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Blink and the single monster
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<blockquote data-quote="CapnZapp" data-source="post: 7019387" data-attributes="member: 12731"><p>Hey, if it works for you...</p><p></p><p>The reason, however, for this is a good one: a game with readied or delayed actions is a slower, more complex game; a less immediately satisfying game. </p><p></p><p>I am convinced that rule is there for a reason - to gently dissuade people from taking readied actions.</p><p></p><p>In almost all cases, it's better to not optimize and simply go for it. On the other hand, this puts some spotlight on the DM too. Perhaps not use blinking monsters only, so that the fighters have something to attack even when the blinker is blinking?</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7019387, member: 12731"] Hey, if it works for you... The reason, however, for this is a good one: a game with readied or delayed actions is a slower, more complex game; a less immediately satisfying game. I am convinced that rule is there for a reason - to gently dissuade people from taking readied actions. In almost all cases, it's better to not optimize and simply go for it. On the other hand, this puts some spotlight on the DM too. Perhaps not use blinking monsters only, so that the fighters have something to attack even when the blinker is blinking? [/QUOTE]
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