Blizzard at Revel's End (IC)

As if to punish the fishman for daring to touch him a thunderous force strikes at the creature. As the sound slams across the creature Jathlin turns to asses his situation before deciding on his next course of action.

OOC: Using my reaction to use Wrath of the Storm on the sahaugin that attacked me. It takes Wrath of the Storm Damage: 2d8 8 DC 14 Dex save for half. Let me know if it is still moving and then I will post my action.
 

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Kobold Stew

Last Guy in the Airlock
Supporter
(heavily edited, and retargeted, but with same roll)
Doc Halfhand's perfect eyes focus on the other attackers and grasps at one with his tentacles. He squeezes, and hope to grasp another one.

If he makes contact, he pulls away from shore.

OOC: Round 4.
Giant Octopus form. HP 11. HP: 35/52.

Attack (not fish woman but one of the other attackers): 1d20+5=11; if a hit damage = 2d6+3=10, and opponent grappled and restrained.
 
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Steve Gorak

Adventurer
Thorbin looks at the mate being swarmed, and reacts instinctively. He moves back on the ship to help him escape and yells “come help those still on the boat!”

He will kill any enemy he encounters

OOC: move: as required to move as close as possible to the mate and still have an action

Action: first attack: attack 16, damage 17 plus 5 divine fury damage this attack hits

Bonus action: Pole arm master attack: attack 21 (crit!), if attacking first attack target: damage 19 plus 5 crit, if new target because first one fell: damage 25

pole arm master reaction attack if enemy comes within reach: attack 12, damage 22

 

FitzTheRuke

Legend
Burton & the Red Ghost

Burton tried to lunge with his rapier at the fish-man, but it was hard enough just to tread the icy water. Unfortunately the fish-man didn't have that problem, and he thrust his spear into Burton's side as the prisoner tried to swim back to the dock (8 damage). The Red Ghost came to help him and traded blows with the creature, stabbing him and getting stabbed in return. Much to the fish-man's surprise, the Red Ghost disappeared as soon as the spear passed through his defenses.

Burton tried to pull himself up onto the dock, but already the cold was sapping his strength and he fell back in the water.

 
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Jathlin extends his left hand and the tattooed holy symbol on his palm flashes as he speaks a prayer to Valkur. A flash of radiant fire that burns even underwater flashes around the Sahuagin. Not wanting to be over run again Jathlin swims towards the dock and prepares to climb out of the water.

OOC: Casting Sacred Flame on the closest Sahuagin. It needs to make a DC 14 dex save or take Sacred Flame damage: 1d8 6. After the attack Jathlin will move his full speed towards the dock and if I have any movement left climb out of the water. I will accept the attack of opportunity if there is one.
 

FitzTheRuke

Legend
Jathlin & Valrin

Jathlin was underwater, surrounded by fish-men. Fortunately, many of them had their gills blown out by his thunderous spell, but in the cold, dark, rough water, it was difficult to tell one from the other. One reached for him with claws and he caused an underwater flash of light - a radiance that seared the fish-man's arm, and it pulled back, while Jathlin swam away. The sailor-turned-prisoner reached the dock, and he hauled himself out of the water as two live fish-men pushed their way through the floating corpses of their kin.

Valrin was alone and he hadn't been able to reach the surface since he'd first been pulled under. He swallowed a bit of water, but he held his breath and he stabbed at the thing pulling him down. The fish-man was wounded, but it pulled harder, wrapping itself around his legs and biting at the flesh of his side (4 damage).

OOC: I'm gonna have to break things up into little bits to get it done. A few more to go. Plus NPCs. @KahlessNestor Valrin is nearly at the bottom (40 feet down) he's grappled (dc13 escape). He needs to roll a dc12 Con save as well (the fish-man is trying to drown him) or he'll gain a level of exhaustion.


 

FitzTheRuke

Legend
Lex & Py'Cott

As the lift continued to climb above them, Lex noticed that Py'cott held in his hands an intricate conch, that the fish-woman shaman had used to shatter the deck of the Gray Seagull. He longed to study it, but he had work to do. He sent a bolt of force that struck the giant crab with a crack, but the thing kept on, climbing higher still (100 feet up). The guards at the top reloaded their crossbows and fired at the thing, but few found their mark.

Suddenly, a large fish-man leaped out of the water onto the dock, and it brutally thrust its spear into Lex before the gnome or half-orc could react to defend him (11 damage).

Doc Halfhand

The giant octopus was surrounded, and the fish-men trust their spears amongst his writhing tentacles. (6 & 8 damage) as he tried to grab at them, unsuccessfully.


OOC: Only a couple more to go. I should be able to roll the round tomorrow, promise!
 

KahlessNestor

Adventurer
Revel’s End
End of autumn
Weather: Freezing and wet. Sleet. Rough water and sea spray. Fog
Round 4

Valrin grunted as he was bit, losing air. He needed to get free or kill this thing! But it was faster in the water than him. Valrin flexed, bursting free of the sahuagin’s grip. He stabbed at the fish man to keep it away, and kicked for the surface.

***

Exhaustion 1: Disadvantage on ability checks.

Rage: +2 melee damage, resist B/P/S damage
Frenzy: extra bonus action attack
Didn’t notice Doc Halfhand transform into a giant octopus.


Valrin Thann Character Sheet
Prisoner 137
AC 15
HP 35/41
Rage: 2/3/LR, Reckless Attack, Frenzy
 

FitzTheRuke

Legend
Thorbin & the Ship's Mate

Seeing that the ship's defenders would quickly be overwhelmed, Thorbin shoved his way past Ludz, grabbed the netting on the stack of crates of whale-fat, and flung himself up onto the ship's forecastle. He thrust his pike into two fish-men who had Barrie the mate, surrounded next to the ship's ballista. Both creatures died, impaled on the pike, and Barrie nodded to Thorbin, loaded his hand crossbow, and shot one of the larger fish-men that was down on the main deck.

