Yig
First Post
Hello all,
I'm having a serious case of the blank page syndrome. Serious enough that it might scrap my campaign.
First a little background on what's going on.
This is for my CoC campaign set in 2002. The characters all work together for the University of London, in archaeology wing. The "team leader", the actual archaeologist PC, got a thing for Egypt so I decided to send them there first. Thier boss/Director of the arc wing, Mr White, is in reality a Cult Sorcerer (6th level) of a Nyarlathotep cult dedicated to his Black Pharaoh aspect. White told the PCs that he received information about a newly discovered tomb (more like a vault actually) in Egypt from one of his contact there (another cultist) and that he want them to be the first to go there and document everything they find and bring back anything they find (read: the cult need a Tome that was locked in there).
Long story short, the players went to Egypt, met the contact, packed their supplies into a truck and a jeep and are ready to go in the desert to search for the tomb/vault. This is where the session ended and my blank page started.
That's for the setting. Now for my problems. I know what will happen after they exit the tomb with the Tome.
I just don't know how to design said tomb. My first idea is to have a few small rooms wich contain some sort of puzzle. Each puzzle would give them some sort of they that they'll need to open the big door.
I'm stuck there. I borrowed GURPS Egypt from a friend but I wasn't inspired by it.
I'm asking for your help with this matter. If you could point me to a good source or if you have a few puzzle ideas that would be greatly appreciated.
Thanks a lot.
I'm having a serious case of the blank page syndrome. Serious enough that it might scrap my campaign.
First a little background on what's going on.
This is for my CoC campaign set in 2002. The characters all work together for the University of London, in archaeology wing. The "team leader", the actual archaeologist PC, got a thing for Egypt so I decided to send them there first. Thier boss/Director of the arc wing, Mr White, is in reality a Cult Sorcerer (6th level) of a Nyarlathotep cult dedicated to his Black Pharaoh aspect. White told the PCs that he received information about a newly discovered tomb (more like a vault actually) in Egypt from one of his contact there (another cultist) and that he want them to be the first to go there and document everything they find and bring back anything they find (read: the cult need a Tome that was locked in there).
Long story short, the players went to Egypt, met the contact, packed their supplies into a truck and a jeep and are ready to go in the desert to search for the tomb/vault. This is where the session ended and my blank page started.
That's for the setting. Now for my problems. I know what will happen after they exit the tomb with the Tome.
I just don't know how to design said tomb. My first idea is to have a few small rooms wich contain some sort of puzzle. Each puzzle would give them some sort of they that they'll need to open the big door.
I'm stuck there. I borrowed GURPS Egypt from a friend but I wasn't inspired by it.
I'm asking for your help with this matter. If you could point me to a good source or if you have a few puzzle ideas that would be greatly appreciated.
Thanks a lot.