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Blanking on my finale Dragonlance battle this weekend
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<blockquote data-quote="jgsugden" data-source="post: 9235665" data-attributes="member: 2629"><p>As you just did Ravenloft my first suggestion is likely not a great one - have the PCs get thrust into a Ravenloft Domain that is tied to the foundation stone. </p><p></p><p>A simpler answer is to add a few guardian creatures to the combat and then put it on a timer. They have X rounds to achieve their goals or everything is lost. The intensity of a counting down timer adds a lot of stress and planning to a combat. </p><p></p><p>I'd also consider the enemies and allies that they've met along the way. Is there a loose thread that they did not resolve that could complicate the situation now? In one campaign I ran the PCs had an ally that occasionally adventured with them (traveled, but always left them when the real adventure began). However, that NPC was hunting the big bad of the campaign for years and the PCs assumed it was to kill it. In truth, it was because he was cursed and was driven to offer himself to it as a new host. The PCs brough the NPC along and used a lot of magics to buff him up - only to have him suddenly turn into the foe they were there to face. It was a well received and memorable battle because they were facing off against a former ally at the same time they were facing their arch nemesis.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 9235665, member: 2629"] As you just did Ravenloft my first suggestion is likely not a great one - have the PCs get thrust into a Ravenloft Domain that is tied to the foundation stone. A simpler answer is to add a few guardian creatures to the combat and then put it on a timer. They have X rounds to achieve their goals or everything is lost. The intensity of a counting down timer adds a lot of stress and planning to a combat. I'd also consider the enemies and allies that they've met along the way. Is there a loose thread that they did not resolve that could complicate the situation now? In one campaign I ran the PCs had an ally that occasionally adventured with them (traveled, but always left them when the real adventure began). However, that NPC was hunting the big bad of the campaign for years and the PCs assumed it was to kill it. In truth, it was because he was cursed and was driven to offer himself to it as a new host. The PCs brough the NPC along and used a lot of magics to buff him up - only to have him suddenly turn into the foe they were there to face. It was a well received and memorable battle because they were facing off against a former ally at the same time they were facing their arch nemesis. [/QUOTE]
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Blanking on my finale Dragonlance battle this weekend
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