Everyone else

This rallied the ship's defenders, who finally held their own for the moment. Two guards and a crewman (all that was left on deck, among several dead) held back five of the things, while a sixth jumped through the open hatch. Iyatisi, the ship's cleric, cast a blessing from Waukeen on the lone guard and unfortunate remaining prisoners, and took refuge in a forward compartment. Two of the prisoners were manacled, and they shuffled aftward, leaving the guard and one prisoner to defend themselves against a rather large, mean-looking fish-man.

In the hold, the Captain and four crew were madly working to patch the hole in the hull, but they quickly realised that it was safe for now, with a frozen block of ice sealing the wound, and that they couldn't quite get their planks into place with the ice there. They could hear the commotion above them, so the captain ordered them to grab what weapons they could, and they moved for the ladder.

Outside, to Burton's surprise, the guard who had been mauled by the whale came to the surface next to him, alive. The grizzled veteran grunted at him, "Boost me up on t'the dock, an I'll pull ya up after."

Further away in the water, one of the guards who had gone under right at the start, also surfaced, having miraculously survived being drowned by a fish-man who had pulled him down when he'd fallen in.

OOC: I think that'll do.
 

FitzTheRuke

Legend
GM: Encounter: Sahuagin Attack!
RevelsDock4.jpg

(General Features:) Visibility: Clouds, Sleet, Spray (Dim Light);
Terrain: Slippery dock; crowded debris-covered ship's deck (Difficult); Cliffs (160 foot drop);
Name * AC * HP * Hit Dice * PasPrc * Slots * (Notes)
(Prisoners)
(287) Burton AC13/16/21 HP 13/28 HD 3/3 PP 13 SS 2/2 2W 1/1 AS 1/1
(299) Jathlin AC11 HP 15/26 HD 3/3 PP16 SS 4/4 2/2
(284) Py'Cott AC11 HP 31/31 HD 3/3 PP12* 2W 1/1 AS 1/1
- Red Ghost AC16 HP 0/1 (gone)
(295) Thorbin AC17 HP 38/38 HD 3/3 PP12 R 2/2
(137) Valrin AC15 HP 33/41 HD 3/3 PP12 R 2/3
(Staff/Guest)
Name * AC * HP * Hit Dice * PasPrc * Slots * (Notes)
Lex
AC16 HP23/34 THP 12/12
Doc Halfhand AC12* HP 34/34 HD 4/4 PP13 SS 4/4 3/3 WS 2/2
  • DocWolf AC15 HP 37/37 PP15 PacTac
  • DocBear AC11 HP 34/34 PP15
  • DocOck AC11 HP 21/52 PP
Razum AC15 HP 27/27 HD 3/3 PP17
(NPCs - Prison)
Prisoner Volunteers (3) AC11 HP (see below)
-177 32/32; 248 32/32; 259 (dead)
Junior Guards (4) AC16 HP (see below) PP12 +3;1d8+1
-Ludz 11/11; JG1 11/11; JG2 11/11; JG3 (Dead);
Prison Guards (6) AC15 HP (see below) 22+4;1d6+2
-PG1 32/32; PG2 14/32; PG3 22/32;
-PG4 (dead); PG5 4/32; PG6 32/32;
Veteran Guards (6) AC17 HP (see below) PP 12 2@ +5;1d10+3
-VG1 22/58 (d); VG2 18/58; VG3 50/58;
-VG4 58/58; VG5 58/58; VG6 58/58;
(Notes: VG1 was the one 'checking' for contraband; VG2 was chomped by the orca)
(NPCs - Ship)
Captain AC11 HP 4/9 PP12 +4;1d6+2
Mate AC13 HP 2/13 +4;1d6+2
Cleric AC11 HP 9/9 PP12; +2;1d4; SS 3/3
Bosun AC11 HP 32/32 PP10; +4;1d6+2
Ordinary Crew (3) AC11 HP (see below) PP11 +3;1d6+1
-OC1 6/6; OC2 6/6; OC3 (dead);
Able Crew (5) AC11 HP (see below) PP11 +3;1d6+1
-AC1 9/9; AC2 9/9; AC3 (dead); AC4 (dead); AC5 (dead);
Veteran Crew (3) AC11 HP (see below) PP12 +4;1D6+2
-VC1 16/16; VC2 3/16; VC3 (dead)
New Prisoners (6) AC10; HP (see below)
-292 (dead); 293 9/9; 294 9/9;
-296 (dead); 297 (dead); 298 9/9
Name * Damage Taken * (Notes)
(BGs)
Name * AC * HP * PasPrc * Slots * (Notes)
King Crab
AC16 HP 30/38; 2@+5;2d6+3, grab (dc12)
Sahuagin CrabRider AC14 HP 26/32 +5; 1d10+3
Orca AC12 HP 0/28 (dead)
Sahuagin Priestess AC12 HP 0/33 (dead)
Sahuagin Grunts (8) AC12 HP (see below)
-SG1 14/18; SG2 18/18; SG3 18/18; SG4 10/18;
-SG5 18/18; SG6 (dead); SG7 (dead); SG8 (dead);
Sahuagin Drowners (8) AC12 HP (see below)
-SD1 22/22; SD2 10/22; SD3 1/22; SD4 22/22;
-SD5 (dead); SD6 (dead); SD7 (dead); SD8 (dead);
Sahuagin Thugs (4) AC12 HP (see below) 2@+5;1d8+3
-ST1 22/32; ST2 32/32; ST3 32/32; ST4 20/32;
GM: End Round Three; Begin Round Four
 

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