Brother MacLaren
Explorer
Given the apparent focus on making everything generally symmetrical along the axes of law/chaos and good/evil, I would be very interested in hearing from a designer if this was intended in the rules or if it is just a phrasing error.Nim said:Holy Word and Word of Chaos require the targets to hear the word to be affected.
Blasphemy and Dictum do not.
It would seem to contravene the game's implied general design principles that law and evil are more powerful than chaos and good.