Name * AC * HP * Hit Dice * PasPrc * Slots * (Notes)
(Prisoners)
(287) 
Burton AC13/16/21 HP 13/28 HD 3/3 PP 13 SS 2/2 2W 1/1 AS 1/1
(299) 
Jathlin AC11 HP 15/26 HD 3/3 PP16 SS 4/4 2/2
(284) 
Py'Cott AC11 HP 31/31 HD 3/3 PP12* 2W 1/1 AS 1/1
- 
Red Ghost AC16 HP 0/1 (gone)
(295) 
Thorbin AC17 HP 38/38 HD 3/3 PP12 R 2/2
(137) 
Valrin AC15 HP 33/41 HD 3/3 PP12 R 2/3
(Staff/Guest)
Name * AC * HP * Hit Dice * PasPrc * Slots * (Notes)
Lex AC16 HP23/34 THP 12/12
Doc Halfhand AC12* HP 34/34 HD 4/4 PP13 SS 4/4 3/3 WS 2/2
- DocWolf AC15 HP 37/37 PP15 PacTac
- DocBear AC11 HP 34/34 PP15
- DocOck AC11 HP 21/52 PP
Razum AC15 HP 27/27 HD 3/3 PP17
(NPCs - Prison)
Prisoner Volunteers (3) AC11 HP (see below)
-
177 32/32; 
248 32/32; 
259 (dead)
Junior Guards (4)  AC16 HP (see below) PP12 +3;1d8+1
-
Ludz 11/11; 
JG1 11/11; 
JG2 11/11; 
JG3 (Dead);
Prison Guards (6) AC15 HP (see below) 22+4;1d6+2
-
PG1 32/32; 
PG2 14/32; 
PG3 22/32; 
-
PG4 (dead); 
PG5 4/32; 
PG6 32/32; 
Veteran Guards (6) AC17 HP (see below) PP 12 2@ +5;1d10+3
-
VG1 22/58 (d); 
VG2 18/58; 
VG3 50/58;
-
VG4 58/58; 
VG5 58/58; 
VG6 58/58;
(Notes: VG1 was the one 'checking' for contraband; VG2 was chomped by the orca)
(NPCs - Ship)
Captain AC11 HP 4/9 PP12 +4;1d6+2
Mate AC13 HP 2/13 +4;1d6+2
Cleric AC11 HP 9/9 PP12; +2;1d4; SS 3/3
Bosun AC11 HP 32/32 PP10; +4;1d6+2
Ordinary Crew (3) AC11 HP (see below) PP11 +3;1d6+1
-
OC1 6/6; 
OC2 6/6; 
OC3 (dead); 
Able Crew (5) AC11 HP (see below) PP11 +3;1d6+1
-
AC1 9/9; 
AC2 9/9; 
AC3 (dead); 
AC4 (dead); 
AC5 (dead);
Veteran Crew (3) AC11 HP (see below) PP12 +4;1D6+2
-
VC1 16/16; 
VC2 3/16; 
VC3 (dead)
New Prisoners (6) AC10; HP (see below)
-
292 (dead); 
293 9/9; 
294 9/9; 
-
296 (dead); 
297 (dead); 
298 9/9