Blood and Guts II: Blood Blizzard playtest

Masada said:
"I'm not sure what the average Iranian will make of what happened. If it's not an Israeli pilot we'll have to play it by ear.

"Play it by ear? You mean turn around and head back into Iraq, right?" Bear looks at Jackson quizzically. "I mean, we're not gonna grab an Iranian pilot from Iranian soil and transport him back across the border, are we?"
 

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As you approach the position of the pilot it becomes very clear to you that the pilot is Israeli and that the group of Iranians is a lynch mob.

As you approach the group bullets begin to ping off the Bradley's armor.

A rough headcount through the Bradley's periscope puts the size of the crowd in the hundreds.
 



Suppression fire to try and drive the Iranians off would probably be a good idea. That way, we'd have a better chance of scooping up the Israeli pilot.
 

Meadows hears the bullets ricochet off the hull of the Bradley. I guess it’s too late to tell them I’m from Doctors Without Borders.

“Sarge, if we lay a smoke screen, we might be able to get the pilot on board and get out of there without killing civilians,” suggests Meadows. “Put this thing between the him and the mob, snatch the pilot and go.”
 

OOC: What are the exact light conditions, after sunset or before? What beacons does the pilot have to mark his spot and which of those can be picked up by us? Ideally, there is hundreds of yards of seperation between the two and he has an IR beacon on. Using my NVGs I can drive up to him in pitch darkness or smoke.

OOC: the smoke rounds in the front of the vehicle are not a good choice. Also I would imagine I can move this thing over 40mph so a) everyone in the back is getting jolted and B) if you hand fire a smoke gernade I will over take the impact area quickly due to my speed.


OOC: What is the range to the pilot?
 

Sgt Jackson

Jackson winces at the sound of bullets off the hull.

"Stupid hicks. Okay, smalls arms fire is no worry to us, but keep your eyes open for anyone with an RPG. If we can get between the pilot and the mob, do it. If it helps, lay down some suppression fire with the machine gun, but for God's sake don't hit anybody.

Does this damn thing have a PA system? Get on the loud speakers and tell the crowd to disperse immediately.

Save the smoke unless we need it. I got a bad feeling we may need it for more important things later.

Paddy, make this baby fly and get that pilot. Who's on the radio? Tell 'em we've made positive ID on an Israelli pilot and make sure we're on an encrypted channel. If we're not on a secure channel then don't say a damn thing."


OOC: thoughts in green

WTF is going on? Don't these folks know how to keep from blowing each other up? We oughta pack up and let 'em do it.
 

RE: Smoke you guys have a couple of options.

The Bradley has a grenade launcher with 4 smoke grenades.

Also, the machine is designed to vent fuel into the exhaust, which lays out smoke behind the vehicle.
 

Ranger Rick said:
OOC: What are the exact light conditions, after sunset or before? What beacons does the pilot have to mark his spot and which of those can be picked up by us? Ideally, there is hundreds of yards of seperation between the two and he has an IR beacon on. Using my NVGs I can drive up to him in pitch darkness or smoke.

You have a good bead on his position, you should be able to come right up on him with no problem. Its about 6 am.

OOC: the smoke rounds in the front of the vehicle are not a good choice. Also I would imagine I can move this thing over 40mph so a) everyone in the back is getting jolted and B) if you hand fire a smoke gernade I will over take the impact area quickly due to my speed.

Smoke addressed above, at least the options you have for generating a smoke screen.

OOC: What is the range to the pilot?

You're about 30 minutes away. The mob is closer, but you're moving faster. Its iffy who's going to reach the pilot first.
 

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