classes that are more powerful than others.
"Effective" by whose standards?
A rogue with a high Dex and tons of ranks in "Open Locks" is no more effective than one with an average Dex,
or not as many ranks in "Open Locks" but who has a crowbar, or special acids in addition to the thieves' tools. Maybe he has spread his skills and has some ranks in disguise, bluff, etc. - this could be even more effective even if his raw skill ranks don't make him as "powerful."
Only if the DM doesn't do his job.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.