Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Blanking on my finale Dragonlance battle this weekend
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="toucanbuzz" data-source="post: 9235517" data-attributes="member: 19270"><p>So short notice, as I procrastinated at the end of a year-long Dragonlance campaign (wherein we ran the original modules converted, with Level Up for characters), the players made it to the finale. And, while I have the "as written" part, it's not the climatic ultra-conflict boss battle that I envision most campaigns ending on. I've got till Sunday afternoon to figure something super-amazing out for a dynamic battle.</p><p></p><p><strong>Spoilers (if you want to run the original module someday, avoid).</strong></p><p></p><p>....</p><p></p><p>....</p><p></p><p>In our adventure, the Dark Queen can be defeated if the players bring an undying cursed NPC to the foundation of the Dark Queen's temple, and he sacrifices himself on the foundation stone where he was originally cursed. It's a long story for those who don't know DL, and the game has 6 random ways the Queen can be stopped. The letdown is that, as originally scripted, it's a blank room with a single guardian, easy-to-beat at these levels. Skip to Epilogue.</p><p></p><p>And, my players are already in the dungeons, fairly close to stumbling upon the foundation stone room. I'm blanking on ideas to make it cataclysmic. In <em>Out of the Abyss, </em>I gave players demon lords to control in a royal rumble finale (them facing the last weakened one). In <em>Strahd, </em>they had to survive his guerilla tactics to uncover a way to drive him so insanely mad he'd abandon his invincible strategy, doing a run-and-gun through his massive castle. And so on. There's always a boss finale that has a unique and epic feel to it. HELP!</p></blockquote><p></p>
[QUOTE="toucanbuzz, post: 9235517, member: 19270"] So short notice, as I procrastinated at the end of a year-long Dragonlance campaign (wherein we ran the original modules converted, with Level Up for characters), the players made it to the finale. And, while I have the "as written" part, it's not the climatic ultra-conflict boss battle that I envision most campaigns ending on. I've got till Sunday afternoon to figure something super-amazing out for a dynamic battle. [B]Spoilers (if you want to run the original module someday, avoid).[/B] .... .... In our adventure, the Dark Queen can be defeated if the players bring an undying cursed NPC to the foundation of the Dark Queen's temple, and he sacrifices himself on the foundation stone where he was originally cursed. It's a long story for those who don't know DL, and the game has 6 random ways the Queen can be stopped. The letdown is that, as originally scripted, it's a blank room with a single guardian, easy-to-beat at these levels. Skip to Epilogue. And, my players are already in the dungeons, fairly close to stumbling upon the foundation stone room. I'm blanking on ideas to make it cataclysmic. In [I]Out of the Abyss, [/I]I gave players demon lords to control in a royal rumble finale (them facing the last weakened one). In [I]Strahd, [/I]they had to survive his guerilla tactics to uncover a way to drive him so insanely mad he'd abandon his invincible strategy, doing a run-and-gun through his massive castle. And so on. There's always a boss finale that has a unique and epic feel to it. HELP! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Blanking on my finale Dragonlance battle this weekend
Top