DarkCrisis
#1 couple in anime
Best DM advice: (It's just a joke relax)
Yeah this is really good advice. I definitely felt this when I started writing my own adventures, but I was raised in a very pro-art environment (my mum was an illustrator), so had already got the message that you can get better, you can get more skilled, you can achieve your vision, if you put the time and effort in, but it won't be perfect immediately - or necessarily any time soon.For the first couple years that you’re making stuff, what you’re making isn’t so good. It’s not that great. It’s trying to be good, it has ambition to be good, but it’s not that good.
But your taste, the thing that got you into the game, is still killer. And your taste is good enough that you can tell that what you’re making is kind of a disappointment to you. A lot of people never get past that phase. They quit.
Links welcome!So, in short: the best way to learn how to DM is just do it, and let trial and error take over from there.
Which is what I've been saying - against steady pushback in these forums - for ages.
Has there been pushback?So, in short: the best way to learn how to DM is just do it, and let trial and error take over from there.
Which is what I've been saying - against steady pushback in these forums - for ages.
I'm not about to go digging through old threads but it seems whenever I suggest trial and error as a learning method I catch flak from some (I can think of a few specific posters but won't name them here) who would rather the "error" piece be excised in favour of the DMG providing strong - even to the point of rigid - instructions and guidelines on how to DM.Has there been pushback?
That's our agreement for the year - we now return you to our regular programming.I often disagree with your positions, but on this one -The best way to learn how to DM is to just start doing it - absolutely.
No matter what your level of talent, in any field, nothing is more important than doing.