I think its funny that people are treating this like its some crazy new idea.
Basically any system that has a unified attack mechanic instead if an attack/damage binary is already operating under this principle. For example, I recently played in a superhero game where attacking worked like this: you roll 2d10, then tell the DM the result and your skill number for your attack. He tells you how much damage you did based on a chart.
That's it.
The only difference between that and what this guy is suggesting is that in this guy's example, all attacks would have a minimum damage. In the superhero game I played enemies had a threshold number which had to be beaten in order to do damage. I think that sort of thing is going to be necessary in most games that uses a unified mechanic. Why? It helps facilitate the interaction of low powered attacks with highly defended targets. I suppose a workaround could be created, but I'd like to see it done well.
Basically any system that has a unified attack mechanic instead if an attack/damage binary is already operating under this principle. For example, I recently played in a superhero game where attacking worked like this: you roll 2d10, then tell the DM the result and your skill number for your attack. He tells you how much damage you did based on a chart.
That's it.
The only difference between that and what this guy is suggesting is that in this guy's example, all attacks would have a minimum damage. In the superhero game I played enemies had a threshold number which had to be beaten in order to do damage. I think that sort of thing is going to be necessary in most games that uses a unified mechanic. Why? It helps facilitate the interaction of low powered attacks with highly defended targets. I suppose a workaround could be created, but I'd like to see it done well.