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Blog post: Speeding up Combat #3 - Barking up the Wrong Tree
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<blockquote data-quote="Crazy Jerome" data-source="post: 5452639" data-attributes="member: 54877"><p>Let's take that as a given for a moment, for the sake of argument: Then it follows that some "design judo" can turn both problems into a strength. Healing slows down combat, because it doesn't push the action to a close (that is, opportunity cost) <strong>and</strong> it lets the recipient stay in the fight longer. Stuns and other such conditions, OTOH, slows down combat because the possible offensive action is lost. So introduce a mechanic so that healing resources can be used to get rid of stun and other such conditions. And critically, make this mechanic attractive as an option, at least in most circumstance.</p><p> </p><p>You might simply give every leader an at will (additional), that lets them spend a minor action to give the target the opportunity to spend a surge to remove a condition. Or you could let any existing healing power that uses surges instead remove a condition for the same cost. Or to really focus on the problem, I think I'd just say that as a move action, any character can spend a surge to remove a condition that would otherwise deny that character the opportunity to act. Then maybe come up with additional leader utilities that let them do this for other people, but they'd have to pick those instead of something else. So if you are standing right next to the dragon, and you are stunned, you can blow a surge, and still have your minor and standard actions left. It might even make sense to allow this without any action cost--only the surge cost.</p><p> </p><p>Now, characters are getting to act immediately, <strong>and</strong> they are potentially setting themselves up to be out of the fight later (maybe later today, but still later). Best of all, the players get to pick in each instance. So if the fight is moving reasonably fast, and they want to save healing resources they can. Or if things are dragging, they can bring the heat. Or if they think better to risk the resources to blow through the impediments, they can.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5452639, member: 54877"] Let's take that as a given for a moment, for the sake of argument: Then it follows that some "design judo" can turn both problems into a strength. Healing slows down combat, because it doesn't push the action to a close (that is, opportunity cost) [B]and[/B] it lets the recipient stay in the fight longer. Stuns and other such conditions, OTOH, slows down combat because the possible offensive action is lost. So introduce a mechanic so that healing resources can be used to get rid of stun and other such conditions. And critically, make this mechanic attractive as an option, at least in most circumstance. You might simply give every leader an at will (additional), that lets them spend a minor action to give the target the opportunity to spend a surge to remove a condition. Or you could let any existing healing power that uses surges instead remove a condition for the same cost. Or to really focus on the problem, I think I'd just say that as a move action, any character can spend a surge to remove a condition that would otherwise deny that character the opportunity to act. Then maybe come up with additional leader utilities that let them do this for other people, but they'd have to pick those instead of something else. So if you are standing right next to the dragon, and you are stunned, you can blow a surge, and still have your minor and standard actions left. It might even make sense to allow this without any action cost--only the surge cost. Now, characters are getting to act immediately, [B]and[/B] they are potentially setting themselves up to be out of the fight later (maybe later today, but still later). Best of all, the players get to pick in each instance. So if the fight is moving reasonably fast, and they want to save healing resources they can. Or if things are dragging, they can bring the heat. Or if they think better to risk the resources to blow through the impediments, they can. [/QUOTE]
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Blog post: Speeding up Combat #3 - Barking up the Wrong Tree
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