toucanbuzz
No rule is inviolate
So short notice, as I procrastinated at the end of a year-long Dragonlance campaign (wherein we ran the original modules converted, with Level Up for characters), the players made it to the finale. And, while I have the "as written" part, it's not the climatic ultra-conflict boss battle that I envision most campaigns ending on. I've got till Sunday afternoon to figure something super-amazing out for a dynamic battle.
Spoilers (if you want to run the original module someday, avoid).
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In our adventure, the Dark Queen can be defeated if the players bring an undying cursed NPC to the foundation of the Dark Queen's temple, and he sacrifices himself on the foundation stone where he was originally cursed. It's a long story for those who don't know DL, and the game has 6 random ways the Queen can be stopped. The letdown is that, as originally scripted, it's a blank room with a single guardian, easy-to-beat at these levels. Skip to Epilogue.
And, my players are already in the dungeons, fairly close to stumbling upon the foundation stone room. I'm blanking on ideas to make it cataclysmic. In Out of the Abyss, I gave players demon lords to control in a royal rumble finale (them facing the last weakened one). In Strahd, they had to survive his guerilla tactics to uncover a way to drive him so insanely mad he'd abandon his invincible strategy, doing a run-and-gun through his massive castle. And so on. There's always a boss finale that has a unique and epic feel to it. HELP!
Spoilers (if you want to run the original module someday, avoid).
....
....
In our adventure, the Dark Queen can be defeated if the players bring an undying cursed NPC to the foundation of the Dark Queen's temple, and he sacrifices himself on the foundation stone where he was originally cursed. It's a long story for those who don't know DL, and the game has 6 random ways the Queen can be stopped. The letdown is that, as originally scripted, it's a blank room with a single guardian, easy-to-beat at these levels. Skip to Epilogue.
And, my players are already in the dungeons, fairly close to stumbling upon the foundation stone room. I'm blanking on ideas to make it cataclysmic. In Out of the Abyss, I gave players demon lords to control in a royal rumble finale (them facing the last weakened one). In Strahd, they had to survive his guerilla tactics to uncover a way to drive him so insanely mad he'd abandon his invincible strategy, doing a run-and-gun through his massive castle. And so on. There's always a boss finale that has a unique and epic feel to it. HELP!