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Blasphemy and Disjunction discussion
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<blockquote data-quote="Cheiromancer" data-source="post: 3178014" data-attributes="member: 141"><p>Maybe leave <em>disjunction</em> unchanged, except that "each permanent magic item must make a successful Will save or be turned into a normal item" to</p><p></p><p style="margin-left: 20px">each permanent magic item must make a successful Will save or have its magical properties suppressed for 24 hours. At the end of this time the item must make a second Will saving throw using its base save against the spell's original DC: if it fails the save, the item is rendered nonmagical. A <em>limited wish</em> or stronger magic can ensure this second save is successful; a <em>wish</em> can restore an item lost in this way.</p><p>This would blunt the "item destruction" feature a bit, but not much that players would use it routinely to neutralize opponents before killing them and taking their stuff. There would still be the risk of losing valuable items.</p><p></p><p></p><p><em>Wish</em> can restore a person from the dead; I don't see why it can't do the same thing for magic items. Maybe we need a <em>resurrect item</em> spell.</p><p></p><p>But even if we leave <em>disjunction</em> unchanged (or only minimally modifed), I'm not sure if we need a <em>superior dispel magic</em>. I'm still thinking about whether it would be desirable to have a "new uses for old feats" section. Or at least a "new uses for Empower" section. Having Empower raise the cap on <em>greater dispel magic</em> would a neat trick. Even neater if we could somehow smuggle in the line "You may choose the result of the dispel check against any spell that you have cast."</p><p></p><p>I'm toying with the idea of allowing Empower to raise the cap on spells like <em>planar binding</em> and the power word spells, albeit at half-efficiency. Each +2 levels would give +25% higher hit dice (or hit points). If Matt had 8 AMC he could cast <em>greater planar binding</em> to fetch a 36 HD target. Or utter a 200 hp <em>power word kill</em>.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 3178014, member: 141"] Maybe leave [i]disjunction[/i] unchanged, except that "each permanent magic item must make a successful Will save or be turned into a normal item" to [indent]each permanent magic item must make a successful Will save or have its magical properties suppressed for 24 hours. At the end of this time the item must make a second Will saving throw using its base save against the spell's original DC: if it fails the save, the item is rendered nonmagical. A [i]limited wish[/i] or stronger magic can ensure this second save is successful; a [i]wish[/i] can restore an item lost in this way.[/indent] This would blunt the "item destruction" feature a bit, but not much that players would use it routinely to neutralize opponents before killing them and taking their stuff. There would still be the risk of losing valuable items. [i]Wish[/i] can restore a person from the dead; I don't see why it can't do the same thing for magic items. Maybe we need a [i]resurrect item[/i] spell. But even if we leave [i]disjunction[/i] unchanged (or only minimally modifed), I'm not sure if we need a [i]superior dispel magic[/i]. I'm still thinking about whether it would be desirable to have a "new uses for old feats" section. Or at least a "new uses for Empower" section. Having Empower raise the cap on [i]greater dispel magic[/i] would a neat trick. Even neater if we could somehow smuggle in the line "You may choose the result of the dispel check against any spell that you have cast." I'm toying with the idea of allowing Empower to raise the cap on spells like [i]planar binding[/i] and the power word spells, albeit at half-efficiency. Each +2 levels would give +25% higher hit dice (or hit points). If Matt had 8 AMC he could cast [i]greater planar binding[/i] to fetch a 36 HD target. Or utter a 200 hp [i]power word kill[/i]. [/QUOTE]
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