Starting a short-term campaign (12 weeks or so, just passing time before my/our current DM finishes classes and continues HotD,) and tonight was character creation and dinner. Everyone seems okay, typical race/class combos...
Chris wants to play a wizard.
One that is mute.
True, true, there are spells a caster can evoke without verbal input. Minor Illusion is one, "its volume can range from a whisper to a scream. It can be your voice, someone else's voice [...] or any other sound you choose, etc. etc." That's the current thought.
However, he's my friend and I want to accommodate his character's quirk, and the fact the campaign is so short-term they all know they're going to die in the end anyway. I don't really want to just make a "ye grande scrolle of magical DM healing" and poof, he can talk. I'd rather make some enablement for a slightly disabled spellcaster, (which begs the question how he's learned the spells he has knows... lol)
One idea I have is a magic item with permanent Magic Mouth for x/day uses? Basically replacing his actual spell slots per rest. (Maybe an enchanted 'talking' skull? That would be thematically cool.) He surrendered his extra languages for Thieves' Cant, so is ASL (or would that be 'Common' Sign Language?) able to be accommodated here somehow?
Another option is Sorcerer's Metamagic- Silent Casting. I can't find my handbook, so I don't recall is that's verbal to start with, and beside, that's only feasible as long as you have sorcery points.
I want to make this work. I don't want to make it too easy.
Brainstorm, please.
Chris wants to play a wizard.
One that is mute.
True, true, there are spells a caster can evoke without verbal input. Minor Illusion is one, "its volume can range from a whisper to a scream. It can be your voice, someone else's voice [...] or any other sound you choose, etc. etc." That's the current thought.
However, he's my friend and I want to accommodate his character's quirk, and the fact the campaign is so short-term they all know they're going to die in the end anyway. I don't really want to just make a "ye grande scrolle of magical DM healing" and poof, he can talk. I'd rather make some enablement for a slightly disabled spellcaster, (which begs the question how he's learned the spells he has knows... lol)
One idea I have is a magic item with permanent Magic Mouth for x/day uses? Basically replacing his actual spell slots per rest. (Maybe an enchanted 'talking' skull? That would be thematically cool.) He surrendered his extra languages for Thieves' Cant, so is ASL (or would that be 'Common' Sign Language?) able to be accommodated here somehow?
Another option is Sorcerer's Metamagic- Silent Casting. I can't find my handbook, so I don't recall is that's verbal to start with, and beside, that's only feasible as long as you have sorcery points.
I want to make this work. I don't want to make it too easy.
Brainstorm, please.
