Wow. I so disagree I don't know where to start.
Okay, this is a good place to start. I agree Jack99, most of the DDI criticism seems to come from f
olks who don't care for WotC and don't care for 4e. Not all of it mind you, but a great deal of it. It also seems to come from
folks who are consistently negative about things in general, IMO.. (...)
Ultimately, I blame Paizo for DDI discontent!!! If they hadn't done such an amazing job with the print magazine, WotC wouldn't have such a hard act to follow!!!
How about we keep the attributions of motives and intent out of the thread and focus on what's said?
Speaking of which, here's one thing I didn't say: 'DDI is poor value for your money.' Here's one thing I did say (roughly): 'Using columns for the mere sake of uninspired product pitches is a rather lame idea when it comes to content you charge people money for.'
Expanding a bit on the latter - I was a fervent listener to WotC' D&D podcasts during the 3.5 era. A lot of it contained brilliant design insights as to why certain things were written up in
Complete Mage or
Magic Item Compendium the way they did. Listen to a podcast these days, be it the Christmas podcast (interviewing 5 personell on the question "So which 4E product would you get your kids") or the 2009 retrospect podcast ("So which products were really great in 2009?"). That's salesmen talk. They aren't even doing a good job, which makes it even harder to endure.
I'm not saying they aren't doing any good podcasts anymore (I think both the podcasts for the Eberron CG and the MM 2 were good podcasts in 2009). But the line as a whole has taken a steep turn for the worse. And it's exactly the same vibe I get from the e-magazines. I'm happy to hear or read from a WotC employee how much they enjoy this or that product, how this or that set of dungeon tiles really helped to make up this really cool encounter where x, y, or z. But no. It's really bland. It's also quite blatant in how directives from above prompt the podcasts interviewees to engage on these topics in that vein, how Mearls has to steer the conversation into the salesmen area again and again. So it's neither inspiring nor comes across as natural. But what aggravates me most is that insightful reflections on their design is mostly
gone. The educational value of listening to their talks, which often
sold a product to me, that's gone.
So there. That's just one element in a larger mosaic which I find dissatisfying about the current magazines. I also tried to show you where I see similar things I dislike in WotC' offerings, like their podcasts. To illustrate what I mean. I could it illustrate it further by what WotC currently think is a good way to pitch their novels, but even linking that borders on the downright painful:
[ame]http://www.youtube.com/watch?v=jZeJz2iPgX4[/ame]
I also think there are good things in the magazines. I liked the monster ecologies a great deal.
But the things I referenced in my earlier posts - Ampersand's lackluster sale pitches, moving previously free content (preview material) behind the DDI walls - just doesn't strike me as very positive. If you assess it differently, please say so and explain to me why. But don't engage in this "oooh he's only saying that because he ... mmm.... dislikes 4E! ... or, dislikes the company! ... or, no, wait, ... it's because he likes Paizo!".